Corpse Nest
SpectreY
Tags1HSword_onhit_audio, humanoid, not_dex, not_int, red_blood, reptile_beast, slow_movement
Packs
  • Corpse Nest
  • Life
    100%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    120%
    Type
    River-SnakeHusk
    Metadata
    RiverSnakeHusk
    Level
    68
    Life
    7,757
    Armour
    5,177
    Evasion Rating
    477
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,180
    Attack Time
    1.245
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    2,465
    Minion Armour
    8,628
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 1.245 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RiverSnakeHusk/RiverSnakeHusk"] = {
        name = "Corpse Nest",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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