人體玩偶
stance movement speed +% final [-40]
Flesh Pup
SpectreY
Tagsbeast, Beast_onhit_audio, red_blood, very_fast_movement
生命
132%
抗性
0 0 0 0
傷害
121%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
攻擊時間
0.945 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
MutantBirdDog
Metadata
MutantBirdDog
等級
68
生命
10,239
護甲
3,451
閃避值
477
傷害
282
法術傷害
282
命中
2,180
攻擊時間
0.945
經驗值
31,497
Minion Life
14,890
Minion Damage
2,295
Minion Armour
3,451
MutantBirdDogMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 226–338
暴擊率: 5%
攻擊時間: 0.945 秒
MutantBirdDogMeleeMove
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 226–338
暴擊率: 5%
攻擊時間: 0.945 秒
main hand base maximum attack distance [10]
MutantBirdDogLeapAttack
可觸發, 攻擊
Base Damage: 226–338
暴擊率: 5%
攻擊時間: 0.945 秒
is area damage [1]
main hand base maximum attack distance [30]
MutantBirdDogEnterBird
不能被擊退
你的擊中不能暈眩敵人
action attack or cast time uses animation length [1]
MutantBirdDogMeleeBite
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 226–338
暴擊率: 5%
攻擊時間: 0.945 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Positioned
{
	force_placement = true
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bird/MutantBirdDog"] = {
    name = "Flesh Pup",
    life = 1.32,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.21,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MutantBirdDogLeapAttack",
        "MutantBirdDogMelee",
        "MutantBirdDogMeleeBite",
        "MutantBirdDogMeleeMove",
        "MutantBirdDogEnterBird",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MutantBirdDogLeapAttack"] = {
    name = "MutantBirdDogLeapAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutantBirdDogMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutantBirdDogMeleeBite"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutantBirdDogMeleeMove"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutantBirdDogEnterBird"] = {
    name = "MutantBirdDogEnterBird",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
stance movement speed +% final [-40]
IdStanceMovementSpeedNegative40__
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.