The King in the Mists Unique /5
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Passives in Radius of Passive Skill can be Allocated
without being connected to your tree
Corrupted
Has (1–3) Charm Slot
20% of Flask Recovery applied Instantly
(-20–20)% reduced Charm Charges gained
(-10–10)% reduced Charm Charges used
(20–30)% increased bonuses gained from left Equipped Ring
(20–30)% increased bonuses gained from right Equipped Ring
(200–300)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Grants Skill: Level 7 Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
The King in the Mists
Humanoid
SpectreN
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Life
175%
Energy Shield From Life
10%
Armour
+20%
Evasion
+40%
Resistance
0 0 0 50
Damage
156%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
125%
Type
VoodooKingBoss2
Metadata
VoodooKingBoss2
Level
68
Life
12,217
Armour
2,896
Evasion Rating
668
Energy Shield
1,357
Damage
364
Spell Damage
364
Accuracy
2,180
Attack Time
1.5
Experience
71,585
Minion Life
10,915
Minion Energy Shield
1,213
Minion Damage
1,511
Minion Armour
3,861
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 291–436
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 258.3 to 387.4 Physical Damage
Deals 86.09 to 129.1 Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 291–436
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 200% more Attack Damage
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
EASVoodooKingSummonEffigy
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashRight
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Triggerable, Channel, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
Deals 8 Base Chaos Damage per second
Deals 31.9 Base Physical Damage per second
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 291–436
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Deals 25% less Attack Damage
Converts 30% of Physical Damage to Chaos Damage
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 291–436
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Chaos Damage
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
Spell, Triggerable
Cast Time: 1 sec
Deals 382.6 to 573.9 Physical Damage
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 531.4 Base Physical Damage per second
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();"
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' ); } );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2"] = {
    name = "The King in the Mists",
    life = 1.75,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
The King in the Mists
Humanoid
monster has second form [1]
SpectreN
AreaCrux of Nothingness
Tagscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Life
500%
Energy Shield From Life
10%
Armour
+20%
Evasion
+40%
Resistance
0 0 0 0
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
125%
Type
VoodooKingBoss2Map
Metadata
VoodooKingBoss2MAP
Level
80
Life
70,241
Armour
5,764
Evasion Rating
902
Energy Shield
7,805
Damage
834
Spell Damage
834
Accuracy
3,204
Attack Time
1.5
Experience
400,000
Minion Life
45,378
Minion Energy Shield
5,042
Minion Damage
4,441
Minion Armour
7,685
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 668–1001
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 367.6 to 551.4 Physical Damage
Deals 122.5 to 183.8 Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [400]
monster projectile variation [1121]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 668–1001
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 200% more Attack Damage
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
EASVoodooKingSummonEffigy
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
VoodooKingDashRight
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Triggerable, Channel, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
Deals 11.3 Base Chaos Damage per second
Deals 45.4 Base Physical Damage per second
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 668–1001
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Deals 25% less Attack Damage
Converts 30% of Physical Damage to Chaos Damage
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 668–1001
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Chaos Damage
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [300]
voll slam damage +% final at centre [50]
VoodooKingPunishment
Spell, Triggerable
Cast Time: 1 sec
Deals 544.6 to 816.9 Physical Damage
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
EASVoodooKingBecomeATree
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
action attack or cast time uses animation length [1]
CGEVoodooKing2CorrptedBloodDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 756.4 Base Physical Damage per second
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground blood art variation [1003]
monster penalty against minions damage +% final vs player minions [40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

StateMachine
{
	define_shared_state =
	"
		light;
		fix_weapon_wobble = 1;
		bubble_shield;
		emerge;
		hidden;
	"

	on_or_create_state_hidden_1 = "RemoveCollidability();"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	/* 	on_or_create_state_emerge_0 = "DisableRendering();"
	on_state_emerge_1 = "EnableRendering();" */
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"
	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
	on_or_create_state_bubble_shield_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao' );"
	on_or_create_state_bubble_shield_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao', bubble_attach );"
	on_or_create_state_hidden_1 = "DisableRendering();"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
	"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"

	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable =
	"
		DisableHighlighting();
		StartStateTimer( make_highlightable, 1.0 );
	"

	on_event_highlightable =
	"
		EnableHighlighting();
		CancelStateTimer( make_highlightable );
	"
}

Actor
{
	on_effect_end_or_destroy_VoodooKingTeleport =
	"
		EnableTargetable();
		EnableHighlighting();
	"

	on_effect_end_or_destroy_VoodooKingTeleportFlee =
	"
		EnableTargetable();
		EnableHighlighting();
	"

    on_effect_end_EASVoodooKingMazePhase =
    "
        local the_player = GetLocalPlayer();
        the_player.Delay( 2.3,
        {
            PlayCharacterAudioEvent( KingTransportToMaze );
        } );
    "
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk' );"
}

//Actor
//{
//	&0&
//	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&1&
//	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//&2&
//	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
//}
Preload
{
	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/teleport_dissolve_out.epk"
	preload_buff = "voodoo_king_platform_debuff"
	preload_buff = "voodoo_king_punishment_moving"
	preload_buff = "voodoo_king_punishment_stationary"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
	preload_environment = "G1_12_boss"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	/*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GTVoodooKingVineCascade =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_CascadeRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_GAVoodooKingVineSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_StaffSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingSummonEffigy =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingHexNoMovementAllowed =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingHexNoStandingAllowed =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss2 ); } );" */
	on_effect_start_GSVoodooKingRitual =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"

	on_effect_start_EASVoodooKingBecomeATree =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss2' );
		} );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BossInRange"
	life_percent_param = "BossLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingBoss2MAP"] = {
    name = "The King in the Mists",
    life = 5,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSVoodooKing2SpellProjectile",
        "CGEVoodooKing2CorrptedBloodDegen",
        "GAVoodooKingVineSlam",
        "GSVoodooKingRitual",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "EASVoodooKingBecomeATree",
        "EASVoodooKingReturnFromEdge",
        "EASVoodooKingMazePhase",
        "GTVoodooKingVineCascade",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
    name = "MPSVoodooKing2SpellProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1121, -40, 400, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKing2CorrptedBloodDegen"] = {
    name = "CGEVoodooKing2CorrptedBloodDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {30, 50, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 50, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
    name = "EASVoodooKingBecomeATree",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
    name = "EASVoodooKingReturnFromEdge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
    name = "EASVoodooKingMazePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdPinnacleAtlasBoss
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
monster has second form [1]
IdMonsterMapBossExtraForms
FamilyMonsterMapBossExtraForms
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster has second form Min: 1 Max: 1 Global
  • The King in the Mists
    Demon
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    Life
    175%
    Energy Shield From Life
    10%
    Armour
    +65%
    Resistance
    0 0 0 50
    Damage
    156%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    120%
    Type
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    Level
    68
    Life
    12,217
    Armour
    3,981
    Evasion Rating
    477
    Energy Shield
    1,357
    Damage
    364
    Spell Damage
    364
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    71,585
    Minion Life
    10,915
    Minion Energy Shield
    1,213
    Minion Damage
    1,511
    Minion Armour
    7,118
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 291–436
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 175.1 to 262.6 Physical Damage
    Deals 58.35 to 87.53 Chaos Damage
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 291–436
    Critical Hit Chance: 5%
    Attack Damage: 300%
    Attack Time: 1.5 sec
    Cooldown Time: 15 sec
    Deals 200% more Attack Damage
    Converts 30% of Physical Damage to Chaos Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    EASVoodooKingHexNoMovementAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    Triggerable, Damage
    Cooldown Time: 20 sec
    Deals 10.92 to 16.38 Physical Damage
    Deals 3.64 to 5.461 Chaos Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VoodooKingPunishment
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 382.6 to 573.9 Physical Damage
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 1435 to 2152 Physical Damage
    Converts 60% of Physical Damage to Chaos Damage
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Cast Time: 1 sec
    Deals 332.1 Base Physical Damage per second
    Fires 6 additional Projectiles
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    projectiles nova [1]
    VoodooKingBugRendSingle
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Cast Time: 1 sec
    Deals 332.1 Base Physical Damage per second
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    Triggerable
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    Triggerable
    GSVoodooKingSporeExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 382.6 to 573.9 Chaos Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    Triggerable
    CGEVoodooKing2CorrptedBloodDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 531.4 Base Physical Damage per second
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 1.75,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • The King in the Mists
    Demon
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    SpectreN
    AreaCrux of Nothingness
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    Life
    500%
    Energy Shield From Life
    10%
    Armour
    +65%
    Resistance
    0 0 0 0
    Damage
    250%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    120%
    Type
    VoodooKingBoss3Map
    Metadata
    VoodooKingBoss3MAP
    Level
    80
    Life
    70,241
    Armour
    7,925
    Evasion Rating
    644
    Energy Shield
    7,805
    Damage
    834
    Spell Damage
    834
    Accuracy
    3,204
    Attack Time
    1.5
    Experience
    400,000
    Minion Life
    45,378
    Minion Energy Shield
    5,042
    Minion Damage
    4,441
    Minion Armour
    14,169
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 668–1001
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 249.2 to 373.7 Physical Damage
    Deals 83.05 to 124.6 Chaos Damage
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 668–1001
    Critical Hit Chance: 5%
    Attack Damage: 300%
    Attack Time: 1.5 sec
    Cooldown Time: 15 sec
    Deals 200% more Attack Damage
    Converts 30% of Physical Damage to Chaos Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    EASVoodooKingHexNoMovementAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    Triggerable, Damage
    Cooldown Time: 20 sec
    Deals 12.46 to 18.69 Physical Damage
    Deals 4.153 to 6.23 Chaos Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VoodooKingPunishment
