トゥリナ
プレイヤーのヒットは回避されない
stance movement speed +% final [-40]
毎秒ライフの2%を自動回復する
Tullina
Spectre | N |
---|---|
Tags | chaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio |
ライフ
400%
Energy Shield From Life
17%
アーマー
+33%
回避
+33%
Ailment Threshold
%
耐性
0
0
0
0
Damage
600%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
31,028
Minion Life
45,120
アーマー
3,451
回避
477
エナジーシールド
0
Damage
1,399
Minion Damage
11,379
スペルダメージ
1,399
命中
0
Attack Time
2.67
経験値
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1119–1678
クリティカルヒット率: 5%
Attack Time: 2.67 秒
ダメージが4.747%上昇する
ヒット時に常に毒を付与する
混沌ダメージが1354%上昇する
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1119–1678
クリティカルヒット率: 5%
Attack Time: 2.67 秒
ダメージが4.747%上昇する
ヒット時に常に毒を付与する
混沌ダメージが1354%上昇する
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" InteractionAction { interaction_distance_override = 40 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Positioned { team = 1 } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 //set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = 3 } StateMachine { define_shared_state = " enable_combat; in_combat; weapon_visibility; cantgethome; " } Animated { animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "LockOrientation();" } Render { display_text = "ObjectDisplayTextNPC" label_position_offset = "0, 0, 30" allow_attached_arrows = false } Targetable {} StateMachine { on_state_in_combat_0 = "EnableTargetable();" on_or_create_state_in_combat_1 = "DisableTargetable();" } Actor { on_start_ChangeToStance2 = "EnableTargetable();" on_end_ChangeToStance2 = "LockOrientation();" on_start_ChangeToStance1 = " AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true ); UnlockOrientation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = { name = "Tullina", life = 4, energyShield = 0.17, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 6, damageSpread = 0.2, attackTime = 2.67, attackRange = 11, accuracy = 1, weaponType1 = "Dagger", skillList = { "HeistTullinaMelee", "Melee2HeistTullina", "EASTullinaCheck", "EASTullinaStop", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTullinaMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee2HeistTullina"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaCheck"] = { name = "EASTullinaCheck", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaStop"] = { name = "EASTullinaStop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
プレイヤーのヒットは回避されない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [-40]
Id | StanceMovementSpeedNegative40__ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの2%を自動回復する
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.