ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
賽西利亞鮟鱇
CategoryBeasts野獸
IconEnemyArmour IconEnemyResistanceColdWeak IconEnemyResistanceLightningStrong
Cecaelian Angler
Spectre
Tagsbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, very_slow_movement
Packs
  • 賽西利亞劫掠者, 賽西利亞鮟鱇, 賽西利亞巨蟹
  • 生命
    120%
    Energy Shield From Life
    5%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    傷害
    90%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    7 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    50%
    Type
    Expedition2AngerfishParasite
    Metadata
    AnglerFishParasiteExpedition
    等級
    68
    生命
    9,908
    傷害
    210
    法術傷害
    210
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    34,361
    召喚物生命
    8,316
    Minion Energy Shield
    416
    召喚物傷害
    872
    召喚物護甲
    5,309
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 168252
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/CrustaceanFaction/AnglerFishParasiteExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cecaelian Angler",
        life = 1.2,
        energyShield = 0.05,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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