賽根斯神殿
你不會被冰緩、冰凍或暈眩。你承受的部分物理傷害轉為冰冷傷害。
cold_damage_+%
base_cold_damage_resistance_%
base_avoid_chill_%
base_avoid_freeze_%
base_reduce_enemy_cold_resistance_%
base_cannot_be_stunned
base_maximum_cold_damage_resistance_%
physical_damage_taken_%_as_cold
has_shrine_effect
Tsoagoth Shrine
屬性 /4

shrine_brineking

名稱顯示物品素質
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /2
tblcodemod
BuffTemplatesshrine_brineking_player避免被冰緩的機率有 100%
避免被冰凍的機率有 100%
無法被暈眩
承受 20% 的擊中物理傷害視為冰冷傷害
has shrine effect [1]
BuffTemplatesshrine_brineking_monster增加 50%冰冷傷害
+10% 最大冰冷抗性
+50% 冰冷抗性
避免被冰緩的機率有 100%
避免被冰凍的機率有 100%
無法被暈眩
承受 % 的擊中物理傷害視為冰冷傷害
傷害穿透 10% 冰冷抗性
has shrine effect [1]
Codecold damage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase avoid chill %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase avoid freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase cannot be stunned
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemantics4
Codephysical damage taken % as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase maximum cold damage resistance %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics5
Codebase cold damage resistance %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase reduce enemy cold resistance %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.