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 544.6 to 816.9 Physical Damage
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    EASVoodooKingSummonDeathAuraEffigy
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 2042 to 3063 Physical Damage
    Converts 60% of Physical Damage to Chaos Damage
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    VoodooKingBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Cast Time: 1 sec
    Deals 472.8 Base Physical Damage per second
    Fires 6 additional Projectiles
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    projectiles nova [1]
    VoodooKingBugRendSingle
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Cast Time: 1 sec
    Deals 472.8 Base Physical Damage per second
    active skill area of effect radius +% final [-22]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    base skill effect duration [1000]
    number of projectiles override [6]
    GTVoodooKingSwarmPulse
    Triggerable
    action attack or cast time uses animation length [1]
    SOVoodooKingExplodingPod
    Triggerable
    GSVoodooKingSporeExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 544.6 to 816.9 Chaos Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GTVoodooKingSpores
    Triggerable
    CGEVoodooKing2CorrptedBloodDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 756.4 Base Physical Damage per second
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground blood art variation [1003]
    monster penalty against minions damage +% final vs player minions [40]
    EASVoodooKingSummonEffigy
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
     		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); 
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3MAP"] = {
        name = "The King in the Mists",
        life = 5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "CGEVoodooKing2CorrptedBloodDegen",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSwarmPulse",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVoodooKing2CorrptedBloodDegen"] = {
        name = "CGEVoodooKing2CorrptedBloodDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_blood_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 15000, 0, 1003, 40, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 15, -22, 1000, 6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • The King in the Mists
    Demon
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    SpectreN
    AreaAzmerian Ranges
    Tagsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
    Life
    200%
    Energy Shield From Life
    10%
    Armour
    +65%
    Resistance
    0 0 0 0
    Damage
    250%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    VoodooKingBoss3Map2
    Metadata
    VoodooKingBoss3MAP2
    Level
    65
    Life
    11,723
    Armour
    3,338
    Evasion Rating
    440
    Energy Shield
    1,303
    Damage
    531
    Spell Damage
    531
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    43,014
    Minion Life
    11,308
    Minion Energy Shield
    1,256
    Minion Damage
    2,072
    Minion Armour
    5,968
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 425–637
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 159.7 to 239.5 Physical Damage
    Deals 53.23 to 79.85 Chaos Damage
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [65]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster penalty against minions damage +% final vs player minions [60]
    monster projectile variation [1123]
    projectile ballistic angle from reference event [1]
    projectile spread radius [14]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-38]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 425–637
    Critical Hit Chance: 5%
    Attack Damage: 300%
    Attack Time: 1.5 sec
    Cooldown Time: 15 sec
    Deals 200% more Attack Damage
    Converts 30% of Physical Damage to Chaos Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GPSVoodooKingBugBomb
    Triggerable, Damage
    Cooldown Time: 20 sec
    Deals 10.54 to 15.81 Physical Damage
    Deals 3.512 to 5.268 Chaos Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASVoodooKingHexNoMovementAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingSummonEffigy
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingRatnadoLeft
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASVoodooKingRatnadoRight
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 1309 to 1964 Physical Damage
    Converts 60% of Physical Damage to Chaos Damage
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [20]
    GTVoodooKingSpores
    Triggerable
    SOVoodooKingExplodingPod
    Triggerable
    GSVoodooKingSporeExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 349.1 to 523.6 Chaos Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    VoodooKingPunishment
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 349.1 to 523.6 Physical Damage
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    EASVoodooKingActivateBrambyForward
    action attack or cast time uses animation length [1]
    EASVoodooKingActivateBrambyLeft
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASVoodooKingActivateBrambyRight
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MDVoodooKingRatnado
    Multicastable, Triggerable
    MPSVoodooKingRatnadoRatMissile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 233.9 to 350.8 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1407]
    projectile ballistic angle override [30]
    projectile ballistic angle override variance [5]
    projectile spread radius [4]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fix_weapon_wobble = 1;
    		invisible;
    	"
    }
    
