SpectreY
AreaMausoleum of the Praetor, Ogham Village, The Manor Ramparts, Ogham Manor, The Ziggurat Refuge, Mausoleum of the Praetor, Ogham Village, The Manor Ramparts, Ogham Manor
Tagsallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • Mausoleum of the Praetor, Mausoleum of the Praetor: Courtesan, Blood Cretin
  • Ogham Village: Blood Collector, Blood Cretin
  • Ogham Village: Blood Collector, Blood Cretin
  • The Manor Ramparts, Ogham Manor, The Manor Ramparts, Ogham Manor: Courtesan, Blood Carrier, Blood Cretin, Blood Collector
  • The Ziggurat Refuge: Courtesan, Blood Cretin, Blood Collector
  • The Ziggurat Refuge: Tendril Prowler, Blood Cretin
  • Life
    80%
    Evasion
    +30%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    88%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    BloodCretin
    Metadata
    BloodCretin1
    Level
    70
    Life
    6,973
    Armour
    3,877
    Evasion
    502
    Energy Shield
    0
    Damage
    218
    Spell Damage
    218
    Accuracy
    0
    Attack Time
    1.5
    Experience
    27,711
    LivingBloodGroundSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 21.1 Base Physical Damage per second
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    LivingBloodBurstSmall
    Triggerable, Spell, Damage
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 13.64 to 20.46 Physical Damage
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 174–262
    [Critical|Critical Hit] Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	scale_interp_speed = 0.66
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CretinAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodMonsters/BloodCretin1"] = {
        name = "Blood Cretin",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LivingBloodGroundSmall",
            "LivingBloodBurstSmall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodGroundSmall"] = {
        name = "LivingBloodGroundSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodBurstSmall"] = {
        name = "LivingBloodBurstSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Blood Cretin
    SpectreY
    Tagsallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
    Packs
  • Courtesan, Blood Cretin
  • Life
    80%
    Evasion
    +30%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    88%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    BloodCretin
    Metadata
    BloodCretinStrongbox
    Level
    68
    Life
    6,206
    Armour
    3,451
    Evasion
    477
    Energy Shield
    0
    Damage
    205
    Spell Damage
    205
    Accuracy
    0
    Attack Time
    1.5
    Experience
    22,907
    LivingBloodGroundSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 20.5 Base Physical Damage per second
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    LivingBloodBurstSmall
    Triggerable, Spell, Damage
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 13.29 to 19.94 Physical Damage
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 164–246
    [Critical|Critical Hit] Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	scale_interp_speed = 0.66
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CretinAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodMonsters/BloodCretinStrongbox"] = {
        name = "Blood Cretin",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LivingBloodGroundSmall",
            "LivingBloodBurstSmall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodGroundSmall"] = {
        name = "LivingBloodGroundSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodBurstSmall"] = {
        name = "LivingBloodBurstSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }