Garstiger Schläger
Foul Mauler
SpectreY
AreaGipfel des Unflats, Die Zikkurat-Zuflucht, Gipfel des Unflats
Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Gipfel des Unflats, Gipfel des Unflats: Garstiger Schläger, Schmutziger Werfer
  • Die Zikkurat-Zuflucht: Garstiger Schläger, Alte Hexe, Schmutziger Werfer
  • Leben
    175%
    Rüstung
    +30%
    Widerstand
    0 30 0 0
    Damage
    175%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 15
    Angriffszeit
    1.59 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    100%
    Type
    CenobiteSlam
    Metadata
    CenobiteSlam
    Stufe
    65
    Leben
    11,398
    Rüstung
    2,630
    Ausweichwert
    440
    Damage
    372
    Zauberschaden
    372
    Genauigkeit
    1,974
    Angriffszeit
    1.59
    Erfahrung
    37,637
    Minion Life
    10,460
    Minion Damage
    790
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 297–446
    Kritische Trefferchance: 5%
    Angriffszeit: 1.59 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeCenobiteSwarm
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobitesSlam/CenobiteSlamAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteSlam/CenobiteSlam"] = {
        name = "Foul Mauler",
        life = 1.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeCenobiteSwarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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