    Functions
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 7000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    
    	on_or_create_state_invisible_0 = { EnableRendering(); }
    	on_or_create_state_invisible_1 = { DisableRendering(); }
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/VoodooKing/attachments/VoodooKingBossWeapon.ao' );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, (){ staff.MoveToBone( L_Weapon, 0 ); } );
    	"
    }
    
    Actor
    {
    	on_effect_end_or_destroy_CTS1BossFightStart = { PlayAdditiveAnimation( idle_01_back, 10 ); }
    
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/VoodooKing/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_EASVoodooKingHexNoMovementAllowed =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_EASVoodooKingHexNoStandingAllowed =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	on_effect_start_GPSVoodooKingBugBomb =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		} );
    	"
    
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    	
    }
    
    Life
    {
    	on_death =
    	"
    		PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    	preload_environment = "G1_12_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BossInRange"
    	life_percent_param = "BossLifePercentage"
    	range = 130
    }
    
    Animated
    {
    	on_emerge_mapping_01 = "PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, 'Metadata/Monsters/VoodooKing/VoodooKingBoss3', 2700 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooKing/VoodooKingBoss3MAP2"] = {
        name = "The King in the Mists",
        life = 2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "MPSVoodooKingRatnadoRatMissile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "GSVoodooKingSporeExplode",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingActivateBrambyForward",
            "EASVoodooKingActivateBrambyLeft",
            "EASVoodooKingActivateBrambyRight",
            "EASVoodooKingRatnadoLeft",
            "EASVoodooKingRatnadoRight",
            "MDVoodooKingRatnado",
            "SOVoodooKingExplodingPod",
            "GTVoodooKingSpores",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1123, 65, 14, -38, 60, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKingRatnadoRatMissile"] = {
        name = "MPSVoodooKingRatnadoRatMissile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "projectile_ballistic_angle_override_variance",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1407, 30, 5, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, 50, 100, 10, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingSporeExplode"] = {
        name = "GSVoodooKingSporeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyForward"] = {
        name = "EASVoodooKingActivateBrambyForward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyLeft"] = {
        name = "EASVoodooKingActivateBrambyLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingActivateBrambyRight"] = {
        name = "EASVoodooKingActivateBrambyRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingRatnadoLeft"] = {
        name = "EASVoodooKingRatnadoLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingRatnadoRight"] = {
        name = "EASVoodooKingRatnadoRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVoodooKingRatnado"] = {
        name = "MDVoodooKingRatnado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVoodooKingExplodingPod"] = {
        name = "SOVoodooKingExplodingPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSpores"] = {
        name = "GTVoodooKingSpores",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • The King in the Mists Topic /2
    NPCName
    FinnSo, the cultists really did have a king lurking out there in the shadows. Shame. I might have followed him myself if he'd simply promised decent meals instead. Thank you, hero. It's not the result I was hoping for, but at least I know the truth. Clearfell's all I have left now. If I was a drinking man, it'd be a sobering thought.
    Atalui, Blood PriestessHaha! Ah, I wish I could have been there to see the look on that so-called 'King's' face when you kicked him into the dirt. Remain vigilant. He will be back. The Nameless have been trying to steal meaning from us for countless centuries now, and they're not about to stop because of just one humiliation.
    The King in the Mists Text Audio /180
    Name
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounterRandom
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounter2
    Kill the stranger!
    TheKingInTheMists_ProximityEncounter3
    Kill the stranger!
    TheKingInTheMists_ProximityEncounter4
    Protect the ritual!
    TheKingInTheMists_ProximityEncounter5
    Protect the ritual!
    TheKingInTheMists_ProximityEncounter6
    Keéd un eé... next time.
    TheKingInTheMists_RitualEncounterLossRandom
    Keéd un eé... next time.
    TheKingInTheMists_RitualEncounterLoss2
    Keéd un eé... next time.
    TheKingInTheMists_RitualEncounterLoss3
