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추악한 망치꾼
Foul Mauler
Spectre
Area오물의 정점, 지구라트 피난처
Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 오물의 정점: 추악한 망치꾼, 더러운 투척자
  • 지구라트 피난처: 추악한 망치꾼, 더러운 투척자
  • 생명력
    175%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    175%
    정확도
    100%
    Attack Distance
    5 ~ 15
    공격 속도
    1.59 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    100%
    Type
    CenobiteSlam
    Metadata
    CenobiteSlam
    점유
    76
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    39.6%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    65
    생명력
    11,471
    Damage
    372
    주문 피해
    372
    정확도
    2,228
    공격 속도
    1.59
    경험치
    37,637
    Minion Life
    10,994
    Minion Damage
    1,451
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 297446
    치명타 명중 확률: 5%
    공격 속도: 1.59 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WalkEmergeCenobiteSwarm
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteSlam/CenobiteSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Foul Mauler",
        life = 1.75,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeCenobiteSwarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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