Tullina
Tus impactos no se pueden evadir
stance movement speed +% final [-40]
Regeneras un 2% de vida por segundo
Spectre | N |
---|---|
Tags | chaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio |
Vida
400%
Energy Shield From Life
17%
Armadura
+33%
Evasión
+33%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
600%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
31,028
Armadura
4,590
Evasión
634
Energy Shield
1,319
Damage
1,399
Daño de hechizos
1,399
Precisión
1,090
Attack Time
2.67
Experiencia
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1119–1678
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.67 seg
Inflige un 4.747% más de daño
Siempre envenena al impactar
1354% más de daño de caos
skill can fire wand projectiles [1]
Siempre envenena al impactar
1354% más de daño de caos
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 1119–1678
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.67 seg
Inflige un 4.747% más de daño
Siempre envenena al impactar
1354% más de daño de caos
skill can fire wand projectiles [1]
Siempre envenena al impactar
1354% más de daño de caos
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" InteractionAction { interaction_distance_override = 40 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Positioned { team = 1 } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 //set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = 3 } StateMachine { define_shared_state = " enable_combat; in_combat; weapon_visibility; cantgethome; " } Animated { animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "LockOrientation();" } Render { display_text = "ObjectDisplayTextNPC" label_position_offset = "0, 0, 30" allow_attached_arrows = false } Targetable {} StateMachine { on_state_in_combat_0 = "EnableTargetable();" on_or_create_state_in_combat_1 = "DisableTargetable();" } Actor { on_start_ChangeToStance2 = "EnableTargetable();" on_end_ChangeToStance2 = "LockOrientation();" on_start_ChangeToStance1 = " AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true ); UnlockOrientation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = { name = "Tullina", life = 4, energyShield = 0.17, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 6, damageSpread = 0.2, attackTime = 2.67, attackRange = 11, accuracy = 1, weaponType1 = "Dagger", skillList = { "HeistTullinaMelee", "Melee2HeistTullina", "EASTullinaCheck", "EASTullinaStop", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTullinaMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee2HeistTullina"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaCheck"] = { name = "EASTullinaCheck", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaStop"] = { name = "EASTullinaStop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Tus impactos no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-40]
Id | StanceMovementSpeedNegative40__ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Regeneras un 2% de vida por segundo
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |