툴리나
플레이어의 명중 회피 불가
stance movement speed +% final [-40]
1초마다 생명력의 2% 재생
Tullina
Spectre | N |
---|---|
Tags | chaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio |
생명력
400%
Energy Shield From Life
17%
방어도
+33%
회피
+33%
Ailment Threshold
%
저항
0
0
0
0
Damage
600%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
31,028
방어도
3,451
회피
477
에너지 보호막
0
Damage
1,399
주문 피해
1,399
정확도
0
Attack Time
2.67
경험치
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1119–1678
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.67 초
주는 피해 4.747% 증폭
명중 시 항상 중독 유발
카오스 피해 1354% 증폭
skill can fire wand projectiles [1]
명중 시 항상 중독 유발
카오스 피해 1354% 증폭
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1119–1678
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.67 초
주는 피해 4.747% 증폭
명중 시 항상 중독 유발
카오스 피해 1354% 증폭
skill can fire wand projectiles [1]
명중 시 항상 중독 유발
카오스 피해 1354% 증폭
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" InteractionAction { interaction_distance_override = 40 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Positioned { team = 1 } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 //set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = 3 } StateMachine { define_shared_state = " enable_combat; in_combat; weapon_visibility; cantgethome; " } Animated { animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "LockOrientation();" } Render { display_text = "ObjectDisplayTextNPC" label_position_offset = "0, 0, 30" allow_attached_arrows = false } Targetable {} StateMachine { on_state_in_combat_0 = "EnableTargetable();" on_or_create_state_in_combat_1 = "DisableTargetable();" } Actor { on_start_ChangeToStance2 = "EnableTargetable();" on_end_ChangeToStance2 = "LockOrientation();" on_start_ChangeToStance1 = " AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true ); UnlockOrientation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = { name = "Tullina", life = 4, energyShield = 0.17, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 6, damageSpread = 0.2, attackTime = 2.67, attackRange = 11, accuracy = 1, weaponType1 = "Dagger", skillList = { "HeistTullinaMelee", "Melee2HeistTullina", "EASTullinaCheck", "EASTullinaStop", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTullinaMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee2HeistTullina"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaCheck"] = { name = "EASTullinaCheck", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaStop"] = { name = "EASTullinaStop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
플레이어의 명중 회피 불가
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-40]
Id | StanceMovementSpeedNegative40__ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
1초마다 생명력의 2% 재생
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |