迷霧之王 傳奇 /5
增加 (20–30)% 移動速度
增加 (60–120)% 閃避與能量護盾
敵人進入你的存在範圍時,加劇其身上的流血
荊棘傷害增加 100%
天賦樹中在範圍內未連結的技能仍然可以配置
20% 的藥劑回復立即生效
自已裝備戒指獲得的加成增加 (40–80)%
增加 (200–300)% 護甲與閃避
+(10–20)% 全部元素抗性
-17% 混沌抗性
護符不使用充能
賦予技能: 咒符之力
增加 (20–30)% 施放速度
技能魔力消耗轉換為生命消耗
技能每消耗 3 生命,獲得相當於傷害 1% 的混沌傷害
迷霧之王
The King in the Mists
SpectreN
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
生命
175%
Energy Shield From Life
10%
護甲
+20%
閃避值
+40%
抗性
0 0 0 50
傷害
156%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
125%
Type
VoodooKingBoss2
Metadata
VoodooKingBoss2
等級
68
生命
12,217
護甲
4,141
閃避值
668
能量護盾
1,357
傷害
364
法術傷害
364
命中
2,180
Attack Time
1.5
經驗值
71,585
Minion Life
17,766
Minion Energy Shield
1,974
Minion Damage
2,958
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 291–436
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 62249336 物理傷害
造成 20753112 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可觸發, 攻擊
Base Damage: 291–436
暴擊率: 5%
攻擊傷害: 300%
Attack Time: 1.5 秒
冷卻時間: 15 秒
造成 200% 更多攻擊傷害
30% 的物理傷害轉換混沌傷害
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [100]
EASVoodooKingSummonEffigy
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
每秒造成 192.1 基本混沌傷害
每秒造成 768.4 基礎物理傷害
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可觸發, 攻擊
Base Damage: 291–436
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.5 秒
造成 25% 更少攻擊傷害
30% 的物理傷害轉換混沌傷害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
可觸發, 攻擊
Base Damage: 291–436
暴擊率: 5%
Attack Time: 1.5 秒
40% 的物理傷害轉換混沌傷害
鎮壓 30% 物理傷害減免
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
法術, 可觸發
施放時間: 1 秒
造成 922113832 物理傷害
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 12807.1 基礎物理傷害
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();"
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2"] = {
    name = "The King in the Mists",
    life = 1.75,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, 100, 100, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
迷霧之王
地區: 無量困境
monster has second form [1]
The King in the Mists
SpectreN
Area無量困境
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
生命
1000%
Energy Shield From Life
10%
護甲
+20%
閃避值
+40%
抗性
0 0 0 0
傷害
250%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
125%
Type
VoodooKingBoss2Map
Metadata
VoodooKingBoss2MAP
等級
80
生命
140,481
護甲
8,240
閃避值
902
能量護盾
15,609
傷害
834
法術傷害
834
命中
3,204
Attack Time
1.5
經驗值
400,000
Minion Life
166,005
Minion Energy Shield
18,445
Minion Damage
10,305
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 668–1001
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 1953429302 物理傷害
造成 65119767 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可觸發, 攻擊
Base Damage: 668–1001
暴擊率: 5%
攻擊傷害: 300%
Attack Time: 1.5 秒
冷卻時間: 15 秒
造成 200% 更多攻擊傷害
30% 的物理傷害轉換混沌傷害
鎮壓 30% 物理傷害減免
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [100]
EASVoodooKingSummonEffigy
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
每秒造成 602.9 基本混沌傷害
每秒造成 2411.7 基礎物理傷害
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可觸發, 攻擊
Base Damage: 668–1001
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.5 秒
造成 25% 更少攻擊傷害
30% 的物理傷害轉換混沌傷害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
可觸發, 攻擊
Base Damage: 668–1001
暴擊率: 5%
Attack Time: 1.5 秒
40% 的物理傷害轉換混沌傷害
鎮壓 30% 物理傷害減免
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
法術, 可觸發
施放時間: 1 秒
造成 2894043410 物理傷害
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 40194.3 基礎物理傷害
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
/* 	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();" */
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2MAP"] = {
    name = "The King in the Mists",
    life = 10,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, 100, 100, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster has second form [1]
IdMonsterMapBossExtraForms
FamilyMonsterMapBossExtraForms
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster has second form Min: 1 Max: 1 Global
  • 迷霧之王
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    The King in the Mists
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    生命
    175%
    Energy Shield From Life
    10%
    護甲
    +65%
    抗性
    0 0 0 50
    傷害
    156%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    120%
    Type
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    等級
    68
    生命
    12,217
    護甲
    5,694
    閃避值
    477
    能量護盾
    1,357
    傷害
    364
    法術傷害
    364
    命中
    2,180
    Attack Time
    1.5
    經驗值
    71,585
    Minion Life
    17,766
    Minion Energy Shield
    1,974
    Minion Damage
    2,958
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 291–436
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 62249336 物理傷害
    造成 20753112 混沌傷害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    Base Damage: 291–436
    暴擊率: 5%
    攻擊傷害: 300%
    Attack Time: 1.5 秒
    冷卻時間: 15 秒
    造成 200% 更多攻擊傷害
    30% 的物理傷害轉換混沌傷害
    鎮壓 30% 物理傷害減免
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [100]
    EASVoodooKingHexNoMovementAllowed
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    可觸發, 傷害
    冷卻時間: 20 秒
    造成 84.23126.3 物理傷害
    造成 28.0842.12 混沌傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    法術, 可觸發
    施放時間: 1 秒
    造成 922113832 物理傷害
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 3688555327 物理傷害
    60% 的物理傷害轉換混沌傷害
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 8004.5 基礎物理傷害
    發射 個額外投射物
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    projectiles nova [1]
    VoodooKingBugRendSingle
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 8004.5 基礎物理傷害
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    可觸發
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    可觸發
    GSVoodooKingSporeExplode
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 922113832 混沌傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    可觸發
    CGEVoodooKing2CorrptedBloodDegen
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 12807.1 基礎物理傷害
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 1.75,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 50, 0, -40, 60, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, 100, 100, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 迷霧之王
    地區: 無量困境
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    The King in the Mists
    SpectreN
    Area無量困境
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    生命
    1000%
    Energy Shield From Life
    10%
    護甲
    +65%
    抗性
    0 0 0 0
    傷害
    250%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    400%
    Model Size
    120%
    Type
    VoodooKingBoss3Map
    Metadata
    VoodooKingBoss3MAP
    等級
    80
    生命
    140,481
    護甲
    11,331
    閃避值
    644
    能量護盾
    15,609
    傷害
    834
    法術傷害
    834
    命中
    3,204
    Attack Time
    1.5
    經驗值
    400,000
    Minion Life
    166,005
    Minion Energy Shield
    18,445
    Minion Damage
    10,305
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 668–1001
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 1953429302 物理傷害
    造成 65119767 混沌傷害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    Base Damage: 668–1001
    暴擊率: 5%
    攻擊傷害: 300%
    Attack Time: 1.5 秒
    冷卻時間: 15 秒
    造成 200% 更多攻擊傷害
    30% 的物理傷害轉換混沌傷害
    鎮壓 30% 物理傷害減免
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [100]
    EASVoodooKingHexNoMovementAllowed
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    可觸發, 傷害
    冷卻時間: 20 秒
    造成 160.1240.2 物理傷害
    造成 53.3880.07 混沌傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    法術, 可觸發
    施放時間: 1 秒
    造成 2894043410 物理傷害
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 115759173639 物理傷害
    60% 的物理傷害轉換混沌傷害
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 25121.4 基礎物理傷害
    發射 個額外投射物
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    projectiles nova [1]
    VoodooKingBugRendSingle
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 25121.4 基礎物理傷害
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    可觸發
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    可觸發
    GSVoodooKingSporeExplode
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 2894043410 混沌傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    可觸發
    CGEVoodooKing2CorrptedBloodDegen
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 40194.3 基礎物理傷害
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3MAP"] = {
        name = "The King in the Mists",
        life = 10,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 50, 0, -40, 60, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, 100, 100, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 迷霧之王 Topic /1
    NPC名字
    費恩所以,那些邪教徒真的有一個在陰影裡遊走的君王。真可惜。如果他能承諾給我好吃好喝的,搞不好我自己都會去追隨他。謝謝你,英雄。這並不是我希望得到的結果,但至少我知道真相了。現在我只剩下皆伐營地了。假如我嗜酒,這個現實一定會讓我清醒過來。
    迷霧之王 Text Audio /180
    名字
    殺死外來者!
    TheKingInTheMists_ProximityEncounterRandom
    殺死外來者!
    TheKingInTheMists_ProximityEncounter2
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter3
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter4
    保護儀式!
    TheKingInTheMists_ProximityEncounter5
    保護儀式!
    TheKingInTheMists_ProximityEncounter6
    下次...再說
    TheKingInTheMists_RitualEncounterLossRandom
    下次...再說
    TheKingInTheMists_RitualEncounterLoss2
    下次...再說
    TheKingInTheMists_RitualEncounterLoss3
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss4
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss5
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss6
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWinRandom
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin2
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin3
    你真蠢!
    TheKingInTheMists_RitualEncounterWin4
    你真蠢!
    TheKingInTheMists_RitualEncounterWin5
    你真蠢!
    TheKingInTheMists_RitualEncounterWin6
    足夠了……旅行者。
    TheKingInTheMists_RitualOneResponseRandom
    足夠了……旅行者。
    TheKingInTheMists_RitualOneResponse2
    足夠了……旅行者。
    TheKingInTheMists_RitualOneResponse3
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog4
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog5
    消失吧!
    TheKingInTheMists_RitualTwoResponseRandom
    消失吧!
    TheKingInTheMists_RitualTwoResponse2
    消失吧!
    TheKingInTheMists_RitualTwoResponse3
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse4
    TheKingInTheMists_RitualThreeResponse4
    儀式的尊敬!
    TheKingInTheMists_NatureSkillRandom
    儀式的尊敬!
    TheKingInTheMists_NatureSkill2
    儀式的尊敬!
    TheKingInTheMists_NatureSkill3
    儀式的尊敬!
    TheKingInTheMists_NatureSkill4
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill5
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill6
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreaturesRandom
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures2
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures3
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures4
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures5
    你將遭受蝗災!
    TheKingInTheMists_CallCreatures6
    蝗災!
    TheKingInTheMists_CallCreatures7
    蝗災!
    TheKingInTheMists_CallCreatures8
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures9
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures10
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures11
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures12
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures13
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures14
    虛無招手!
    TheKingInTheMists_CallCreatures15
    虛無招手!
    TheKingInTheMists_CallCreatures16
    虛無招手!
    TheKingInTheMists_CallCreatures17
    虛無招手!
    TheKingInTheMists_CallCreatures18
    黑暗的肖像!
    TheKingInTheMists_SummonEffigyRandom
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy2
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy3
    被標記為死亡!
    TheKingInTheMists_SummonEffigy4
    被標記為死亡!
    TheKingInTheMists_SummonEffigy5
    被標記為死亡!
    TheKingInTheMists_SummonEffigy6
    致命岩石!
    TheKingInTheMists_SummonEffigy8
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy9
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy10
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy11
    你被看到了!
    TheKingInTheMists_MovementHexRandom
    你被看到了!
    TheKingInTheMists_MovementHex2
    你被看到了!
    TheKingInTheMists_MovementHex3
    你被看到了!
    TheKingInTheMists_MovementHex4
    Slaogarn!
    TheKingInTheMists_MovementHex5
    Slaogarn!
    TheKingInTheMists_MovementHex6
    旅行者的禍害!
    TheKingInTheMists_MovementHex7
    旅行者的禍害!
    TheKingInTheMists_MovementHex8
    Rith!
    TheKingInTheMists_StationaryHexRandom
    Rith!
    TheKingInTheMists_StationaryHex2
    繼續跑!
    TheKingInTheMists_StationaryHex3
    繼續跑!
    TheKingInTheMists_StationaryHex4
    無量接近!
    TheKingInTheMists_ActivateEffigy2
    無量靠近!
    TheKingInTheMists_ActivateEffigy3
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy4
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy5
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivatedRandom
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated2
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated3
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated4
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated5
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated6
    毀滅!
    TheKingInTheMists_GenericShortRandom
    毀滅!
    TheKingInTheMists_GenericShort2
    凋零!
    TheKingInTheMists_GenericShort3
    凋零!
    TheKingInTheMists_GenericShort4
    投降!
    TheKingInTheMists_GenericShort5
    屈從!
    TheKingInTheMists_GenericShort6
    屈從!
    TheKingInTheMists_GenericShort7
    停止!
    TheKingInTheMists_GenericShort8
    停止!
    TheKingInTheMists_GenericShort9
    絕望!
    TheKingInTheMists_GenericMediumRandom
    絕望!
    TheKingInTheMists_GenericMedium2
    干涉者!
    TheKingInTheMists_GenericMedium3
    干涉者!
    TheKingInTheMists_GenericMedium4
    夠了!
    TheKingInTheMists_GenericMedium5
    夠了!
    TheKingInTheMists_GenericMedium6
    夠了!
    TheKingInTheMists_GenericMedium7
    我們要求存在!
    TheKingInTheMists_GenericMedium8
    我們要求存在!
    TheKingInTheMists_GenericMedium9
    我們要求存在!
    TheKingInTheMists_GenericMedium10
    我們不會退縮!
    TheKingInTheMists_GenericMedium11
    我們不會退縮!
    TheKingInTheMists_GenericMedium12
    我們不會退縮!
    TheKingInTheMists_GenericMedium13
    成長!
    TheKingInTheMists_StaffSlamRandom
    成長!
    TheKingInTheMists_StaffSlam2
    成長!
    TheKingInTheMists_StaffSlam3
    成長!
    TheKingInTheMists_StaffSlam4
    發芽!
    TheKingInTheMists_StaffSlam5
    發芽!
    TheKingInTheMists_StaffSlam6
    侵略性生長!
    TheKingInTheMists_StaffSlam7
    侵略性生長!
    TheKingInTheMists_StaffSlam8
    侵略性生長!
    TheKingInTheMists_StaffSlam9
    抓住!
    TheKingInTheMists_CascadeRandom
    荊棘之握!
    TheKingInTheMists_Cascade2
    荊棘之握!
    TheKingInTheMists_Cascade3
    荊棘之握!
    TheKingInTheMists_Cascade4
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreantRandom
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreant2
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayerRandom
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayer2
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer3
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer4
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMazeRandom
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMaze2
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze3
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze4
    回到虛無。
    TheKingInTheMists_PlayerDiesMazeRandom
    回到虛無。
    TheKingInTheMists_PlayerDiesMaze2
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze3
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze4
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze2
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_DeathRandom
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_Death2
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death3
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death4
    這不是結束...
    TheKingInTheMists_Treant_Death5
    這不是結束...
    TheKingInTheMists_Treant_Death6
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2
    An dire ed!
    TheKingInTheMists_Treant_TreantSlamRandom
    An dire ed!
    TheKingInTheMists_Treant_TreantSlam2
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam3
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam4
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam5
    意義的終結即將來臨!
    TheKingInTheMists_Treant_EpicLocusts2
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts3
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts4
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigyRandom
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy2
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy3
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy4
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy5
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11
    你被看到了!
    TheKingInTheMists_Treant_MovementHexRandom
    你被看到了!
    TheKingInTheMists_Treant_MovementHex2
    你被看到了!
    TheKingInTheMists_Treant_MovementHex3
    你被看到了!
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex7
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex8
    奔馳!
    TheKingInTheMists_Treant_StationaryHexRandom
    奔馳!
    TheKingInTheMists_Treant_StationaryHex2
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex3
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex4

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    The King in the Mists

    The King in the Mists is the endgame boss of Ritual.

    Drops


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