Burning Dead
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
SpectreY
AreaOgham Village, The Ziggurat Refuge
Tagsmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Ogham Village: Burning Dead
  • The Ziggurat Refuge: Burning Dead, Burning Dead
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    BurnedLumberjackUnarmed
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.505
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 208–387
    Critical Hit Chance: 5%
    Attack Time: 2.505 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );"
    
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( OneHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    
    				IfVarietyContains( TwoHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_2Haxe.epk', MainHand );
    		} );
    	"
    
    	on_state_fire_0 =
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Burned/BurnedLumberjackUnarmed"] = {
        name = "Burning Dead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Burning Dead
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    SpectreY
    AreaOgham Village, The Ziggurat Refuge, Ogham Village
    Tags1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
    Packs
  • Ogham Village: Burning Dead
  • Ogham Village: Burning Dead
  • The Ziggurat Refuge: Burning Dead, Burning Dead
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    BurnedLumberjackOneHandAxe_
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.505
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 208–387
    Critical Hit Chance: 5%
    Attack Time: 2.505 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );"
    
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( OneHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    
    				IfVarietyContains( TwoHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_2Haxe.epk', MainHand );
    		} );
    	"
    
    	on_state_fire_0 =
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Burned/BurnedLumberjackOneHandAxe_"] = {
        name = "Burning Dead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Burning Dead
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    SpectreY
    Tags2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    BurnedLumberjackTwoHandAxe
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    477
    Damage
    280
    Spell Damage
    280
    Accuracy
    2,180
    Attack Time
    2.505
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    2,276
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 196–364
    Critical Hit Chance: 5%
    Attack Time: 2.505 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Lumberjack/Lumberjack"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );"
    
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BurnedZombie/hot.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( OneHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    
    				IfVarietyContains( TwoHandAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_2Haxe.epk', MainHand );
    		} );
    	"
    
    	on_state_fire_0 =
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Burned/BurnedLumberjackTwoHandAxe"] = {
        name = "Burning Dead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Edit

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