迷雾之王 传奇 /5
移动速度加快 (20–30)%
该装备的闪避与能量护盾提高 (60–120)%
敌人进入在场范围时使流血效果变为恶性
荆棘伤害提高 100%
Passive Skill范围内的天赋可以在
未连结至天赋树的情况下配置
已腐化
具有 (1–3)咒符
20% 的药剂回复量立即生效
获得的咒符充能降低 (-20–20)%
使用的咒符充能降低 (-10–10)%
装备左边戒指获得的加成提高 (20–30)%
装备右边戒指获得的加成提高 (20–30)%
该装备的护甲与闪避提高 (200–300)%
所有元素抗性 +(10–20)%
混沌抗性 -17%
咒符不消耗充能
获得技能: 等级 7 威能法印
施法速度加快 (20–30)%
技能的魔力消耗转化为生命消耗
技能每消耗 3 点生命,获得相当于伤害 1% 的混沌伤害
迷雾之王
Humanoid
The King in the Mists
SpectreN
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
生命
175%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+40%
抗性
0 0 0 50
伤害
156%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 15
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
125%
Type
VoodooKingBoss2
Metadata
VoodooKingBoss2
等级
68
生命
12,217
[护甲]
2,896
伤害
364
法术伤害
364
命中
2,464
攻击间隔
1.5
经验值
71,585
召唤物生命
10,915
Minion Energy Shield
1,213
召唤物伤害
1,511
召唤物护甲
3,861
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 291–436
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 258.3 - 387.4 物理伤害
造成 86.09 - 129.1 混沌伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可触发, 攻击
Base Damage: 291–436
暴击几率: 5%
攻击伤害: 300%
攻击间隔: 1.5 秒
冷却时间: 15 秒
攻击伤害总增 200%
将物理伤害的 30% 转化为混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
EASVoodooKingSummonEffigy
冷却时间: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
冷却时间: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
冷却时间: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法术, 位移
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
冷却时间: 6 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
可触发, 引导, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
每秒造成 8 基础混沌伤害
每秒造成 31.9 点基础物理伤害
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可触发, 攻击
Base Damage: 291–436
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
攻击伤害总降 25%
将物理伤害的 30% 转化为混沌伤害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
可触发, 攻击
Base Damage: 291–436
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 40% 转化为混沌伤害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
法术, 可触发
施放间隔: 1 秒
造成 382.6 - 573.9 物理伤害
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 531.4 点基础物理伤害
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();"
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2"] = {
    name = "The King in the Mists",
    life = 1.75,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
The King in the Mists
Humanoid
monster has second form [1]
SpectreN
AreaCrux of Nothingness
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
生命
500%
Energy Shield From Life
10%
[护甲]
+20%
闪避值
+40%
抗性
0 0 0 0
伤害
250%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 15
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
400%
Model Size
125%
Type
VoodooKingBoss2Map
Metadata
VoodooKingBoss2MAP
等级
80
生命
70,241
[护甲]
5,764
伤害
834
法术伤害
834
命中
3,718
攻击间隔
1.5
经验值
400,000
召唤物生命
45,378
Minion Energy Shield
5,042
召唤物伤害
4,441
召唤物护甲
7,685
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 668–1001
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 367.6 - 551.4 物理伤害
造成 122.5 - 183.8 混沌伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可触发, 攻击
Base Damage: 668–1001
暴击几率: 5%
攻击伤害: 300%
攻击间隔: 1.5 秒
冷却时间: 15 秒
攻击伤害总增 200%
将物理伤害的 30% 转化为混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
EASVoodooKingSummonEffigy
冷却时间: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
冷却时间: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
冷却时间: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法术, 位移
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
冷却时间: 6 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
冷却时间: 6 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
可触发, 引导, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
每秒造成 11.3 基础混沌伤害
每秒造成 45.4 点基础物理伤害
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可触发, 攻击
Base Damage: 668–1001
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
攻击伤害总降 25%
将物理伤害的 30% 转化为混沌伤害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
可触发, 攻击
Base Damage: 668–1001
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 40% 转化为混沌伤害
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
法术, 可触发
施放间隔: 1 秒
造成 544.6 - 816.9 物理伤害
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 756.4 点基础物理伤害
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
		hidden;
	"

	on_or_create_state_hidden_1 = "RemoveCollidability();"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	/* 	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();" */
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
	on_or_create_state_hidden_1 = "DisableRendering();"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"

