骯髒穢物
Filthy Muck
SpectreN
Tagsvery_slow_movement
生命
100%
抗性
0 0 0 0
傷害
67%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
TaintedLifeDaemon
IsSummoned
Y
等級
68
生命
7,757
傷害
156
法術傷害
156
命中
2,464
攻擊時間
1
經驗值
28,634
召喚物生命
6,930
召喚物傷害
649
召喚物護甲
2,413
EGQueenOfFilthLifeDetonation
可觸發

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

BaseEvents
{
	on_construction_complete = "StartStateTimer( curse_duration, 20 );"
}

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state =
	"
		active;
		detonate;
		anim_progress;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

BaseEvents
{
	on_construction_complete =
	"
		this.rune = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/QueenOfFilth/ao/tainted_life.ao', , .66 );
		rune.PlayAnimation( start );
		rune.QueueAnimation( loop );
	"
}

StateMachine
{
	/* 	on_state_detonate_1 = "rune.PlayAnimation( detonate );"
	on_timer_curse_duration = "rune.PlayAnimation( end );" */
	/* 	on_state_anim_progress_1 = "PlayAnimation( InsertNewExplodeyAnimHere ); QueueAnimation( loop );"
	create_state_anim_progress_1 = "PlayAnimation( loop );" */
	
}

Functions
{
	curse_duration = "rune.PlayAnimation( end );"
	detonate = "rune.PlayAnimation( detonate );"
	clean_up = "Delete();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QueenOfFilth/TaintedLifeDaemon"] = {
    name = "Filthy Muck",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGQueenOfFilthLifeDetonation",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGQueenOfFilthLifeDetonation"] = {
    name = "EGQueenOfFilthLifeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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