Azakh-Kul Throatcutter
SpectreY
AreaSandswept Marsh, The Ziggurat Refuge, Sandswept Marsh
TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Sandswept Marsh, Sandswept Marsh: Azakh-Kul Shaman, Azakh-Kul Hunter, Azakh-Kul Fleshstabber, Azakh-Kul Throatcutter
  • The Ziggurat Refuge: Azakh-Kul Shaman, Azakh-Kul Hunter, Azakh-Kul Fleshstabber, Azakh-Kul Throatcutter
  • Life
    100%
    Evasion
    +50%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    0.87 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    110%
    Type
    CannibalTribeDagger
    Metadata
    CannibalTribeDagger
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion
    502
    Energy Shield
    0
    Damage
    248
    Spell Damage
    248
    Accuracy
    0
    Attack Time
    0.87
    Experience
    34,639
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 198–297
    [Critical|Critical Hit] Chance: 5%
    Attack Time: 0.87 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Monster
    {
    	//flip_enabled = true
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "buffed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/CannibalTribeMaleAggroAudio.ao' ); } );"
    }
    
    StateMachine
    {
    	on_or_create_state_buffed_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    	on_state_buffed_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/CannibalTribeDagger"] = {
        name = "Azakh-Kul Throatcutter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.87,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }