圖利納
你的擊中不能被閃避
stance movement speed +% final [-40]
每秒回復 2% 生命
Tullina
SpectreN
Tagschaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio
生命
400%
Energy Shield From Life
17%
護甲
+33%
閃避值
+33%
抗性
0 0 0 0
傷害
600%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
等級
68
生命
25,753
護甲
4,590
閃避值
634
能量護盾
5,275
傷害
1,399
法術傷害
1,399
命中
2,180
Attack Time
2.67
經驗值
57,268
Minion Life
37,450
Minion Energy Shield
7,670
Minion Damage
11,379
Minion Armour
6,867
HeistTullinaMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1119–1678
暴擊率: 5%
Attack Time: 2.67 秒
造成 4.747% 更多傷害
擊中使敵人中毒
混沌傷害增加 1354%
skill can fire wand projectiles [1]
Melee2HeistTullina
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1119–1678
暴擊率: 5%
Attack Time: 2.67 秒
造成 4.747% 更多傷害
擊中使敵人中毒
混沌傷害增加 1354%
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

InteractionAction
{
	interaction_distance_override = 40
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_base_cannot_be_damaged = 1
	//set_untargetable_by_monster_ai = 1
	
}

NPC {}

MinimapIcon
{
	icon = 3
}

StateMachine
{
	define_shared_state =
	"
		enable_combat;
		in_combat;
		weapon_visibility;
		cantgethome;
	"
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_initial_position_set = "LockOrientation();"
}

Render
{
	display_text = "ObjectDisplayTextNPC"
	label_position_offset = "0, 0, 30"
	allow_attached_arrows = false
}

Targetable {}

StateMachine
{
	on_state_in_combat_0 = "EnableTargetable();"
	on_or_create_state_in_combat_1 = "DisableTargetable();"
}

Actor
{
	on_start_ChangeToStance2 = "EnableTargetable();"
	on_end_ChangeToStance2 = "LockOrientation();"

	on_start_ChangeToStance1 =
	"
		AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true );
		UnlockOrientation();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = {
    name = "Tullina",
    life = 4,
    energyShield = 0.17,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 6,
    damageSpread = 0.2,
    attackTime = 2.67,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HeistTullinaMelee",
        "Melee2HeistTullina",
        "EASTullinaCheck",
        "EASTullinaStop",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTullinaMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HeistTullina"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaCheck"] = {
    name = "EASTullinaCheck",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaStop"] = {
    name = "EASTullinaStop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你的擊中不能被閃避
IdMonsterAlwaysHits
FamilyAlwaysHits
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-40]
    IdStanceMovementSpeedNegative40__
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • 每秒回復 2% 生命
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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