    I'll destroy you... next time.
    TheKingInTheMists_RitualEncounterLoss4
    I'll destroy you... next time.
    TheKingInTheMists_RitualEncounterLoss5
    I'll destroy you... next time.
    TheKingInTheMists_RitualEncounterLoss6
    Amadán thú!
    TheKingInTheMists_RitualEncounterWinRandom
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin2
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin3
    You are a fool!
    TheKingInTheMists_RitualEncounterWin4
    You are a fool!
    TheKingInTheMists_RitualEncounterWin5
    You are a fool!
    TheKingInTheMists_RitualEncounterWin6
    Ko leor... traveler.
    TheKingInTheMists_RitualOneResponseRandom
    Ko leor... traveler.
    TheKingInTheMists_RitualOneResponse2
    Ko leor... traveler.
    TheKingInTheMists_RitualOneResponse3
    Next time... loamsa tú.
    TheKingInTheMists_PlayerInFog4
    Next time... loamsa tú.
    TheKingInTheMists_PlayerInFog5
    Begone!
    TheKingInTheMists_RitualTwoResponseRandom
    Begone!
    TheKingInTheMists_RitualTwoResponse2
    Begone!
    TheKingInTheMists_RitualTwoResponse3
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponseRandom
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse2
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse3
    TheKingInTheMists_RitualThreeResponse4
    TheKingInTheMists_RitualThreeResponse4
    Tobair ómós!
    TheKingInTheMists_NatureSkillRandom
    Tobair ómós!
    TheKingInTheMists_NatureSkill2
    Tobair ómós!
    TheKingInTheMists_NatureSkill3
    Tobair ómós!
    TheKingInTheMists_NatureSkill4
    The Wildwood bends to my will!
    TheKingInTheMists_NatureSkill5
    The Wildwood bends to my will!
    TheKingInTheMists_NatureSkill6
    The darkness bids you, come to me!
    TheKingInTheMists_CallCreaturesRandom
    The darkness bids you, come to me!
    TheKingInTheMists_CallCreatures2
    The darkness bids you, come to me!
    TheKingInTheMists_CallCreatures3
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures4
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures5
    You will suffer a plague of locusts!
    TheKingInTheMists_CallCreatures6
    A plague of locusts!
    TheKingInTheMists_CallCreatures7
    A plague of locusts!
    TheKingInTheMists_CallCreatures8
    Boils be your bane!
    TheKingInTheMists_CallCreatures9
    Boils be your bane!
    TheKingInTheMists_CallCreatures10
    Boils be your bane!
    TheKingInTheMists_CallCreatures11
    Toads be your curse!
    TheKingInTheMists_CallCreatures12
    Toads be your curse!
    TheKingInTheMists_CallCreatures13
    Toads be your curse!
    TheKingInTheMists_CallCreatures14
    Nothingness beckons!
    TheKingInTheMists_CallCreatures15
    Nothingness beckons!
    TheKingInTheMists_CallCreatures16
    Nothingness beckons!
    TheKingInTheMists_CallCreatures17
    Nothingness beckons!
    TheKingInTheMists_CallCreatures18
    Dark effigy!
    TheKingInTheMists_SummonEffigyRandom
    Dark effigy!
    TheKingInTheMists_SummonEffigy2
    Dark effigy!
    TheKingInTheMists_SummonEffigy3
    Marked for death!
    TheKingInTheMists_SummonEffigy4
    Marked for death!
    TheKingInTheMists_SummonEffigy5
    Marked for death!
    TheKingInTheMists_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_SummonEffigy11
    You are seen!
    TheKingInTheMists_MovementHexRandom
    You are seen!
    TheKingInTheMists_MovementHex2
    You are seen!
    TheKingInTheMists_MovementHex3
    You are seen!
    TheKingInTheMists_MovementHex4
    Slaogarn!
    TheKingInTheMists_MovementHex5
    Slaogarn!
    TheKingInTheMists_MovementHex6
    Traveler's bane!
    TheKingInTheMists_MovementHex7
    Traveler's bane!
    TheKingInTheMists_MovementHex8
    Rith!
    TheKingInTheMists_StationaryHexRandom
    Rith!
    TheKingInTheMists_StationaryHex2
    Keep running!
    TheKingInTheMists_StationaryHex3
    Keep running!
    TheKingInTheMists_StationaryHex4
    Nothingness approaches!
    TheKingInTheMists_ActivateEffigy2
    Nothingness approaches!
    TheKingInTheMists_ActivateEffigy3
    Bid the darkness!
    TheKingInTheMists_ActivateEffigy4
    Bid the darkness!
    TheKingInTheMists_ActivateEffigy5
    Embrace nothingness!
    TheKingInTheMists_AllEffigiesActivatedRandom
    Embrace nothingness!
    TheKingInTheMists_AllEffigiesActivated2
    Embrace nothingness!
    TheKingInTheMists_AllEffigiesActivated3
    The darkness, exultant!
    TheKingInTheMists_AllEffigiesActivated4
    The darkness, exultant!
    TheKingInTheMists_AllEffigiesActivated5
    The darkness, exultant!
    TheKingInTheMists_AllEffigiesActivated6
    Básaich!
    TheKingInTheMists_GenericShortRandom
    Básaich!
    TheKingInTheMists_GenericShort2
    Wither!
    TheKingInTheMists_GenericShort3
    Wither!
    TheKingInTheMists_GenericShort4
    Surrender!
    TheKingInTheMists_GenericShort5
    Thosai!
    TheKingInTheMists_GenericShort6
    Thosai!
    TheKingInTheMists_GenericShort7
    Stodd!
    TheKingInTheMists_GenericShort8
    Stodd!
    TheKingInTheMists_GenericShort9