    on_effect_end_EASVoodooKingMazePhase =
    "
        local the_player = GetLocalPlayer();
        the_player.Delay( 2.3,
        {
            PlayCharacterAudioEvent( KingTransportToMaze );
        } );
    "
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_GAVoodooKingVineSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingSummonEffigy =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingHexNoMovementAllowed =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingHexNoStandingAllowed =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingBecomeATree =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2MAP"] = {
    name = "The King in the Mists",
    life = 5,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagspinnacle_boss
monster has second form [1]
FamilyMonsterMapBossExtraForms
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster has second form Min: 1 Max: 1 Global
  • 迷雾之王
    Demon
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The King in the Mists
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    生命
    175%
    Energy Shield From Life
    10%
    [护甲]
    +65%
    抗性
    0 0 0 50
    伤害
    156%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    120%
    Type
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    等级
    68
    生命
    12,217
    [护甲]
    3,981
    伤害
    364
    法术伤害
    364
    命中
    2,464
    攻击间隔
    1.5
    经验值
    71,585
    召唤物生命
    10,915
    Minion Energy Shield
    1,213
    召唤物伤害
    1,511
    召唤物护甲
    7,118
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 291–436
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 175.1 - 262.6 物理伤害
    造成 58.35 - 87.53 混沌伤害
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可触发, 攻击
    Base Damage: 291–436
    暴击几率: 5%
    攻击伤害: 300%
    攻击间隔: 1.5 秒
    冷却时间: 15 秒
    攻击伤害总增 200%
    将物理伤害的 30% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    EASVoodooKingHexNoMovementAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    可触发, 伤害
    冷却时间: 20 秒
    造成 10.92 - 16.38 物理伤害
    造成 3.64 - 5.461 混沌伤害
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VoodooKingPunishment
    法术, 可触发
    施放间隔: 1 秒
    造成 382.6 - 573.9 物理伤害
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1435 - 2152 物理伤害
    将物理伤害的 60% 转化为混沌伤害
    base cannot be blocked [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
    施放间隔: 1 秒
    每秒造成 332.1 点基础物理伤害
    被辅助技能环形发射投射物
    发射 6 个额外投射物
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    VoodooKingBugRendSingle
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
    施放间隔: 1 秒
    每秒造成 332.1 点基础物理伤害
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    可触发
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    可触发
    GSVoodooKingSporeExplode
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 382.6 - 573.9 混沌伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    可触发
    CGEVoodooKing2CorrptedBloodDegen
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 531.4 点基础物理伤害
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 1.75,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • The King in the Mists
    Demon
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    SpectreN
    AreaCrux of Nothingness
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    生命
    500%
    Energy Shield From Life
    10%
    [护甲]
    +65%
    抗性
    0 0 0 0
    伤害
    250%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    400%
    Model Size
    120%
    Type
    VoodooKingBoss3Map
    Metadata
    VoodooKingBoss3MAP
    等级
    80
    生命
    70,241
    [护甲]
    7,925
    伤害
    834
    法术伤害
    834
    命中
    3,718
    攻击间隔
    1.5
    经验值
    400,000
    召唤物生命
    45,378
    Minion Energy Shield
    5,042
    召唤物伤害
    4,441
    召唤物护甲
    14,169
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 668–1001
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 249.2 - 373.7 物理伤害
    造成 83.05 - 124.6 混沌伤害
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可触发, 攻击
