Tullina
Vous ignorez l'Évasion de vos cibles
stance movement speed +% final [-40]
2% de Vie Régénérée par seconde
SpectreN
Tagschaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, puncturing_weapon, red_blood, Stab_onhit_audio
Vie
400%
Energy Shield From Life
17%
Armure
+33%
Évasion
+33%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
600%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
TullinaEstatesNPC
Niveau
68
Vie
31,028
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
1,399
Dégâts des sorts
1,399
Précision
0
Attack Time
2.67
Expérience
57,268
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1119–1678
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.67 sec.
4.747% Davantage de Dégâts
Empoisonne au Toucher
Dégâts de chaos augmentés de 1354 %
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 1119–1678
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.67 sec.
4.747% Davantage de Dégâts
Empoisonne au Toucher
Dégâts de chaos augmentés de 1354 %
skill can fire wand projectiles [1]
EASTullinaCheck
action attack or cast time uses animation length [1]
EASTullinaStop
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

InteractionAction
{
	interaction_distance_override = 40
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_base_cannot_be_damaged = 1
	//set_untargetable_by_monster_ai = 1
	
}

NPC {}

MinimapIcon
{
	icon = 3
}

StateMachine
{
	define_shared_state =
	"
		enable_combat;
		in_combat;
		weapon_visibility;
		cantgethome;
	"
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_initial_position_set = "LockOrientation();"
}

Render
{
	display_text = "ObjectDisplayTextNPC"
	label_position_offset = "0, 0, 30"
	allow_attached_arrows = false
}

Targetable {}

StateMachine
{
	on_state_in_combat_0 = "EnableTargetable();"
	on_or_create_state_in_combat_1 = "DisableTargetable();"
}

Actor
{
	on_start_ChangeToStance2 = "EnableTargetable();"
	on_end_ChangeToStance2 = "LockOrientation();"

	on_start_ChangeToStance1 =
	"
		AddOnActionEnd( { PlayAnimationType( Run, 1.0, 0, 0 ); }, true );
		UnlockOrientation();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/TullinaEstatesNPC"] = {
    name = "Tullina",
    life = 4,
    energyShield = 0.17,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 6,
    damageSpread = 0.2,
    attackTime = 2.67,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HeistTullinaMelee",
        "Melee2HeistTullina",
        "EASTullinaCheck",
        "EASTullinaStop",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTullinaMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HeistTullina"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 100, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 100, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaCheck"] = {
    name = "EASTullinaCheck",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaStop"] = {
    name = "EASTullinaStop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Vous ignorez l'Évasion de vos cibles
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-40]
    IdStanceMovementSpeedNegative40__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • 2% de Vie Régénérée par seconde
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life