Beidat, Archangel of Death
Spectre | N |
---|---|
Tags | 1HBluntMetal_onhit_audio, beyond_demon, demon, hellscape_pale_boss, large_model, not_dex, red_blood, very_fast_movement |
Life
250%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
%
Resistance
75
0
0
0
Damage
250%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
HellscapePaleBoss
Metadata
HellscapePaleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,393
Armour
3,451
Evasion
477
Energy Shield
0
Damage
583
Spell Damage
583
Accuracy
0
Attack Time
1.5
Experience
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 13 sec
Projectiles Pierce all Targets
+50 to Melee Strike Range
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
+50 to Melee Strike Range
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
Cooldown Time: 12 sec
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 15 sec
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
+13 to Melee Strike Range
action attack or cast time uses animation length [1]
base skill effect duration [8000]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [8000]
is area damage [1]
DTTHellscapePaleBossDashStab
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 4 sec
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 9.325 to 13.99 Lightning Damage
Your Hits cannot Stun Enemies
is area damage [1]
Your Hits cannot Stun Enemies
is area damage [1]
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Shocked Ground causes 30% increased Damage taken
base skill effect duration [45000]
ground lightning art variation [3]
base skill effect duration [45000]
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 466–699
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" } Stats { set_monster_delay_item_drops_millis = 3500 } StateMachine { define_shared_state = " no_axe1_ground; no_axe2_ground; souler_coasters = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/BossLight" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk' );" } Functions { CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', aux_light_attach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', idle_on ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', light_on ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', idle_on ); " CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', aux_light_attach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', idle_off ); " TurnLightOff = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', light_off ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao', idle_off ); " } StateMachine { create_state_souler_coasters_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao',);" on_state_souler_coasters_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao' );" } MinimapIcon { icon = "HellscapePaleBoss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss"] = { name = "Beidat, Archangel of Death", life = 2.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedUniqueMaim", "MPWHellscapePaleBossSnipe", "MPWHellscapePaleBossAxeToss", "MPWHellscapePaleBossAxeToss2", "CGEHellscapePaleBossLightning", "GAHellscapePaleBossCleave", "GAHellscapePaleBossLeapImpact", "GAHellscapePaleBossAxeTossImpact", "GAHellscapePaleBossSnipeImpact", "GAHellscapePaleBossLeapDelayedImpact", "GSHellscapepaleBossLeapLightningNova", "GAHellscapePaleBossDashStab", "GAHellscapePaleBossAxeSlamSmall", "GAHellscapePaleBossAxeSlamBig", "EASHellscapePaleBossAxeToss", "GTHellscapePaleBossLightningNova", "DTTHellscapePaleBossLeap", "DTTHellscapePaleBossDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueMaim"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossSnipe"] = { name = "MPWHellscapePaleBossSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {155, 50, 1, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss"] = { name = "MPWHellscapePaleBossAxeToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {154, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss2"] = { name = "MPWHellscapePaleBossAxeToss2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {156, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapePaleBossLightning"] = { name = "CGEHellscapePaleBossLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shocked_ground_base_magnitude_override", "ground_lightning_art_variation", "base_skill_effect_duration", }, levels = { [1] = {30, 3, 45000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossCleave"] = { name = "GAHellscapePaleBossCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {13, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapImpact"] = { name = "GAHellscapePaleBossLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeTossImpact"] = { name = "GAHellscapePaleBossAxeTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossSnipeImpact"] = { name = "GAHellscapePaleBossSnipeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapDelayedImpact"] = { name = "GAHellscapePaleBossLeapDelayedImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapepaleBossLeapLightningNova"] = { name = "GSHellscapepaleBossLeapLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossDashStab"] = { name = "GAHellscapePaleBossDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamSmall"] = { name = "GAHellscapePaleBossAxeSlamSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamBig"] = { name = "GAHellscapePaleBossAxeSlamBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapePaleBossAxeToss"] = { name = "EASHellscapePaleBossAxeToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapePaleBossLightningNova"] = { name = "GTHellscapePaleBossLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossLeap"] = { name = "DTTHellscapePaleBossLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 40, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossDashStab"] = { name = "DTTHellscapePaleBossDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-12, 32, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }