Глыбный муравей
Boulder Ant
SpectreY
Spectre OverrideMetadata/Monsters/RockSliderSpectre
AreaВорота Халани, Убежище в зиккурате, Ворота Халани
Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • Ворота Халани, Ворота Халани: Глыбный муравей
  • Глыбный муравей
  • Убежище в зиккурате: Глыбный муравей
  • Здоровье
    75%
    Броня
    +75%
    Сопротивление
    30 30 0 0
    Damage
    75%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    4 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSlider
    Уровень
    65
    Здоровье
    4,885
    Броня
    3,540
    Уклонение
    440
    Damage
    159
    Урон от чар
    159
    Меткость
    1,974
    Время атаки
    1.5
    Опыт
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    6,575
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 127–191
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 127–191
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Перезарядка: 5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_rocks;
    		no_collision;
    	"
    
    	// to be used for the wall spawned versions to remove collidability before they have dropped down
    	// this is currently unused though
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Глыбный муравей
    Зверь
    Boulder Ant
    SpectreY
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
    Здоровье
    75%
    Броня
    +75%
    Сопротивление
    30 30 0 0
    Damage
    75%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    4 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSliderSpectre
    Уровень
    68
    Здоровье
    5,818
    Броня
    4,223
    Уклонение
    477
    Damage
    175
    Урон от чар
    175
    Меткость
    2,180
    Время атаки
    1.5
    Опыт
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 140–210
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 140–210
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Перезарядка: 5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_rocks;
    		no_collision;
    	"
    
    	// to be used for the wall spawned versions to remove collidability before they have dropped down
    	// this is currently unused though
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSpectre"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Глыбный муравей
    Зверь
    Boulder Ant
    SpectreY
    Spectre OverrideMetadata/Monsters/RockSliderSanctumTrialSpectre
    AreaИспытание Сехем
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
    Packs
  • Испытание Сехем: Глыбный муравей
  • Здоровье
    75%
    Броня
    +75%
    Сопротивление
    30 30 0 0
    Damage
    75%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    4 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    RockSliderSanctumTrial
    Metadata
    RockSliderSanctumTrial
    Уровень
    22
    Здоровье
    229
    Броня
    186
    Уклонение
    96
    Damage
    31
    Урон от чар
    31
    Меткость
    372
    Время атаки
    1.5
    Опыт
    597
    Minion Life
    755
    Minion Damage
    44
    Minion Armour
    345
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 25–37
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 25–37
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Перезарядка: 5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSanctumTrial"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Глыбный муравей
    Зверь
    Boulder Ant
    SpectreY
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
    Здоровье
    75%
    Броня
    +75%
    Сопротивление
    30 30 0 0
    Damage
    75%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    4 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    75%
    Model Size
    100%
    Type
    RockSliderSanctumTrial
    Metadata
    RockSliderSanctumTrialSpectre
    Уровень
    68
    Здоровье
    5,818
    Броня
    4,223
    Уклонение
    477
    Damage
    175
    Урон от чар
    175
    Меткость
    2,180
    Время атаки
    1.5
    Опыт
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 140–210
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 140–210
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Перезарядка: 5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSanctumTrialSpectre"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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