    Base Damage: 668–1001
    暴击几率: 5%
    攻击伤害: 300%
    攻击间隔: 1.5 秒
    冷却时间: 15 秒
    攻击伤害总增 200%
    将物理伤害的 30% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    EASVoodooKingHexNoMovementAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    可触发, 伤害
    冷却时间: 20 秒
    造成 12.46 - 18.69 物理伤害
    造成 4.153 - 6.23 混沌伤害
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VoodooKingPunishment
    法术, 可触发
    施放间隔: 1 秒
    造成 544.6 - 816.9 物理伤害
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2042 - 3063 物理伤害
    将物理伤害的 60% 转化为混沌伤害
    base cannot be blocked [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
    施放间隔: 1 秒
    每秒造成 472.8 点基础物理伤害
    被辅助技能环形发射投射物
    发射 6 个额外投射物
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    VoodooKingBugRendSingle
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
    施放间隔: 1 秒
    每秒造成 472.8 点基础物理伤害
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    可触发
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    可触发
    GSVoodooKingSporeExplode
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 544.6 - 816.9 混沌伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    可触发
    CGEVoodooKing2CorrptedBloodDegen
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 756.4 点基础物理伤害
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3MAP"] = {
        name = "The King in the Mists",
        life = 5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • The King in the Mists
    Demon
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    生命
    200%
    Energy Shield From Life
    10%
    [护甲]
    +65%
    抗性
    0 0 0 0
    伤害
    250%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    120%
    Type
    VoodooKingBoss3Map2
    Metadata
    VoodooKingBoss3MAP2
    等级
    68
    生命
    13,963
    [护甲]
    3,981
    伤害
    583
    法术伤害
    583
    命中
    2,464
    攻击间隔
    1.5
    经验值
    57,268
    召唤物生命
    12,474
    Minion Energy Shield
    1,386
    召唤物伤害
    2,422
    召唤物护甲
    7,118
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 466–699
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 175.1 - 262.6 物理伤害
    造成 58.35 - 87.53 混沌伤害
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可触发, 攻击
    Base Damage: 466–699
    暴击几率: 5%
    攻击伤害: 300%
    攻击间隔: 1.5 秒
    冷却时间: 15 秒
    攻击伤害总增 200%
    将物理伤害的 30% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GPSVoodooKingBugBomb
    可触发, 伤害
    冷却时间: 20 秒
    造成 10.92 - 16.38 物理伤害
    造成 3.64 - 5.461 混沌伤害
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASVoodooKingHexNoMovementAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingSummonEffigy
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingRatnadoLeft
    冷却时间: 30 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingRatnadoRight
    冷却时间: 30 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1435 - 2152 物理伤害
    将物理伤害的 60% 转化为混沌伤害
    base cannot be blocked [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    GTVoodooKingSpores
    可触发
    SOVoodooKingExplodingPod
    可触发
    GSVoodooKingSporeExplode
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 382.6 - 573.9 混沌伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    VoodooKingPunishment
    法术, 可触发
    施放间隔: 1 秒
    造成 382.6 - 573.9 物理伤害
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    EASVoodooKingActivateBrambyForward
    action attack or cast time uses animation length [1]
    EASVoodooKingActivateBrambyLeft
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVoodooKingActivateBrambyRight
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MDVoodooKingRatnado
    法术可重复, 可触发
    MPSVoodooKingRatnadoRatMissile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 256.4 - 384.5 物理伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1407]
    projectile ballistic angle override [30]
    projectile ballistic angle override variance [5]
    projectile spread radius [4]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fix_weapon_wobble = 1;
    		invisible;
    	"
    }
    
    Functions
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    
    	on_or_create_state_invisible_0 = { EnableRendering(); }
    	on_or_create_state_invisible_1 = { DisableRendering(); }
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
    	"
    }
    
    Actor
    {
    	on_effect_end_or_destroy_CTS1BossFightStart = { PlayAdditiveAnimation( idle_01_back, 10 ); }
    
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_EASVoodooKingHexNoMovementAllowed =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_EASVoodooKingHexNoStandingAllowed =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_GPSVoodooKingBugBomb =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    	
    }
    
    Life
    {
    	on_death =
    	"
    		PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    
    Animated
    {
    	on_emerge_mapping_01 = "PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3', 2700 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3MAP2"] = {
        name = "The King in the Mists",
        life = 2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "MPSVoodooKingRatnadoRatMissile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingActivateBrambyForward",
            "EASVoodooKingActivateBrambyLeft",
            "EASVoodooKingActivateBrambyRight",
            "EASVoodooKingRatnadoLeft",
            "EASVoodooKingRatnadoRight",
            "MDVoodooKingRatnado",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKingRatnadoRatMissile"] = {
        name = "MPSVoodooKingRatnadoRatMissile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "projectile_ballistic_angle_override_variance",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1407, 30, 5, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyForward"] = {
        name = "EASVoodooKingActivateBrambyForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyLeft"] = {
        name = "EASVoodooKingActivateBrambyLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyRight"] = {
        name = "EASVoodooKingActivateBrambyRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingRatnadoLeft"] = {
        name = "EASVoodooKingRatnadoLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingRatnadoRight"] = {
        name = "EASVoodooKingRatnadoRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVoodooKingRatnado"] = {
        name = "MDVoodooKingRatnado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • The King in the Mists Topic /1
    NPC名字
    芬恩So, the cultists really did have a king lurking out there in the shadows. Shame. I might have followed him myself if he'd simply promised decent meals instead. Thank you, hero. It's not the result I was hoping for, but at least I know the truth. Clearfell's all I have left now. If I was a drinking man, it'd be a sobering thought.
    迷雾之王 Text Audio /180
    名字
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounterRandom
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounter2
    消灭陌生人!
    TheKingInTheMists_ProximityEncounter3
    消灭陌生人!
    TheKingInTheMists_ProximityEncounter4
    保护仪式!
    TheKingInTheMists_ProximityEncounter5
    保护仪式!
    TheKingInTheMists_ProximityEncounter6
    下一次……Keéd un eé。
    TheKingInTheMists_RitualEncounterLossRandom
    下一次……Keéd un eé。
    TheKingInTheMists_RitualEncounterLoss2
    下一次……Keéd un eé。
    TheKingInTheMists_RitualEncounterLoss3
    下一次……我会灭了你。
    TheKingInTheMists_RitualEncounterLoss4
    下一次……我会灭了你。
    TheKingInTheMists_RitualEncounterLoss5
    下一次……我会灭了你。
    TheKingInTheMists_RitualEncounterLoss6
    Amadán thú!
    TheKingInTheMists_RitualEncounterWinRandom
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin2
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin3
    你真是个蠢货!
    TheKingInTheMists_RitualEncounterWin4
    你真是个蠢货!
    TheKingInTheMists_RitualEncounterWin5
    你真是个蠢货!
    TheKingInTheMists_RitualEncounterWin6
    Ko leor……旅行者。
    TheKingInTheMists_RitualOneResponseRandom
    Ko leor……旅行者。
    TheKingInTheMists_RitualOneResponse2
    Ko leor……旅行者。
    TheKingInTheMists_RitualOneResponse3
    下次吧……loamsa tú。
    TheKingInTheMists_PlayerInFog4
    下次吧……loamsa tú。
    TheKingInTheMists_PlayerInFog5
    滚开!
    TheKingInTheMists_RitualTwoResponseRandom
    滚开!
    TheKingInTheMists_RitualTwoResponse2
    滚开!
    TheKingInTheMists_RitualTwoResponse3
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse4
    TheKingInTheMists_RitualThreeResponse4
    Tobair ómós!
    TheKingInTheMists_NatureSkillRandom
    Tobair ómós!
    TheKingInTheMists_NatureSkill2
    Tobair ómós!
    TheKingInTheMists_NatureSkill3
    Tobair ómós!
    TheKingInTheMists_NatureSkill4
    荒林屈服于我的意志!
    TheKingInTheMists_NatureSkill5
    荒林屈服于我的意志!
    TheKingInTheMists_NatureSkill6
    黑暗有令,前来助我!
    TheKingInTheMists_CallCreaturesRandom
    黑暗有令,前来助我!
    TheKingInTheMists_CallCreatures2
    黑暗有令,前来助我!
    TheKingInTheMists_CallCreatures3
    Doradas ert,thek thuram!
    TheKingInTheMists_CallCreatures4
    Doradas ert,thek thuram!
    TheKingInTheMists_CallCreatures5
    瘟疫缠身,蝗群环绕!
    TheKingInTheMists_CallCreatures6
    瘟疫蝗群!
    TheKingInTheMists_CallCreatures7
    瘟疫蝗群!
    TheKingInTheMists_CallCreatures8
    你的灾厄将沸腾燃烧!
    TheKingInTheMists_CallCreatures9
    你的灾厄将沸腾燃烧!
    TheKingInTheMists_CallCreatures10
    你的灾厄将沸腾燃烧!
    TheKingInTheMists_CallCreatures11
    蟾蜍便是你的诅咒!
    TheKingInTheMists_CallCreatures12
    蟾蜍便是你的诅咒!
    TheKingInTheMists_CallCreatures13
    蟾蜍便是你的诅咒!
    TheKingInTheMists_CallCreatures14
    虚无在召唤!
    TheKingInTheMists_CallCreatures15
    虚无在召唤!
    TheKingInTheMists_CallCreatures16
    虚无在召唤!
    TheKingInTheMists_CallCreatures17
    虚无在召唤!
    TheKingInTheMists_CallCreatures18
    黑暗塑像!
    TheKingInTheMists_SummonEffigyRandom
    黑暗塑像!
    TheKingInTheMists_SummonEffigy2
    黑暗塑像!
    TheKingInTheMists_SummonEffigy3
    灭亡的记号!
    TheKingInTheMists_SummonEffigy4
    灭亡的记号!
    TheKingInTheMists_SummonEffigy5
    灭亡的记号!
    TheKingInTheMists_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_SummonEffigy11
    你无所遁形!
    TheKingInTheMists_MovementHexRandom
    你无所遁形!
    TheKingInTheMists_MovementHex2
    你无所遁形!
    TheKingInTheMists_MovementHex3
    你无所遁形!
    TheKingInTheMists_MovementHex4
    Slaogarn!
    TheKingInTheMists_MovementHex5
    Slaogarn!
    TheKingInTheMists_MovementHex6
    旅者之劫!
    TheKingInTheMists_MovementHex7
    旅者之劫!
    TheKingInTheMists_MovementHex8
    Rith!
    TheKingInTheMists_StationaryHexRandom
    Rith!
    TheKingInTheMists_StationaryHex2
    接着跑啊!
    TheKingInTheMists_StationaryHex3
    接着跑啊!
    TheKingInTheMists_StationaryHex4
    虚无逼近了!
    TheKingInTheMists_ActivateEffigy2
    虚无逼近了!
    TheKingInTheMists_ActivateEffigy3
    呼唤黑暗吧!
    TheKingInTheMists_ActivateEffigy4
    呼唤黑暗吧!
    TheKingInTheMists_ActivateEffigy5
    拥抱虚无吧!
    TheKingInTheMists_AllEffigiesActivatedRandom
    拥抱虚无吧!
    TheKingInTheMists_AllEffigiesActivated2
    拥抱虚无吧!
    TheKingInTheMists_AllEffigiesActivated3
    黑暗,在狂喜!
    TheKingInTheMists_AllEffigiesActivated4
    黑暗,在狂喜!
    TheKingInTheMists_AllEffigiesActivated5
    黑暗,在狂喜!
    TheKingInTheMists_AllEffigiesActivated6
    Básaich!
    TheKingInTheMists_GenericShortRandom
    Básaich!
    TheKingInTheMists_GenericShort2
    凋亡!
    TheKingInTheMists_GenericShort3
    凋亡!
    TheKingInTheMists_GenericShort4
    投降吧!
    TheKingInTheMists_GenericShort5
    Thosai!
    TheKingInTheMists_GenericShort6
    Thosai!
    TheKingInTheMists_GenericShort7
    Stodd!
    TheKingInTheMists_GenericShort8
    Stodd!
    TheKingInTheMists_GenericShort9
    Marbod!
    TheKingInTheMists_GenericMediumRandom
    Marbod!
    TheKingInTheMists_GenericMedium2
    恼人鬼!
    TheKingInTheMists_GenericMedium3
    恼人鬼!
    TheKingInTheMists_GenericMedium4
    够了!
    TheKingInTheMists_GenericMedium5
    够了!
    TheKingInTheMists_GenericMedium6
    够了!
    TheKingInTheMists_GenericMedium7
    我们要求存在!
    TheKingInTheMists_GenericMedium8
    我们要求存在!
    TheKingInTheMists_GenericMedium9
    我们要求存在!
    TheKingInTheMists_GenericMedium10
    我们绝不回去!
    TheKingInTheMists_GenericMedium11
    我们绝不回去!
    TheKingInTheMists_GenericMedium12
    我们绝不回去!
    TheKingInTheMists_GenericMedium13
    Fàs!
    TheKingInTheMists_StaffSlamRandom
    Fàs!
    TheKingInTheMists_StaffSlam2
    生长!
    TheKingInTheMists_StaffSlam3
    生长!
    TheKingInTheMists_StaffSlam4
    萌发!
    TheKingInTheMists_StaffSlam5
    萌发!
    TheKingInTheMists_StaffSlam6
    侵略增生!
    TheKingInTheMists_StaffSlam7
    侵略增生!
    TheKingInTheMists_StaffSlam8
    侵略增生!
    TheKingInTheMists_StaffSlam9
    Lonnsaigh!
    TheKingInTheMists_CascadeRandom
    荆棘之握!
    TheKingInTheMists_Cascade2
    荆棘之握!
    TheKingInTheMists_Cascade3
    荆棘之握!
    TheKingInTheMists_Cascade4
    荒林的力量……归我了!
    TheKingInTheMists_TransformIntoTreantRandom
    荒林的力量……归我了!
    TheKingInTheMists_TransformIntoTreant2
    我的疆域更接近了……
    TheKingInTheMists_TeleportPlayerRandom
    我的疆域更接近了……
    TheKingInTheMists_TeleportPlayer2
    我的故乡就是这种感觉。
    TheKingInTheMists_TeleportPlayer3
    我的故乡就是这种感觉。
    TheKingInTheMists_TeleportPlayer4
    旅行者……行不停。
    TheKingInTheMists_PlayerEscapesMazeRandom
    旅行者……行不停。
    TheKingInTheMists_PlayerEscapesMaze2
    逃离不过是虚无幻象。
    TheKingInTheMists_PlayerEscapesMaze3
    逃离不过是虚无幻象。
    TheKingInTheMists_PlayerEscapesMaze4
    重归虚无吧。
    TheKingInTheMists_PlayerDiesMazeRandom
    重归虚无吧。
    TheKingInTheMists_PlayerDiesMaze2
    你存在过,就应该感激。
    TheKingInTheMists_PlayerDiesMaze3
    你存在过,就应该感激。
    TheKingInTheMists_PlayerDiesMaze4
    德莱契在这儿救不了你!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    德莱契在这儿救不了你!
    TheKingInTheMists_PlayerSeeksHelpMaze2
    德莱契在这儿救不了你!
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6
    只要你知晓我,我就会永远存在……
    TheKingInTheMists_Treant_DeathRandom
    只要你知晓我,我就会永远存在……
    TheKingInTheMists_Treant_Death2
    我们只想存在,何必憎恨我们?
    TheKingInTheMists_Treant_Death3
    我们只想存在,何必憎恨我们?
    TheKingInTheMists_Treant_Death4
    这还没有结束……
    TheKingInTheMists_Treant_Death5
    这还没有结束……
    TheKingInTheMists_Treant_Death6
    无源无根!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom
    无源无根!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2
    恐怖的结局!
    TheKingInTheMists_Treant_TreantSlamRandom
    恐怖的结局!
    TheKingInTheMists_Treant_TreantSlam2
    湮灭在等待!
    TheKingInTheMists_Treant_TreantSlam3
    湮灭在等待!
    TheKingInTheMists_Treant_TreantSlam4
    湮灭在等待!
    TheKingInTheMists_Treant_TreantSlam5
    存在的意义即将终结!
    TheKingInTheMists_Treant_EpicLocusts2
    虚无之门!
    TheKingInTheMists_Treant_EpicLocusts3
    虚无之门!
    TheKingInTheMists_Treant_EpicLocusts4
    黑暗塑像!
    TheKingInTheMists_Treant_SummonEffigyRandom
    黑暗塑像!
    TheKingInTheMists_Treant_SummonEffigy2
    黑暗塑像!
    TheKingInTheMists_Treant_SummonEffigy3
    灭亡的记号!
    TheKingInTheMists_Treant_SummonEffigy4
    灭亡的记号!
    TheKingInTheMists_Treant_SummonEffigy5
    灭亡的记号!
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11
    你无所遁形!
    TheKingInTheMists_Treant_MovementHexRandom
    你无所遁形!
    TheKingInTheMists_Treant_MovementHex2
    你无所遁形!
    TheKingInTheMists_Treant_MovementHex3
    你无所遁形!
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6
    旅者之劫!
    TheKingInTheMists_Treant_MovementHex7
    旅者之劫!
    TheKingInTheMists_Treant_MovementHex8
    Rith!
    TheKingInTheMists_Treant_StationaryHexRandom
    Rith!
    TheKingInTheMists_Treant_StationaryHex2
    接着跑啊!
    TheKingInTheMists_Treant_StationaryHex3
    接着跑啊!
    TheKingInTheMists_Treant_StationaryHex4

    Community Wiki

    Edit

    The King in the Mists

    The King in the Mists is the endgame boss of Ritual.

    Drops


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