Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Critical Ref /830
Critical Hits
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Bristleboar
Requires: Level 1
50% reduced Evasion Rating
+(4060) to maximum Life
(35) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
QuillRain
Requires: Level 5, 12 Dex
100% increased Attack Speed
+(1020) to Dexterity
(50100)% increased Arrow Speed
40% less Attack Damage
TheBloodThorn
Requires: Level 1
Adds (812) to (1618) Physical Damage
+(1015) to Strength
Causes Bleeding on Hit
(45) to (810) Physical Thorns damage
Widowhail
Requires: Level 1
(150250)% increased bonuses gained from Equipped Quiver
Nevermelt
Requires: Level 1
No Physical Damage
Adds (810) to (1518) Cold Damage
Freezes Enemies that are on Full Life
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(040) to Armour
+(030) to Evasion Rating
+(020) to maximum Energy Shield
+(060) to Accuracy Rating
+(030) to maximum Life
+(020) to maximum Mana
(020)% increased Rarity of Items found
(030)% increased Critical Hit Chance
+(010) to Strength
+(010) to Dexterity
+(010) to Intelligence
+(010)% to Fire Resistance
+(010)% to Cold Resistance
+(010)% to Lightning Resistance
(06) Life Regeneration per second
Mjolner
Requires: Level 65, 214 Str, Int 200
Grants Skill: Level 15 Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250350)% increased Physical Damage
(1020)% increased Attack Speed
+(24) to Level of all Lightning Skills
Frostbreath
Requires: Level 10, 21 Str
Adds (812) to (1620) Physical Damage
Adds (812) to (1620) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Hoghunt
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
VollsProtector
Requires: Level 59, 52 Str, 52 Int
(150200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(1317)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
EnezunsCharge
Requires: Level 16, 31 Int
Grants Skill: Volatile Dead
(80100)% increased Spell Damage
(3050)% increased Critical Hit Chance for Spells
Gain (1015) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
RondelOfFragility
Requires: Level 14
+(2030) to maximum Energy Shield
(1530)% increased Skill Speed
(2030)% increased Critical Hit Chance
(3050)% increased Damage
FixationOfYix
Requires: Level 24
+(57) to all Attributes
+100 to maximum Life
Allies in your Presence have (3050)% increased Critical Hit Chance
Allies in your Presence have (3050)% increased Critical Damage Bonus
Allies in your Presence have (1020)% increased Attack Speed
Allies in your Presence have (1020)% increased Cast Speed
50% reduced Presence Area of Effect
BeaconOfAzis
Requires: Level 30
+(1015) to Spirit
+(60100) to maximum Mana
+30 to Spirit
30% increased Light Radius
UngilsHarmony
Requires: Level 25
(2030)% increased Mana Regeneration Rate
+(3050) to maximum Life
+(3050) to maximum Mana
(100200)% increased Critical Hit Chance
+(60100) to Stun Threshold
Briarpatch
Requires: Level 11, 17 Dex
(1020)% increased Movement Speed
+(4060) to maximum Life
+(6080) to Stun Threshold
+25% to Thorns Critical Hit Chance
(1015) to (2025) Physical Thorns damage
Splinterheart
Requires: Level 16, 31 Dex
(120160)% increased Physical Damage
+(5070) to Accuracy Rating
(2030)% increased Projectile Speed
Projectiles Split towards +2 targets
DeathsHarp
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(2025)% to Critical Damage Bonus
Gain (2030) Life per enemy killed
Gain (1218) Mana per enemy killed
+(250330)% Surpassing chance to fire an additional Arrow
ChoirOfTheStorm
Requires: Level 55
Grants Skill: Level 13 Lightning Bolt
+(1015) to Dexterity
+(50100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
MistWhisper
Requires: Level 1
Adds (810) to (1315) Cold Damage
Gain 5 Mana per enemy killed
(3050)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
RampartRaptor
Requires: Level 4, 8 Str, 8 Dex
(2030)% increased Bolt Speed
(4060)% increased Physical Damage
(3040)% increased Attack Speed
30% reduced Reload Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
Assailum
Requires: Level 45, 36 Str, 36 Dex
(200300)% increased Armour and Evasion
+(200400) to Accuracy Rating
(3050)% increased Critical Hit Chance
Skills have a (100150)% longer Perfect Timing window
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (6080) Lightning Damage
+(300400) to Accuracy Rating
(530)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
EffigyOfCruelty
Requires: Level 10, 17 Int
+(2030) to maximum Energy Shield
(4050)% increased Spell Damage
+(713)% to Chaos Resistance
Critical Hits with Spells apply (13) Stacks of Critical Weakness
Northpaw
Requires: Level 1
+(1525) to Evasion Rating
Adds (35) to (810) Physical Damage to Attacks
(1015)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
MaligarosVirtuosity
Requires: Level 45, 56 Dex
(6080)% increased Evasion Rating
(2030)% increased Critical Hit Chance
5% increased Attack Speed
+(1020) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Nightscale
Requires: Level 45, 56 Int
(60100)% increased Energy Shield
(3050)% increased Critical Hit Chance
+(1020) to Intelligence
+(2030)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Dreadfist
Requires: Level 27, 35 Str
(60100)% increased Armour
(2030)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(2031) to (3249) Physical Thorns damage
StarkonjasHead
Requires: Level 50, 71 Dex
(100200)% increased Evasion Rating
(1525)% increased Critical Hit Chance
+(3040) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
TheVertex
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(100150)% increased Evasion and Energy Shield
(2030)% increased Critical Hit Chance
+(1317)% to Chaos Resistance
Skill Gems have no Attribute Requirements
VisageOfAyah
Requires: Level 16, 25 Int
(5080)% increased Energy Shield
(1015)% increased Rarity of Items found
(2030)% increased Critical Hit Chance
+(1020)% to Lightning Resistance
TheSmilingKnight
Requires: Level 26, 22 Str, 22 Dex
+(50100) to Accuracy Rating
(150200)% increased Armour and Evasion
(1525)% increased Critical Hit Chance
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
Trenchtimbre
Requires: Level 16, 31 Str
Adds (1315) to (2225) Physical Damage
(2030)% increased Attack Speed
+(12) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
SculptedSuffering
Requires: Level 22, 41 Str
+(510)% to Critical Damage Bonus
Adds (2126) to (2531) Physical Damage
(1015)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
SeeingStars
Requires: Level 54, 96 Str
Adds (2431) to (3646) Cold Damage
Adds (15) to (6690) Lightning Damage
(1020)% increased Attack Speed
Energy Generation is doubled
Nebuloch
Requires: Level 55, 97 Str
Adds (3948) to (6979) Physical Damage
+(2030)% to Critical Damage Bonus
Adds (2536) to (4455) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Redbeak
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
Bluetongue
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Lose 3 Mana per enemy killed
100% increased Attack Damage while not on Low Mana
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
TheSentry
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
Adds (2532) to (4050) Fire Damage
+(3050) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
SeedOfCataclysm
Requires: Level 1
+(2030) to maximum Mana
(3050)% increased Critical Hit Chance for Spells
5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently
+(1317)% to Chaos Resistance
10% increased Mana Cost of Skills
(1530)% chance for Spell Damage with Critical Hits to be Lucky
BlessedBonds
Requires: Level 56, 13 Dex, 13 Int
+(60100) to Evasion Rating
+(3050) to maximum Energy Shield
Gain (2535) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
HrimnorsHymn
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
(80120)% increased Physical Damage
+(1015) to Strength
Gain (1020) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Brainrattler
Requires: Level 16, 31 Str
Adds 1 to (110115) Lightning Damage
(1015)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
TheEmptyRoar
Requires: Level 22, 41 Str
Adds (2535) to (4050) Physical Damage
Leeches 10% of Physical Damage as Life
(1020)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Shyaba
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80120)% increased Physical Damage
50% increased Attack Speed
(1525)% increased Light Radius
ChoberChaber
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
Adds (5865) to (102110) Physical Damage
+(80100) to maximum Mana
+50 to Spirit
+1 to Level of all Minion Skills
Increases and Reductions to Minion Damage also affect you
Quecholli
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100150)% increased Physical Damage
+(1015) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
BrassDome
Requires: Level 58, 92 Str
(500600)% increased Armour
+(200300) to Stun Threshold
Take no Extra Damage from Critical Hits
BringerOfRain
Requires: Level 52, 41 Str, 41 Dex
(600800)% increased Armour and Evasion
+(200300) to Accuracy Rating
100% increased Critical Hit Chance
(3060) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
CollapsingHorizon
Requires: Level 65, 89 Dex, 36 Int
+(510)% to Critical Hit Chance
+(24) to Level of all Elemental Skills
100% increased Elemental Damage
Trigger skills refund half of Energy spent
GiftsFromAbove
Requires: Level 35
+(710)% to all Elemental Resistances
(2030)% increased Critical Hit Chance
(2030)% increased Light Radius
(2030)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
BalefulTemperance
Requires: Level 28, 23 Dex, 23 Int
(100150)% increased Evasion and Energy Shield
(3040)% increased Critical Hit Chance
+(1020) to Dexterity
+(1020) to Intelligence
PhantomBlood
Requires: Level 10, 10 Dex, 10 Int
+(2025) to Evasion Rating
+(1015) to maximum Energy Shield
(2040)% increased Critical Hit Chance for Spells
+(1020) to Strength
+(1020) to Intelligence
BreachQuiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
(1015)% reduced Attack Speed
Attacks Gain (1020)% of Physical Damage as extra Chaos Damage
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Skysliver
Requires: Level 16, 12 Str, 25 Dex
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80120) Lightning Damage
(1530)% increased Attack Speed
(50100)% increased chance to Shock
1HSword04
Requires: Level 16, 19 Str, 19 Dex
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
SplinterOfLorrata
Requires: Level 1
Grants Skill: Spear Throw
Adds (23) to (68) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
DaevatasWind
Requires: Level 21, 14 Str, 31 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
Adds (1015) to (2126) Physical Damage
+100 to Evasion Rating
(1020)% increased Attack Speed
(3060)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(3060)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Chainsting
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
Adds (1317) to (2228) Physical Damage
+(100150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(2030)% increased Projectile Speed with this Weapon
HammerOfTheChurch
Requires: Level 65, 114 Str
(300350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
1HSword01
Requires: Level 1
demigods judgement [1]
SaithasSpear
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
Adds (1426) to (2732) Physical Damage
Adds (3341) to (4753) Fire Damage
(1525)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(2540)% chance to Aggravate Bleeding on Hit
LioneyesGlare
Requires: Level 65, 114 Dex
(150240)% increased Physical Damage
+(300500) to Accuracy Rating
10% increased Attack Speed
+(2030) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Doomfletch
Requires: Level 22, 41 Dex
Adds (57) to (1012) Physical Damage
+10 to Dexterity
(3050)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
VoltaxicRift
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Adds 1 to (300500) Lightning Damage
(1015)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Slivertongue
Requires: Level 39, 70 Dex
Adds (4048) to (6572) Physical Damage
+(46)% to Critical Hit Chance
Leeches (58)% of Physical Damage as Life
Leeches (47)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
DoubleVision
Requires: Level 20, 22 Str, 22 Dex
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (1421) to (2537) Physical Damage
+5% to Critical Hit Chance
(1525)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (26) Cold Surges or (26) Fire Surges
trigger reload infusion on reload [1]
RathpithGlobe
Requires: Level 75, 107 Int
(60100)% increased Energy Shield
+(60100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
rathpith surge [3]
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
SpireOfIre
Requires: Level 65, 36 Str, 89 Dex
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(1520)% increased Attack Speed
Leeches (1020)% of Physical Damage as Life
Adds (167201) to (267333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Tangletongue
Requires: Level 26, 17 Str, 38 Dex
Grants Skill: Spear Throw
Adds (1418) to (3036) Physical Damage
+(58)% to Critical Hit Chance
+(1525) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
TheBlackCrest
Requires: Level 45, 64 Dex
(70100)% increased Evasion Rating
(1020)% increased Rarity of Items found
+(1525)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
TheGrandDesign
Requires: Level 77, 89 Str, 89 Dex
Grants Skill: Level 17 Requiem
(250300)% increased Physical Damage
(1020)% increased Attack Speed
(4060)% reduced Reload Speed
Leeches (510)% of Physical Damage as Life
(1020)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Thunderfist
Requires: Level 65, 44 Dex, 44 Int
Grants Skill: Level 15 Crackling Palm
(1111)% increased Evasion and Energy Shield
(111)% increased Attack Speed
+(133)% to Lightning Resistance
Adds 1 to (77111) Lightning Damage to Unarmed Melee Hits
+(0.11.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
MarohiErqi
Requires: Level 60, 239 Str
Warcries Empower 1 additional Attacks
+150 Strength Requirement
(600700)% increased Physical Damage
(-300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (4060)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
AmorMandragora
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+(815) to Intelligence
(1015)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Drillneck
Requires: Level 55
100% chance to Pierce an Enemy
+(6090) to maximum Life
(812)% increased Attack Speed
Gain Deflection Rating equal to (2432)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (24) times
Projectiles deal (4264)% increased Damage with Hits for each time they have Pierced
Projectiles have (4264)% increased Critical Hit chance for each time they have Pierced
VesselOfWrath
Requires: Level 72, 94 Str, 67 Int
Grants Skill: Level 17 Molten Crash
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503589) to (647713) Fire Damage
(1520)% reduced Attack Speed
+(3040) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (25) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
AtziriStaffBlood
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100120)% increased Physical Damage
Adds (8397) to (123153) Fire Damage
Adds 1 to (193207) Lightning Damage
(1016)% increased Attack Speed
(6080)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
HandOfTheClan
Requires: Level 16, 21 Str, 16 Int
Grants Skill: Level 5 Cackling Companions
Minions deal (3050)% increased Damage
(70100)% increased Physical Damage
5% increased Movement Speed
+(815) to Strength
+(815) to Intelligence
(58)% increased Damage per Minion
TheSkinThief
Requires: Level 40, 47 Str, 34 Int
(90120)% increased Physical Damage
(713)% increased Attack Speed
+(713) to all Attributes
(3040)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80120)% increased Physical Damage
(510)% increased Attack Speed
+(1525) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
Nattblom
Requires: Level 55
Grants Skill: Level 13 Midnight Zenith
+(3040) to maximum Runic Ward
(3050)% increased Critical Hit Chance
+(2535) to Intelligence
(3050)% increased Light Radius
Ice Crystals have (-33)% reduced maximum Life per 5% Cold Resistance you have
Ironbound
Requires: Level 11, 23 Dex
(2535)% chance to Chain an additional time
+(100150) to Armour
(510)% increased Attack Speed
+12% to Block chance
(35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
TheOrdained
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
Grants Skill: Level 18 Righteous Descent
25% increased Melee Strike Range with this weapon
(150250)% increased Physical Damage
Adds 1 to (200300) Lightning Damage
+(58)% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a Fragment of Divinity in your Presence every 4 seconds
SpiderVerisiumMaul
Requires: Level 70, 163 Str
Grants Skill: Level 16 Starborn Onslaught
(80100)% increased Physical Damage
Adds (150200) to (350400) Cold Damage
+(300400) to maximum Mana
+(46)% to Critical Hit Chance
(1020)% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to (68)% to (1012)% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
mace fire skills are blue [1]
SerlesMasterwork
Requires: Level 47
Grants Skill: Level 12 Runic Tempering
Has 3 Sockets
Maximum Quality is 40%
Adds (2330) to (3555) Physical Damage
+(2030) to Strength
Skills which Empower an Attack have (1020)% chance to not count that Attack
(4050) to (80100) added Physical Thorns damage per Runic Plate
TheRedemption
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(2040)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (23) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
Murkmaw
Requires: Level 67, 134 Str
Grants Skill: Level 16 Harbinger of Madness
(240300)% increased Physical Damage
+(58)% to Critical Hit Chance
(1422)% increased Attack Speed
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250300)% increased Physical Damage
(3050)% increased Armour
(1015)% reduced Attack Speed
+(2030) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
TheVertex
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(100150)% increased Evasion and Energy Shield
(2030)% increased Critical Hit Chance
+(1317)% to Chaos Resistance
Equipment has no Attribute Requirements
CriticalEssenceLesser
CriticalEssenceLesserLesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.512.1)% to Critical Hit Chance
Focus or Wand: (3439)% increased Critical Hit Chance for Spells
Staff: (5059)% increased Critical Hit Chance for Spells
CriticalEssence
CriticalEssenceEssence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.112.7)% to Critical Hit Chance
Focus or Wand: (4046)% increased Critical Hit Chance for Spells
Staff: (6069)% increased Critical Hit Chance for Spells
GreaterCriticalEssence
GreaterCriticalEssenceGreater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.113.8)% to Critical Hit Chance
Focus or Wand: (4753)% increased Critical Hit Chance for Spells
Staff: (7079)% increased Critical Hit Chance for Spells
TwoHandSword1
Keyblade
Physical Damage: 1-1
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.6
DemigodsAuthority
Golden Blade
Physical Damage: 3-28
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
+(1624) to all Attributes
FishingRod1
Fishing Rod
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AzmeriSocketableCat
Cat Idol
Stack Size: 1 / 10
Gloves: 25% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Gloves: 30% increased Charm Charges gained
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
AzmeriSocketableWolf
Wolf Idol
Stack Size: 1 / 10
Gloves: 15% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 20% increased Critical Damage Bonus
Gloves: 25% reduced Magnitude of Bleeding on You
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
DistilledDespair
DistilledDespairLiquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Gain 1 Rage on Melee Hit
Sapphire Suffix: (515)% increased Critical Hit Chance for Spells
Emerald Suffix: (616)% increased Critical Hit Chance for Attacks
TimelostDistilledDespair
TimelostDistilledDespairAncient Liquid Despair
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
Sapphire Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Attacks
Dagger1
Ethereal Blade
Physical Damage: 5-10
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1
OneHandSwordStormBlade
Energy Blade
Critical Hit Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.3
Adds to Lightning Damage
TwoHandSwordStormBlade
Energy Blade
Critical Hit Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.6
Adds to Lightning Damage
1HSword01
Shortsword
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
1HSword02
Broadsword
Physical Damage: 8-13
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.3
Requires: Level 6, 9 Str, 9 Dex
1HSword03
Vampiric Blade
Physical Damage: 11-20
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 11, 14 Str, 14 Dex
1HSword04
Scimitar
Physical Damage: 14-23
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 16, 19 Str, 19 Dex
1HSword05
Charred Shortsword
Physical Damage: 19-34
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.3
Requires: Level 21, 23 Str, 23 Dex
1HSword06
Sickle Sword
Physical Damage: 18-38
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 28, 29 Str, 29 Dex
1HSword07
Falchion
Physical Damage: 27-37
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 33, 34 Str, 34 Dex
1HSword08
Treasured Blade
Physical Damage: 27-45
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 40, 40 Str, 40 Dex
1HSword09
Cutlass
Physical Damage: 33-49
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 45, 45 Str, 45 Dex
1HSword10
Runic Shortsword
Physical Damage: 26-55
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.3
Requires: Level 50, 49 Str, 49 Dex
1HSword11
Messer
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.3
Requires: Level 52, 51 Str, 51 Dex
1HSword12
Commander Sword
Physical Damage: 36-60
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 54, 53 Str, 53 Dex
1HSword13
Dark Blade
Physical Damage: 43-65
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 65, 63 Str, 63 Dex
1HSword01
[DNT] Halfsword
Physical Damage: 45-67
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 67, 63 Str, 63 Dex
1HSword02
[DNT] Flat Blade
Physical Damage: 48-71
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 72, 63 Str, 63 Dex
1HSword03
[DNT] Siphoning Sword
Physical Damage: 51-76
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 77, 63 Str, 63 Dex
1HSword04
[DNT] Rider Blade
Physical Damage: 51-76
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 78, 63 Str, 63 Dex
1HSword05
[DNT] Molten Blade
Physical Damage: 51-76
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 79, 63 Str, 63 Dex
1HSword06
[DNT] Reaper Sword
Physical Damage: 51-76
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 77, 63 Str, 63 Dex
1HSword07
[DNT] Carved Blade
Physical Damage: 49-74
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 75, 63 Str, 63 Dex
1HSword08
[DNT] Coveted Blade
Physical Damage: 51-76
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 78, 63 Str, 63 Dex
2HSword01
Corroded Longsword
Physical Damage: 9-16
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
2HSword02
Iron Greatsword
Physical Damage: 13-23
Critical Hit Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.6
Requires: Level 6, 9 Str, 9 Dex
2HSword03
Blessed Claymore
Physical Damage: 19-32
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 11, 14 Str, 14 Dex
2HSword04
Broad Greatsword
Physical Damage: 25-42
Critical Hit Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.6
Requires: Level 16, 19 Str, 19 Dex
2HSword05
Rippled Greatsword
Physical Damage: 28-52
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 22, 24 Str, 24 Dex
2HSword06
Arced Longsword
Physical Damage: 31-58
Critical Hit Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.6
Requires: Level 28, 29 Str, 29 Dex
2HSword07
Stone Greatsword
Physical Damage: 40-67
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 33, 34 Str, 34 Dex
2HSword08
Obsidian Greatsword
Physical Damage: 49-73
Critical Hit Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.6
Requires: Level 36, 37 Str, 37 Dex
2HSword09
Keen Greatsword
Physical Damage: 45-94
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 45, 45 Str, 45 Dex
2HSword10
Ancient Greatblade
Physical Damage: 55-103
Critical Hit Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.6
Requires: Level 49, 49 Str, 49 Dex
2HSword11
Flanged Greatblade
Physical Damage: 51-106
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 52, 51 Str, 51 Dex
2HSword12
Regalia Longsword
Physical Damage: 61-92
Critical Hit Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.6
Requires: Level 54, 53 Str, 53 Dex
2HSword13
Ultra Greatsword
Physical Damage: 72-119
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 65, 63 Str, 63 Dex
2HSword01
[DNT] Ancient Longsword
Physical Damage: 74-123
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 67, 63 Str, 63 Dex
2HSword02
[DNT] Ferric Greatsword
Physical Damage: 78-131
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 72, 63 Str, 63 Dex
2HSword03
[DNT] Holy Greatblade
Physical Damage: 83-139
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 77, 63 Str, 63 Dex
2HSword04
[DNT] Wide Greatsword
Physical Damage: 83-139
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 78, 63 Str, 63 Dex
2HSword05
[DNT] Crested Greatsword
Physical Damage: 83-139
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 79, 63 Str, 63 Dex
2HSword06
[DNT] Jagged Greatsword
Physical Damage: 83-139
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 77, 63 Str, 63 Dex
2HSword07
[DNT] Carved Greatsword
Physical Damage: 81-135
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 75, 63 Str, 63 Dex
2HSword08
[DNT] Midnight Greatsword
Physical Damage: 83-139
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.6
Requires: Level 78, 63 Str, 63 Dex
1HAxe01
Dull Hatchet
Physical Damage: 4-10
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
1HAxe02
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 9 Str
Grants 1 Rage on Hit
1HAxe03
Bearded Axe
Physical Damage: 8-21
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 10, 17 Str, 9 Dex
1HAxe04
Extended Cleaver
Physical Damage: 8-25
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 16, 25 Str, 12 Dex
Has no Accuracy Penalty from Range
1HAxe05
Bandit Hatchet
Physical Damage: 13-31
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 20, 30 Str, 14 Dex
1HAxe06
Crescent Axe
Physical Damage: 18-37
Critical Hit Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 26, 38 Str, 17 Dex
1HAxe07
Carving Hatchet
Physical Damage: 19-44
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 33, 47 Str, 20 Dex
1HAxe08
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 37, 52 Str, 22 Dex
Gain (2835) Mana per enemy killed
1HAxe09
Boarding Hatchet
Physical Damage: 24-55
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 45, 63 Str, 26 Dex
1HAxe10
Fury Cleaver
Physical Damage: 30-62
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 48, 67 Str, 27 Dex
10% increased Damage taken
1HAxe11
Battle Axe
Physical Damage: 28-65
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 52, 72 Str, 29 Dex
1HAxe12
Profane Cleaver
Physical Damage: 26-69
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 54, 75 Str, 30 Dex
1HAxe13
Dread Hatchet
Physical Damage: 34-79
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 65, 89 Str, 36 Dex
1HAxe01
[DNT] Callous Hatchet
Physical Damage: 35-81
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 67, 89 Str, 36 Dex
1HAxe02
[DNT] Catcher Axe
Physical Damage: 37-86
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 72, 89 Str, 36 Dex
1HAxe03
[DNT] Aged Axe
Physical Damage: 39-91
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 77, 89 Str, 36 Dex
1HAxe04
[DNT] Towering Axe
Physical Damage: 39-91
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 78, 89 Str, 36 Dex
1HAxe05
[DNT] Vagabond Axe
Physical Damage: 39-91
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 79, 89 Str, 36 Dex
1HAxe06
[DNT] Moonlight Axe
Physical Damage: 39-91
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 77, 89 Str, 36 Dex
1HAxe07
[DNT] Hacking Hatchet
Physical Damage: 38-89
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 75, 89 Str, 36 Dex
1HAxe08
[DNT] Ritualistic Axe
Physical Damage: 39-91
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 78, 89 Str, 36 Dex
2HAxe01
Splitting Greataxe
Physical Damage: 8-20
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
2HAxe02
Light Halberd
Physical Damage: 10-25
Critical Hit Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.5
Requires: Level 4, 9 Str
2HAxe03
Executioner Greataxe
Physical Damage: 10-41
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 10, 17 Str, 9 Dex
2HAxe04
Arched Greataxe
Physical Damage: 17-59
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 16, 25 Str, 12 Dex
2HAxe05
Elegant Glaive
Physical Damage: 19-64
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 20, 30 Str, 14 Dex
2HAxe06
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 27, 39 Str, 17 Dex
Gain (3443) Life per enemy killed
2HAxe07
Rending Halberd
Physical Damage: 27-91
Critical Hit Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 33, 47 Str, 20 Dex
2HAxe08
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 40, 56 Str, 23 Dex
(1525)% chance to cause Bleeding on Hit
2HAxe09
Reaver Glaive
Physical Damage: 43-113
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 45, 63 Str, 26 Dex
2HAxe10
Ember Greataxe
Fire Damage: 58-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 50, 70 Str, 28 Dex
local weapon implicit hidden % base damage is fire [100]
2HAxe11
Ceremonial Halberd
Physical Damage: 53-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 52, 72 Str, 29 Dex
Cannot use Projectile Attacks
2HAxe12
Monument Greataxe
Physical Damage: 48-143
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 57, 79 Str, 32 Dex
2HAxe13
Vile Greataxe
Physical Damage: 59-155
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 65, 89 Str, 36 Dex
2HAxe01
[DNT] Dividing Greataxe
Physical Damage: 60-159
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 67, 89 Str, 36 Dex
2HAxe02
[DNT] Feathersteel Halberd
Physical Damage: 64-170
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 72, 89 Str, 36 Dex
2HAxe03
[DNT] Grimhold Axe
Physical Damage: 68-180
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 77, 89 Str, 36 Dex
2HAxe04
[DNT] Notched Greataxe
Physical Damage: 68-180
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 78, 89 Str, 36 Dex
2HAxe05
[DNT] Intricate Greataxe
Physical Damage: 68-180
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 79, 89 Str, 36 Dex
2HAxe06
[DNT] Violent Greataxe
Physical Damage: 68-180
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 77, 89 Str, 36 Dex
2HAxe07
[DNT] Severing Halberd
Physical Damage: 67-176
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 75, 89 Str, 36 Dex
2HAxe08
[DNT] Clawed Greataxe
Physical Damage: 68-180
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 78, 89 Str, 36 Dex
1HMace01
Wooden Club
Physical Damage: 6-10
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
1HMace02
Smithing Hammer
Physical Damage: 5.5-9
Fire Damage: 5.5-9
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
1HMace03
Slim Mace
Physical Damage: 11-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 10, 21 Str
1HMace04
Spiked Club
Physical Damage: 15-24
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 16, 31 Str
1HMace05
Warpick
Physical Damage: 18-24
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 22, 41 Str
+(510)% to Critical Damage Bonus
1HMace06
Plated Mace
Physical Damage: 18-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 26, 48 Str
1HMace07
Brigand Mace
Physical Damage: 28-38
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 33, 60 Str
1HMace08
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 36, 65 Str
40% chance to Daze on Hit
1HMace09
Morning Star
Physical Damage: 33-49
Critical Hit Chance: 6.5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 45, 80 Str
1HMace10
Jade Club
Physical Damage: 31-51
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 49, 87 Str
1HMace01
Lumen Mace
Physical Damage: 36-60
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 52, 92 Str
1HMace01
Execratus Hammer
Physical Damage: 40-60
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 55, 97 Str
1HMace01
Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
1HMace01
Runemastered Torment Club
Cold Damage: 44-209
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
100% of Lightning Damage Converted to Cold Damage
local weapon implicit hidden % base damage is cold [100]
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
Skills Gain (46)% of damage as Extra Lightning damage per 50 Runic Ward Cost
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
+(1.52) metres to Melee Strike Range
1HMace01
Runemastered Torment Club
Lightning Damage: 85-403
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
(4060)% increased Lightning Damage
local weapon implicit hidden % base damage is lightning [100]
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
(50100)% chance for Lightning Skills to Chain an additional time
1HMace01
Runemastered Torment Club
Physical Damage: 54-91
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 124 Str
1HMace01
Kalguuran Forgehammer
Physical Damage: 33-55
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 47
Has 3 Sockets
2HMace01
Felled Greatclub
Physical Damage: 13-18
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
2HMace02
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
2HMace03
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
2HMace04
Studded Greatclub
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 16, 31 Str
2HMace05
Cultist Greathammer
Physical Damage: 36-49
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 22, 41 Str
2HMace06
Temple Maul
Physical Damage: 35-72
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 28, 52 Str
2HMace07
Leaden Greathammer
Physical Damage: 58-78
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 33, 60 Str
2HMace08
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace09
Pointed Maul
Physical Damage: 68-102
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 45, 80 Str
2HMace10
Totemic Greatclub
Physical Damage: 77-105
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 50, 89 Str
Warcries Empower 1 additional Attacks
2HMace11
Greatmace
Physical Damage: 74-124
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 52, 92 Str
2HMace12
Precise Greathammer
Physical Damage: 87-118
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 54, 96 Str
2HMace13
Giant Maul
Physical Damage: 96-144
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
1HSpear01
Hardwood Spear
Physical Damage: 5-9
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Grants Skill: Spear Throw
1HSpear02
Ironhead Spear
Physical Damage: 9-12
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
1HSpear03
Hunting Spear
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear04
Winged Spear
Physical Damage: 12-22
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.5
Requires: Level 16, 12 Str, 25 Dex
Grants Skill: Spear Throw
1HSpear05
War Spear
Physical Damage: 16-27
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 14 Str, 31 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
1HSpear06
Forked Spear
Physical Damage: 13-38
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 26, 17 Str, 38 Dex
Grants Skill: Spear Throw
1HSpear07
Barbed Spear
Physical Damage: 20-38
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
1HSpear08
Broad Spear
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 40, 26 Str, 55 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
1HSpear09
Crossblade Spear
Physical Damage: 25-52
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 26 Str, 63 Dex
Grants Skill: Spear Throw
Prevent +(37)% of Damage from Deflected Hits
1HSpear10
Seaglass Spear
Physical Damage: 29-53
Critical Hit Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
1HSpear11
Sword Spear
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 52, 29 Str, 72 Dex
Grants Skill: Spear Throw
1HSpear12
Striking Spear
Physical Damage: 11.5-45.5
Lightning Damage: 11.5-45.5
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
Grants Skill: Spear Throw
local weapon implicit hidden % base damage is lightning [50]
1HSpear13
Helix Spear
Physical Damage: 37-68
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 65, 36 Str, 89 Dex
Grants Skill: Spear Throw
Claw01
Crude Claw
Physical Damage: 4-10
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.1
Claw02
Pict Claw
Physical Damage: 4-16
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 6, 14 Dex
Claw03
Wolfbone Claw
Physical Damage: 7-23
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 12, 24 Dex
Grants 8 Life per Enemy Hit
Claw04
Forked Claw
Physical Damage: 10-26
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 16, 31 Dex
Claw05
Plated Claw
Physical Damage: 13-31
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 22, 41 Dex
Claw06
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(1525)% chance to Blind Enemies on hit
Claw07
Arced Claw
Physical Damage: 12-46
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.1
Requires: Level 33, 60 Dex
Claw08
Hooked Claw
Physical Damage: 16-49
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 36, 65 Dex
Claw09
Razorglass Claw
Physical Damage: 23-54
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 45, 80 Dex
Claw10
Sharktooth Claw
Physical Damage: 25-52
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 49, 87 Dex
Claw11
Armoured Claw
Physical Damage: 27-63
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 52, 92 Dex
Claw12
Piercing Claw
Physical Damage: 23-68
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 55, 97 Dex
Claw13
Talon Claw
Physical Damage: 23-79
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.1
Requires: Level 65, 114 Dex
Dagger01
Glass Shank
Physical Damage: 3-10
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Dagger02
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Leeches 4% of Physical Damage as Mana
Dagger03
Simple Dagger
Physical Damage: 8-19
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 12, 15 Dex, 15 Int
Dagger04
Skinning Knife
Physical Damage: 8-22
Critical Hit Chance: 13.5%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 16, 19 Dex, 19 Int
Dagger05
Moon Dagger
Cold Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 22 Dex, 22 Int
local weapon implicit hidden % base damage is cold [100]
Dagger06
Engraved Knife
Physical Damage: 11-34
Critical Hit Chance: 13.5%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 27, 29 Dex, 29 Int
Dagger07
Obsidian Dagger
Physical Damage: 13-39
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 33, 34 Dex, 34 Int
Dagger08
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 39 Dex, 39 Int
25% of Spell Mana Cost Converted to Life Cost
Dagger09
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400500) Armour on Critical Hit
Dagger10
Kris Knife
Physical Damage: 16-48
Critical Hit Chance: 15%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 49, 49 Dex, 49 Int
Dagger11
Parrying Dagger
Physical Damage: 16-55
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 52, 51 Dex, 51 Int
Dagger12
Arcane Dirk
Physical Damage: 22-52
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 56, 55 Dex, 55 Int
Dagger13
Cinquedea
Physical Damage: 21-62
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 65, 63 Dex, 63 Int
Dagger01
[DNT] Crystalline Dagger
Physical Damage: 21-63
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 67, 63 Dex, 63 Int
Dagger02
[DNT] Hag Knife
Physical Damage: 22-66
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 72, 63 Dex, 63 Int
Dagger03
[DNT] Prominent Dagger
Physical Damage: 23-69
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 77, 63 Dex, 63 Int
Dagger04
[DNT] Carving Knife
Physical Damage: 23-69
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 78, 63 Dex, 63 Int
Dagger05
[DNT] Crescent Dagger
Physical Damage: 23-69
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 79, 63 Dex, 63 Int
Dagger06
[DNT] Intricade Knife
Physical Damage: 23-69
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 77, 63 Dex, 63 Int
Dagger07
[DNT] Midnight Dagger
Physical Damage: 23-68
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 75, 63 Dex, 63 Int
Dagger08
[DNT] Ritualistic Dagger
Physical Damage: 23-69
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 78, 63 Dex, 63 Int
Warstaff01
Wrapped Quarterstaff
Physical Damage: 7-12
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Warstaff02
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
Warstaff03
Gothic Quarterstaff
Physical Damage: 16-26
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 11, 18 Dex, 9 Int
Warstaff04
Crackling Quarterstaff
Physical Damage: 5-22
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 16, 25 Dex, 12 Int
local weapon implicit hidden added maximum lightning damage [35]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff05
Crescent Quarterstaff
Physical Damage: 19-39
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 20, 30 Dex, 14 Int
Warstaff06
Steelpoint Quarterstaff
Physical Damage: 28-51
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 28, 41 Dex, 18 Int
Warstaff07
Slicing Quarterstaff
Physical Damage: 29-60
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 33, 47 Dex, 20 Int
Warstaff08
Barrier Quarterstaff
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 37, 52 Dex, 22 Int
+(1218)% to Block chance
Warstaff09
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
(2050)% chance to Daze on Hit
Warstaff10
Smooth Quarterstaff
Physical Damage: 59-79
Critical Hit Chance: 0%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 49, 68 Dex, 28 Int
Warstaff01
Anima Quarterstaff
Physical Damage: 47-79
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 52, 72 Dex, 29 Int
Warstaff01
Graceful Quarterstaff
Physical Damage: 47-87
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 56, 77 Dex, 31 Int
Warstaff01
Wyrm Quarterstaff
Physical Damage: 57-94
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 89 Dex, 36 Int
Flail01
Splintered Flail
Physical Damage: 6-9
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Flail02
Chain Flail
Physical Damage: 8-14
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 6, 12 Str
Flail03
Holy Flail
Physical Damage: 10-17
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 11, 18 Str, 9 Int
Flail04
Iron Flail
Physical Damage: 14-23
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 16, 25 Str, 12 Int
Flail05
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 20, 30 Str, 14 Int
Flail06
Slender Flail
Physical Damage: 19-32
Critical Hit Chance: 8%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 26, 38 Str, 17 Int
Flail07
Stone Flail
Physical Damage: 23-38
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 33, 47 Str, 20 Int
Unblockable
Flail08
Ring Flail
Physical Damage: 23-44
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 54 Str, 23 Int
Flail09
Guarded Flail
Physical Damage: 31-57
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 45, 63 Str, 26 Int
Flail10
Icicle Flail
Cold Damage: 24-55
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 47, 66 Str, 27 Int
local weapon implicit hidden % base damage is cold [100]
Flail11
Tearing Flail
Physical Damage: 27-56
Critical Hit Chance: 12.5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 52, 72 Str, 29 Int
Flail12
Great Flail
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 58, 80 Str, 32 Int
Flail13
Abyssal Flail
Physical Damage: 36-66
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 89 Str, 36 Int
Flail01
[DNT] Slivered Flail
Physical Damage: 37-68
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 67, 89 Str, 36 Int
Flail02
[DNT] Shackled Flail
Physical Damage: 39-72
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 72, 89 Str, 36 Int
Flail03
[DNT] Righteous Flail
Physical Damage: 41-76
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 89 Str, 36 Int
Flail04
[DNT] Ferric Flail
Physical Damage: 41-76
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 78, 89 Str, 36 Int
Flail05
[DNT] Twofold Flail
Physical Damage: 41-76
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 79, 89 Str, 36 Int
Flail06
[DNT] Winding Flail
Physical Damage: 41-76
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 89 Str, 36 Int
Flail07
[DNT] Boulder Flail
Physical Damage: 40-74
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 75, 89 Str, 36 Int
Flail08
[DNT] Banded Flail
Physical Damage: 41-76
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 78, 89 Str, 36 Int
Bow01
Crude Bow
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
Bow02
Shortbow
Physical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 5, 12 Dex
Bow03
Warden Bow
Physical Damage: 12-20
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(2535)% chance to Chain an additional time
Bow04
Recurve Bow
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 16, 31 Dex
Bow05
Composite Bow
Physical Damage: 19-31
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 22, 41 Dex
Bow06
Dualstring Bow
Physical Damage: 19-35
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Cultist Bow
Physical Damage: 22-36
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
Bow08
Zealot Bow
Physical Damage: 31-47
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 39, 70 Dex
Bow09
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 45, 80 Dex
50% reduced Projectile Range
Bow10
Tribal Bow
Physical Damage: 38-57
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 50, 89 Dex
Bow01
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 92 Str, 92 Dex
Bow12
Double Limb Bow
Physical Damage: 42-63
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 56, 99 Dex
Bow13
Heavy Bow
Physical Damage: 45-75
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 65, 114 Dex
2HCrossbow01
Makeshift Crossbow
Physical Damage: 7-12
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
2HCrossbow02
Tense Crossbow
Physical Damage: 8-15
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 4, 8 Str, 8 Dex
(2030)% increased Bolt Speed
2HCrossbow03
Sturdy Crossbow
Physical Damage: 11-26
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 10, 13 Str, 13 Dex
2HCrossbow04
Varnished Crossbow
Physical Damage: 12-36
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 16, 19 Str, 19 Dex
2HCrossbow05
Dyad Crossbow
Physical Damage: 9-37
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
2HCrossbow06
Alloy Crossbow
Physical Damage: 12-50
Critical Hit Chance: 5%
Attacks per Second: 1.7
Reload Time: 0.7
Requires: Level 26, 28 Str, 28 Dex
2HCrossbow07
Bombard Crossbow
Physical Damage: 14-56
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 33, 34 Str, 34 Dex
Grenade Skills Fire 1 additional Projectiles
2HCrossbow08
Construct Crossbow
Physical Damage: 18-72
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 38, 39 Str, 39 Dex
2HCrossbow09
Blackfire Crossbow
Physical Damage: 20-80
Critical Hit Chance: 7%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 45, 45 Str, 45 Dex
2HCrossbow10
Piercing Crossbow
Physical Damage: 21-84
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 50, 49 Str, 49 Dex
(2030)% chance to Pierce an Enemy
2HCrossbow04
Cumbrous Crossbow
Physical Damage: 19-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.9
Requires: Level 52, 51 Str, 51 Dex
+1 to maximum number of Summoned Ballista Totems
2HCrossbow04
Dedalian Crossbow
Physical Damage: 25-99
Critical Hit Chance: 7%
Attacks per Second: 1.55
Reload Time: 0.85
Requires: Level 56, 55 Str, 55 Dex
2HCrossbow04
Esoteric Crossbow
Physical Damage: 28-113
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 65, 63 Str, 63 Dex
ChangelingTalisman
Changeling Talisman
Physical Damage: 9-15
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
NettleTalisman
Nettle Talisman
Physical Damage: 12-20
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 5, 9 Str, 8 Int
CinderbarkTalisman
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
FamilialTalisman
Familial Talisman
Physical Damage: 20-34
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 16, 21 Str, 16 Int
Minions deal (3050)% increased Damage
FrenziedTalisman
Frenzied Talisman
Physical Damage: 23-38
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 22, 28 Str, 20 Int
PrimalTalisman
Primal Talisman
Physical Damage: 31-46
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 28, 34 Str, 25 Int
+(1418)% to Block chance
RabidTalisman
Rabid Talisman
Physical Damage: 31-58
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 34, 40 Str, 29 Int
+(710) to Maximum Rage
ViciousTalisman
Vicious Talisman
Physical Damage: 43-71
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 40, 47 Str, 34 Int
VoltfangTalisman
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
(2030)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
LumberingTalisman
Lumbering Talisman
Physical Damage: 71-107
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 52, 60 Str, 43 Int
RoaringTalisman
Roaring Talisman
Physical Damage: 57-96
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 58, 66 Str, 47 Int
+(710) to Maximum Rage
WingbeatTalisman
Wingbeat Talisman
Physical Damage: 45-83
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
CondemnedTalisman
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(1020)% increased Effect of your Mark Skills
QuiverVisceral
Visceral Quiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
1HSword01
Golden Blade
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
1HMace02
Calescent Hammer
Physical Damage: 22-37
Fire Damage: 22-37
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 45, 80 Str
local weapon implicit hidden % base damage is fire [50]
1HMace03
Flared Mace
Physical Damage: 33-50
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 48, 86 Str
1HMace05
Battle Pick
Physical Damage: 35-47
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 51, 91 Str
+(510)% to Critical Damage Bonus
1HMace06
Marching Mace
Physical Damage: 33-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 54, 96 Str
1HMace06
Runeforged Marching Mace
Physical Damage: 46-96
Critical Hit Chance: 7.5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 65, 114 Str
1HMace07
Bandit Mace
Physical Damage: 45-61
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 59, 104 Str
1HMace08
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 109 Str
40% chance to Daze on Hit
2HMace02
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (2040)% increased Stun Buildup
2HMace03
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
2HMace05
Zealot Greathammer
Physical Damage: 70-95
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 51, 91 Str
2HMace06
Solemn Maul
Physical Damage: 59-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 54, 96 Str
2HMace07
Heavy Greathammer
Physical Damage: 94-127
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 59, 104 Str
2HMace08
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Warstaff02
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
16% increased Melee Strike Range with this weapon
Warstaff03
Barbarous Quarterstaff
Physical Damage: 42-71
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 48, 67 Dex, 27 Int
Warstaff04
Arcing Quarterstaff
Physical Damage: 14-55
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 51, 71 Dex, 29 Int
local weapon implicit hidden added maximum lightning damage [75]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff05
Waxing Quarterstaff
Physical Damage: 39-82
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 54, 75 Dex, 30 Int
Warstaff07
Bladed Quarterstaff
Physical Damage: 45-94
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 59, 81 Dex, 33 Int
Warstaff08
Guardian Quarterstaff
Physical Damage: 52-86
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 62, 85 Dex, 34 Int
+(1218)% to Block chance
Bow02
Snakewood Shortbow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 45, 80 Dex
Bow03
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(2535)% chance to Chain an additional time
Bow05
Rider Bow
Physical Damage: 36-61
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 51, 91 Dex
Bow06
Twin Bow
Physical Damage: 32-60
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 54, 96 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Adherent Bow
Physical Damage: 35-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [32]
local weapon implicit hidden added minimum chaos damage [14]
Bow08
Militant Bow
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 62, 109 Dex
2HCrossbow02
Taut Crossbow
Physical Damage: 20-79
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 45, 45 Str, 45 Dex
(2030)% increased Bolt Speed
2HCrossbow03
Robust Crossbow
Physical Damage: 22-89
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 48, 48 Str, 48 Dex
2HCrossbow04
Painted Crossbow
Physical Damage: 23-92
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 51, 50 Str, 50 Dex
2HCrossbow05
Twin Crossbow
Physical Damage: 20-82
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 54, 53 Str, 53 Dex
Loads an additional bolt
2HCrossbow07
Cannonade Crossbow
Physical Damage: 23-90
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 59, 58 Str, 58 Dex
Grenade Skills Fire 1 additional Projectiles
2HCrossbow08
Bleak Crossbow
Physical Damage: 27-109
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 62, 60 Str, 60 Dex
1HSpear02
Steelhead Spear
Physical Damage: 33-44
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 26 Str, 63 Dex
Grants Skill: Spear Throw
1HSpear03
Coursing Spear
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear05
Swift Spear
Physical Damage: 32-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 29 Str, 71 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
1HSpear06
Branched Spear
Physical Damage: 23-69
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 54, 30 Str, 75 Dex
Grants Skill: Spear Throw
1HSpear07
Jagged Spear
Physical Damage: 33-61
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 59, 33 Str, 81 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
1HSpear08
Massive Spear
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 62, 40 Str, 80 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
PrimalTalisman
Howling Talisman
Physical Damage: 52-78
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
+(1418)% to Block chance
RabidTalisman
Fury Talisman
Physical Damage: 49-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 59, 67 Str, 48 Int
+(710) to Maximum Rage
ViciousTalisman
Cruel Talisman
Physical Damage: 62-103
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 63, 72 Str, 51 Int
1HMace01
Runeforged Wooden Club
Physical Damage: 83-138
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(2030)% increased Area of Effect for Attacks
1HMace01
Runemastered Wooden Club
Physical Damage: 132-220
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 55, 97 Str
(2030)% increased Area of Effect for Attacks
1HMace03
Runeforged Slim Mace
Physical Damage: 48-72.5
Cold Damage: 48-72.5
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 38, 68 Str
local weapon implicit hidden % base damage is cold [50]
1HMace04
Runeforged Spiked Club
Physical Damage: 56-93
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 40, 72 Str
1HMace05
Runeforged Warpick
Physical Damage: 75-102
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(3040)% increased effect of Fully Broken Armour
1HMace01
Runeforged Kalguuran Forgehammer
Physical Damage: 59-99
Critical Hit Chance: 5%
Attacks per Second: 1.75
Weapon Range: 1.3
Requires: Level 65
Has 3 Sockets
1HMace01
Runeforged Kalguuran Forgehammer
Physical Damage: 98-163
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65
Has 3 Sockets
1HMace01
Runeforged Kalguuran Forgehammer
Physical Damage: 59-99
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65
Has 3 Sockets
1HMace01
Runeforged Kalguuran Forgehammer
Physical Damage: 59-99
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65
Has 3 Sockets
+(100150) to maximum Runic Ward
1HMace09
Runeforged Morning Star
Fire Damage: 90-134
Critical Hit Chance: 6.5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
local weapon implicit hidden % base damage is fire [100]
2HMace01
Runeforged Felled Greatclub
Physical Damage: 146-197
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
2HMace01
Runemastered Felled Greatclub
Physical Damage: 217-293
Critical Hit Chance: 10%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
2HMace02
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (2040)% increased Stun Buildup
2HMace02
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (2040)% increased Stun Buildup
2HMace03
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
2HMace04
Runeforged Studded Greatclub
Physical Damage: 23.5-62.25
Lightning Damage: 70.5-186.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
local weapon implicit hidden % base damage is lightning [75]
2HMace04
Runemastered Studded Greatclub
Physical Damage: 15.5-140.25
Lightning Damage: 46.5-420.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
local weapon implicit hidden % base damage is lightning [75]
2HMace05
Runeforged Cultist Greathammer
Physical Damage: 144-194
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
(2030)% increased Bleeding Duration
2HMace06
Runeforged Temple Maul
Physical Damage: 64-134
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.5
Requires: Level 55, 76 Str, 40 Dex
2HMace07
Runeforged Leaden Greathammer
Physical Damage: 132-179
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 60 Str, 50 Int
2HMace08
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace09
Runeforged Pointed Maul
Physical Damage: 125-188
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
1HSpear01
Runeforged Hardwood Spear
Physical Damage: 24-45
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 40, 23 Str, 56 Dex
Grants Skill: Spear Throw
1HSpear02
Runeforged Ironhead Spear
Physical Damage: 40-54
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Grants Skill: Spear Throw
1HSpear02
Runemastered Ironhead Spear
Physical Damage: 94-127
Critical Hit Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
Grants Skill: Spear Throw
1HSpear03
Runeforged Hunting Spear
Physical Damage: 65-108
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear04
Runeforged Winged Spear
Lightning Damage: 0-125
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.5
Requires: Level 40, 23 Str, 56 Dex
Grants Skill: Spear Throw
local weapon implicit hidden % base damage is lightning [100]
1HSpear05
Runeforged War Spear
Physical Damage: 59-98
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 40, 23 Str, 56 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
1HSpear06
Runeforged Forked Spear
Physical Damage: 8-57
Critical Hit Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
Grants Skill: Spear Throw
1HSpear07
Runeforged Barbed Spear
Physical Damage: 26.52-49.3
Fire Damage: 51.48-95.7
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
local weapon implicit hidden % base damage is fire [66]
Warstaff01
Runeforged Wrapped Quarterstaff
Physical Damage: 93-155
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
50% increased Magnitude of Bleeding you inflict
Warstaff02
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
16% increased Melee Strike Range with this weapon
Warstaff02
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
16% increased Melee Strike Range with this weapon
local weapon implicit hidden % base damage is cold [100]
Warstaff03
Runeforged Gothic Quarterstaff
Fire Damage: 80-134
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
local weapon implicit hidden % base damage is fire [100]
Warstaff03
Runemastered Gothic Quarterstaff
Fire Damage: 118-196
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is fire [100]
Ignites you inflict deal Damage (3040)% faster
Warstaff05
Runeforged Crescent Quarterstaff
Cold Damage: 39-81
Lightning Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 40, 56 Dex, 23 Int
local weapon implicit hidden % base damage is cold [50]
local weapon implicit hidden % base damage is lightning [50]
Warstaff06
Runeforged Steelpoint Quarterstaff
Physical Damage: 90-167
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 40, 56 Dex, 23 Int
Bow01
Runeforged Crude Bow
Chaos Damage: 42-62
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden % base damage is chaos [100]
Bow02
Runeforged Shortbow
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 38, 68 Dex
Bow03
Runeforged Shortbow
Physical Damage: 44-81
Critical Hit Chance: 5%
Attacks per Second: 1.4
Requires: Level 55, 97 Dex
Projectiles have 50% chance for an additional Projectile when Forking
Bow04
Runeforged Recurve Bow
Physical Damage: 41-84
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 40, 72 Dex
Bow05
Runeforged Composite Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
Bow06
Runeforged Dualstring Bow
Physical Damage: 45-83
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 55, 97 Dex
+50% Surpassing chance to fire an additional Arrow
Bow08
Runeforged Zealot Bow
Physical Damage: 44-67
Critical Hit Chance: 10%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
2HCrossbow01
Runeforged Makeshift Crossbow
Physical Damage: 41.25-77
Cold Damage: 33.75-63
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 38, 39 Str, 39 Dex
local weapon implicit hidden % base damage is cold [45]
2HCrossbow02
Runeforged Tense Crossbow
Physical Damage: 44-83
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 38, 39 Str, 39 Dex
2HCrossbow02
Runemastered Tense Crossbow
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.6
Requires: Level 55, 54 Str, 54 Dex
2HCrossbow03
Runeforged Sturdy Crossbow
Physical Damage: 4.65-41.4
Lightning Damage: 26.35-234.6
Critical Hit Chance: 7%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 38, 39 Str, 39 Dex
local weapon implicit hidden added maximum lightning damage [67]
local weapon implicit hidden added minimum lightning damage [0]
local weapon implicit hidden % base damage is lightning [85]
2HCrossbow05
Runeforged Dyad Crossbow
Physical Damage: 32-127
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 40, 40 Str, 40 Dex
2HCrossbow05
Runemastered Dyad Crossbow
Physical Damage: 43-171
Critical Hit Chance: 7%
Attacks per Second: 1.6
Reload Time: 0.75
Requires: Level 65, 63 Str, 63 Dex
2HCrossbow07
Runeforged Bombard Crossbow
Physical Damage: 21-85
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 55, 54 Str, 54 Dex
ChangelingTalisman
Runeforged Changeling Talisman
Physical Damage: 91-151
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 38, 45 Str, 32 Int
NettleTalisman
Runeforged Nettle Talisman
Physical Damage: 51-86
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 38, 45 Str, 32 Int
NettleTalisman
Runemastered Nettle Talisman
Physical Damage: 68-114
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
FamilialTalisman
Runeforged Familial Talisman
Physical Damage: 54-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 38, 45 Str, 32 Int
Minions deal (3050)% increased Damage
FamilialTalisman
Runemastered Familial Talisman
Physical Damage: 73-122
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
Minions deal (51100)% increased Damage
ViciousTalisman
Runeforged Vicious Talisman
Physical Damage: 123-205
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
1HMace03
Flanged Mace
Physical Damage: 45-67
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 67, 134 Str
1HMace06
Crown Mace
Physical Damage: 43-89
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 72, 149 Str
1HMace02
