Tullina
Your Hits can't be Evaded
stance movement speed +% final [-40]
Regenerate 2% of Life per second
SpectreN
Tagschaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio
Life
400%
Energy Shield From Life
17%
Armour
+33%
Evasion
+33%
Resistance
0 0 0 0
Damage
600%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
Level
68
Life
25,753
Armour
4,590
Evasion Rating
634
Energy Shield
5,275
Damage
1,399
Spell Damage
1,399
Accuracy
2,180
Attack Time
2.67
Experience
57,268
Minion Life
37,450
Minion Energy Shield
7,670
Minion Damage
11,379
Minion Armour
6,867
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 1119–1678
Critical Hit Chance: 5%
Attack Time: 2.67 sec
Deals 4.747% more Damage
Always Poison on Hit
1354% more Chaos Damage
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 1119–1678
Critical Hit Chance: 5%
Attack Time: 2.67 sec
Deals 4.747% more Damage
Always Poison on Hit
1354% more Chaos Damage
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

InteractionAction
{
	interaction_distance_override = 40
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_base_cannot_be_damaged = 1
	//set_untargetable_by_monster_ai = 1
	
}

NPC {}

MinimapIcon
{
	icon = 3
}

StateMachine
{
	define_shared_state =
	"
		enable_combat;
		in_combat;
		weapon_visibility;
		cantgethome;
	"
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_initial_position_set = "LockOrientation();"
}

Render
{
	display_text = "ObjectDisplayTextNPC"
	label_position_offset = "0, 0, 30"
	allow_attached_arrows = false
}

Targetable {}

StateMachine
{
	on_state_in_combat_0 = "EnableTargetable();"
	on_or_create_state_in_combat_1 = "DisableTargetable();"
}

Actor
{
	on_start_ChangeToStance2 = "EnableTargetable();"
	on_end_ChangeToStance2 = "LockOrientation();"

	on_start_ChangeToStance1 =
	"
		AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true );
		UnlockOrientation();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = {
    name = "Tullina",
    life = 4,
    energyShield = 0.17,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 6,
    damageSpread = 0.2,
    attackTime = 2.67,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HeistTullinaMelee",
        "Melee2HeistTullina",
        "EASTullinaCheck",
        "EASTullinaStop",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTullinaMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HeistTullina"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaCheck"] = {
    name = "EASTullinaCheck",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaStop"] = {
    name = "EASTullinaStop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Your Hits can't be Evaded
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-40]
    IdStanceMovementSpeedNegative40__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • Regenerate 2% of Life per second
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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