    Marbod!
    TheKingInTheMists_GenericMediumRandom
    Marbod!
    TheKingInTheMists_GenericMedium2
    Meddler!
    TheKingInTheMists_GenericMedium3
    Meddler!
    TheKingInTheMists_GenericMedium4
    Enough!
    TheKingInTheMists_GenericMedium5
    Enough!
    TheKingInTheMists_GenericMedium6
    Enough!
    TheKingInTheMists_GenericMedium7
    We demand to exist!
    TheKingInTheMists_GenericMedium8
    We demand to exist!
    TheKingInTheMists_GenericMedium9
    We demand to exist!
    TheKingInTheMists_GenericMedium10
    We will not go back!
    TheKingInTheMists_GenericMedium11
    We will not go back!
    TheKingInTheMists_GenericMedium12
    We will not go back!
    TheKingInTheMists_GenericMedium13
    Fàs!
    TheKingInTheMists_StaffSlamRandom
    Fàs!
    TheKingInTheMists_StaffSlam2
    Grow!
    TheKingInTheMists_StaffSlam3
    Grow!
    TheKingInTheMists_StaffSlam4
    Sprout!
    TheKingInTheMists_StaffSlam5
    Sprout!
    TheKingInTheMists_StaffSlam6
    Invasive growth!
    TheKingInTheMists_StaffSlam7
    Invasive growth!
    TheKingInTheMists_StaffSlam8
    Invasive growth!
    TheKingInTheMists_StaffSlam9
    Lonnsaigh!
    TheKingInTheMists_CascadeRandom
    Thorngrip!
    TheKingInTheMists_Cascade2
    Thorngrip!
    TheKingInTheMists_Cascade3
    Thorngrip!
    TheKingInTheMists_Cascade4
    The Wildwood's power... is mine!
    TheKingInTheMists_TransformIntoTreantRandom
    The Wildwood's power... is mine!
    TheKingInTheMists_TransformIntoTreant2
    The border of my realm grows closer...
    TheKingInTheMists_TeleportPlayerRandom
    The border of my realm grows closer...
    TheKingInTheMists_TeleportPlayer2
    A sliver of what my home feels like.
    TheKingInTheMists_TeleportPlayer3
    A sliver of what my home feels like.
    TheKingInTheMists_TeleportPlayer4
    The traveler... travels.
    TheKingInTheMists_PlayerEscapesMazeRandom
    The traveler... travels.
    TheKingInTheMists_PlayerEscapesMaze2
    There is only the illusion of escape.
    TheKingInTheMists_PlayerEscapesMaze3
    There is only the illusion of escape.
    TheKingInTheMists_PlayerEscapesMaze4
    Return to nothingness.
    TheKingInTheMists_PlayerDiesMazeRandom
    Return to nothingness.
    TheKingInTheMists_PlayerDiesMaze2
    Be grateful you existed.
    TheKingInTheMists_PlayerDiesMaze3
    Be grateful you existed.
    TheKingInTheMists_PlayerDiesMaze4
    The Draíocht cannot help you here!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    The Draíocht cannot help you here!
    TheKingInTheMists_PlayerSeeksHelpMaze2
    The Draíocht cannot help you here!
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6
    So long as you know me, I will always exist...
    TheKingInTheMists_Treant_DeathRandom
    So long as you know me, I will always exist...
    TheKingInTheMists_Treant_Death2
    Why do you hate us for wanting to exist?
    TheKingInTheMists_Treant_Death3
    Why do you hate us for wanting to exist?
    TheKingInTheMists_Treant_Death4
    This is not the end...
    TheKingInTheMists_Treant_Death5
    This is not the end...
    TheKingInTheMists_Treant_Death6
    Tobair devoid! Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom
    Tobair devoid! Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2
    An dire ed!
    TheKingInTheMists_Treant_TreantSlamRandom
    An dire ed!
    TheKingInTheMists_Treant_TreantSlam2
    Oblivion awaits!
    TheKingInTheMists_Treant_TreantSlam3
    Oblivion awaits!
    TheKingInTheMists_Treant_TreantSlam4
    Oblivion awaits!
    TheKingInTheMists_Treant_TreantSlam5
    The end of meaning is nigh!
    TheKingInTheMists_Treant_EpicLocusts2
    Gate to nothingness!
    TheKingInTheMists_Treant_EpicLocusts3
    Gate to nothingness!
    TheKingInTheMists_Treant_EpicLocusts4
    Dark effigy!
    TheKingInTheMists_Treant_SummonEffigyRandom
    Dark effigy!
    TheKingInTheMists_Treant_SummonEffigy2
    Dark effigy!
    TheKingInTheMists_Treant_SummonEffigy3
    Marked for death!
    TheKingInTheMists_Treant_SummonEffigy4
    Marked for death!
    TheKingInTheMists_Treant_SummonEffigy5
    Marked for death!
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11
    You are seen!
    TheKingInTheMists_Treant_MovementHexRandom
    You are seen!
    TheKingInTheMists_Treant_MovementHex2
    You are seen!
    TheKingInTheMists_Treant_MovementHex3
    You are seen!
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6
    Traveler's bane!
    TheKingInTheMists_Treant_MovementHex7
    Traveler's bane!
    TheKingInTheMists_Treant_MovementHex8
    Rith!
    TheKingInTheMists_Treant_StationaryHexRandom
    Rith!
    TheKingInTheMists_Treant_StationaryHex2
    Keep running!
    TheKingInTheMists_Treant_StationaryHex3
    Keep running!
    TheKingInTheMists_Treant_StationaryHex4

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    The King in the Mists

    The King in the Mists is the endgame boss of Ritual.

    Drops


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