| Spectre | Y | 
|---|---|
| Area | 污垢頂峰, 高地神塔庇護所 | 
| Tags | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement | 
| Packs | 
生命
175%
+30%
抗性
傷害
175%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 15
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
175%
Model Size
100%
Type
CenobiteSlam
Metadata
CenobiteSlam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 297–446
暴擊率: 5%
攻擊時間: 1.59 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
	set_base_heavy_stun_duration_ms = 3283
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
    on_transition =
    "
        Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobitesSlam/CenobiteSlamAggroAudio.ao' ); } );
    "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cenobite/CenobiteSlam/CenobiteSlam"] = {
    name = "Foul Mauler",
    life = 1.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.59,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeCenobiteSwarm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCenobiteSwarm"] = {
    name = "WalkEmergeCenobiteSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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