Molten Hammer
Physical Damage: 35.5-59
Fire Damage: 35.5-59
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 163 Str
local weapon implicit hidden % base damage is fire [50]
1HMace05
Strife Pick
Physical Damage: 49-66
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 78, 163 Str
+(510)% to Critical Damage Bonus
1HMace08
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 163 Str
40% chance to Daze on Hit
1HMace07
Marauding Mace
Physical Damage: 51-84
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 163 Str
1HMace10
Akoyan Club
Physical Damage: 46-76
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 78, 163 Str
2HMace03
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
2HMace06
Sacred Maul
Physical Damage: 76-158
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 72, 149 Str
2HMace02
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (3050)% increased Stun Buildup
2HMace05
Fanatic Greathammer
Physical Damage: 101-137
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 78, 163 Str
2HMace08
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace07
Massive Greathammer
Physical Damage: 119-161
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 77, 163 Str
2HMace10
Tawhoan Greatclub
Physical Damage: 113-153
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 78, 163 Str
Warcries Empower 1 additional Attacks
2HMace10
Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
2HMace10
Runemastered Aberrant Sledge
Physical Damage: 151-315
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 70, 163 Str
2HMace10
Runemastered Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
Skills which create Fissures have a 50% chance to create an additional Fissure
2HMace10
Runemastered Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
(200300)% increased Freeze Buildup
2HMace10
Runemastered Aberrant Sledge
Physical Damage: 29.6-61.6
Cold Damage: 118.4-246.4
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
local weapon implicit hidden % base damage is cold [80]
Warstaff03
Sinister Quarterstaff
Physical Damage: 55-91
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 67, 104 Dex, 41 Int
Warstaff05
Lunar Quarterstaff
Physical Damage: 50-103
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 72, 115 Dex, 46 Int
Warstaff02
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
16% increased Melee Strike Range with this weapon
Warstaff04
Bolting Quarterstaff
Physical Damage: 24-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 78, 127 Dex, 50 Int
local weapon implicit hidden added maximum lightning damage [100]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff08
Aegis Quarterstaff
Physical Damage: 58-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 79, 127 Dex, 50 Int
+(1218)% to Block chance
Warstaff07
Razor Quarterstaff
Physical Damage: 65-108
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
Warstaff09
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
(2050)% chance to Daze on Hit
Warstaff10
Dreaming Quarterstaff
Physical Damage: 99-133
Critical Hit Chance: 0%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 78, 127 Dex, 50 Int
Warstaff10
Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 10%
Attacks per Second: 1.6
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 15%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 85-141
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Bow02
Ironwood Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 134 Dex
Bow05
Cavalry Bow
Physical Damage: 49-82
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 72, 149 Dex
Bow03
Guardian Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(2535)% chance to Chain an additional time
Bow06
Gemini Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 78, 163 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Fanatic Bow
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Bow08
Warmonger Bow
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 77, 163 Dex
Bow09
Obliterator Bow
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 78, 163 Dex
50% reduced Projectile Range
Bow02
Heartwood Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 134 Dex
2HCrossbow03
Stout Crossbow
Physical Damage: 30-119
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 67, 74 Str, 74 Dex
2HCrossbow04
Engraved Crossbow
Physical Damage: 31-124
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 72, 82 Str, 82 Dex
2HCrossbow02
Flexed Crossbow
Physical Damage: 32-127
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 77, 89 Str, 89 Dex
(2030)% increased Bolt Speed
2HCrossbow05
Gemini Crossbow
Physical Damage: 28-112
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 78, 89 Str, 89 Dex
Loads an additional bolt
2HCrossbow07
Siege Crossbow
Physical Damage: 29-115
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 79, 89 Str, 89 Dex
Grenade Skills Fire 1 additional Projectiles
2HCrossbow08
Desolate Crossbow
Physical Damage: 33-132
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 77, 89 Str, 89 Dex
2HCrossbow10
Elegant Crossbow
Physical Damage: 31-123
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 78, 89 Str, 89 Dex
(2030)% chance to Pierce an Enemy
HandCannon
Trarthan Cannon
Physical Damage: 58-134
Critical Hit Chance: 5%
Attacks per Second: 1.4
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
1HSpear02
Orichalcum Spear
Physical Damage: 46-62
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 67, 41 Str, 104 Dex
Grants Skill: Spear Throw
1HSpear04
Soaring Spear
Physical Damage: 35-65
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.5
Requires: Level 70, 41 Str, 115 Dex
Grants Skill: Spear Throw
1HSpear06
Pronged Spear
Physical Damage: 30-89
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
1HSpear03
Stalking Spear
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear05
Flying Spear
Physical Damage: 46-77
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 50 Str, 127 Dex
Grants Skill: Spear Throw
(2535)% increased Projectile Speed with this Weapon
1HSpear08
Grand Spear
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
1HSpear07
Spiked Spear
Physical Damage: 41-76
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
1HSpear09
Guardian Spear
Physical Damage: 38-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 75, 50 Str, 127 Dex
Grants Skill: Spear Throw
Prevent +(37)% of Damage from Deflected Hits
1HSpear10
Akoyan Spear
Physical Damage: 39-72
Critical Hit Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 50 Str, 127 Dex, 90 Int
Grants Skill: Spear Throw
NettleTalisman
Spiny Talisman
Physical Damage: 60-99
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 67, 86 Str, 65 Int
CinderbarkTalisman
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
FamilialTalisman
Fang Talisman
Physical Damage: 70-116
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 77, 89 Str, 68 Int
Minions deal (3050)% increased Damage
FrenziedTalisman
Fungal Talisman
Physical Damage: 59-98
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 78, 96 Str, 70 Int
PrimalTalisman
Alpha Talisman
Physical Damage: 63-94
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 75, 98 Str, 72 Int
+(1418)% to Block chance
RabidTalisman
Maji Talisman
Physical Damage: 61-114
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 79, 100 Str, 67 Int
+(710) to Maximum Rage
ViciousTalisman
Wildwood Talisman
Physical Damage: 67-112
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 70, 98 Str, 72 Int
VoltfangTalisman
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
(2030)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
LumberingTalisman
Jade Talisman
Physical Damage: 101-151
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 78, 109 Str, 65 Int
RunicWard20
Warding Rune of Equinox
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Caster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
EarlyMythicRune10
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmets: Hits against you have 25% reduced Critical Damage Bonus
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
GameWarpRuneUniqueFragment
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Body Armours: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Helmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
GameWarpRuneUniqueFragment
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 20% increased Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
GameWarpRuneUniqueFragment
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +15% to Thorns Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% increased Attack Damage against Maimed Enemies
FireballSkillStaff
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
WitchDetonateDead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
IncreasedCritDamageSupport
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
EnervatingNovaWeaponSkill
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
WitchFirestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
PowerSiphonWeaponSkill
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
ValakosLuckLightningCoilSkill
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
SorceressArc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
SorceressFlameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
WitchEssenceDrain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
ControlledDestructionSupport
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
DeathPactSkill
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
SorceressFlameWall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
ImpendingDoomSupport
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
WitchHexBlast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
BloodTendrilsSkill
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
ReapWeaponSkill
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
SorceressEyeofWinter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
SorceressLightningConduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
SorceressComet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
ScreamingDevastation
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
AbsolutionBlast
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
holygroundfire
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a spore cloud that deals Chaos damage over time to enemies that enter the space.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
LightningBoltSkillStaff
Call down a Shocking bolt of Lightning to strike enemies in a small area.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
ChaosBoltWeaponSkill
Fire a burst of Chaos energy at the target.
CoilOfUndoingSkill
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
WitchBoneCage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
PinpointCriticalSupport
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
WitchUnearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
FreezingShardsStaff
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
ManaFlareSupport
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
AmbushSupport
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
BoneBlastWeaponSkill
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AbyssalLivingBomb
Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
ScatteringCalamity
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
FireballSkillStaff
Launch a fiery Projectile towards a target.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
ColdExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
SoulbreakerSupport
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
LineageDoedre
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
SorceressSummonSandDjinn
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
PotentialSupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges.
ExciseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
InstabilitySupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
ShockingLeapSupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
GroundingShocksSupport
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Tukohama
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
LightningBoltSkillStaff
Call down a Shocking bolt of Lightning to strike enemies in a small area.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
DruidEntangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidAwakenedForest
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
ShockingRiftSupport
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
BlankBlueSupport
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Garukhan
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Runeseeker
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
DeadlyCurrent
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Hayoxi
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
DazeonCrit
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
ShieldNightfall1
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
PrototypeSeventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
ExpeditionVerisiumComet
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
ExpeditionDetonateLiving
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
ExpeditionGrimPillars
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
ExpeditionExplosiveTransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
RitualistQueenInTheMistsSkill
While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Character: Sorceress
Grants Skill: Ruzhan's Trap
Character: Sorceress
Grants Skill: Ruzhan's Fury
Ascendancy: Shaman
Character: Druid
Grants Skill: Apocalypse
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Focus
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Resonance
carried_spectral_bell
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Explosive Concoction
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Acidic Concoction
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Bleeding Concoction
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Queen's Procession
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
15% increased Armour
Prevent +15% of Damage from Deflected Critical Hits
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
50% increased Critical Hit Chance against Enemies that are on Full Life
35% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
15% increased Critical Hit Chance
10% reduced maximum Mana
+10 to Strength
30% increased Critical Hit Chance
40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
40% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
30% increased Critical Hit Chance for Attacks
30% increased penalty to Accuracy Rating at range
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
30% increased Critical Hit Chance against Blinded Enemies
18% increased Area of Effect for Attacks
10% chance to Daze on Hit
25% increased Critical Hit Chance against Dazed Enemies
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
35% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Archon recovery period expires 30% slower
Archon Buffs also grant 50% increased Critical Damage Bonus
Archon Buffs also grant 30% increased Critical Hit Chance
Accuracy Rating is Doubled
Never deal Critical Hits
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy: Infernalist
Character: Witch
12% increased Critical Hit Chance
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Blood Mage
Character: Witch
12% increased Critical Hit Chance for Spells
Ascendancy: Blood Mage
Character: Witch
12% increased Critical Hit Chance for Spells
Ascendancy: Blood Mage
Character: Witch
15% chance to inflict Bleeding on Critical Hit
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Character: Mercenary
Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Ascendancy: Oracle
Character: Druid
12% increased Critical Hit Chance
Ascendancy: Oracle
Character: Druid
Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky
Ascendancy: Invoker
Character: Monk
12% increased Critical Hit Chance
Ascendancy: Invoker
Character: Monk
12% increased Critical Hit Chance
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
(2535)% increased Spell Damage
(3550)% increased Critical Hit Chance for Spells
Brutal Restraint: Asenath
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Brutal Restraint: Nasima
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
Critical Damage Bonus
Multiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage).
Spells
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
Brittle
Hits have up to +6% Critical Hit Chance against Brittle enemies, based on the Cold damage of the Hit which inflicted Brittle, for 4 seconds.
Critical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Sustained Skills
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
Bifurcated Critical Hits
Hits with this weapon roll against their Critical Hit chance twice when determining if they are a Critical Hit.

If either roll succeeds, the hit will be a Critical Hit, and thus the Critical Damage Bonus will apply as normal.

If both rolls succeed, the hit will be a Critical Hit, and the Critical Damage Bonus will apply twice to that Hit.

If a modifier makes your Critical Hit Chance Lucky, that Luck will apply individually to both of these rolls.
Effective Chance
Some effects manipulate how random chances are rolled in ways that affect the result without changing the stated chance for the effect, such as a chance being Lucky causing it to be rolled twice and use the better result, or an effect skipping the roll entirely to force something to succeed or fail. The Effective chance is the real chance to get a specific result, accounting for all such roll-manipulating effects.

For example, if you had a Critical Hit chance of 20%, and your Critical Hit chance was Lucky, you would have an Effective Critical Hit chance of 36%, which is the chance that at least one of the two 20% rolls succeeds.
Spirit Of The Cat
Players possessed by the Spirit Of The Cat have 60% increased Evasion Rating, 100% increased Critical Hit chance, 30% increased Skill Speed and 15% increased Movement Speed.
Players will also periodically summon a ravaging flurry of spiritual Cats.
Extra Crits
Monster has 300% increased chance to Critically Hit.
Diamond Arrows
All Hits with Diamond Arrows are Critical Hits with 60% increased Critical Damage Bonus.
Embankment Auras
Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

Artillery Ballista grants 20% increased Skill Speed.

Siege Ballista grants 25% more Damage against Immobilised Enemies.

Mortar Cannon grants 25% of Damage Gained as extra Fire.

Shockwave Totem grants 30% increased Area of Effect.

Ancestral Warrior Totem grants 40% increased Glory Generation.

Dark Effigy grants 40% increased Damage over Time.

Spell Totem grants 50% increased Critical Hit Chance.
Inevitable Critical Hits
Hits which could potentially be a Critical Hit but do not roll a Critical Hit will re-roll Critical Hit chance until they succeed.

Hits have 30% less Critical Damage Bonus for each time Critical Hit chance was re-rolled.
Rerolling Critical Hit Chance
Any mechanic where the calculation of a single Hit would roll Critical Hit Chance more than once is considered to be Rerolling. This includes anything that makes Critical Hit Chance Lucky, Unlucky, Bifurcated, or Inevitable.

Sustained Skills using an independent Critical Hit Chance roll for each different time they deal damage is not Rerolling.
Legacy of Diamond
Legacy of Diamond is a Mage's Legacy which grants 75% increased Critical Hit Chance.
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