Diamond Shrine
You always deal [Critical|Critical Hits]
always_crit
has_shrine_effect
Attribute /4

shrine_critical

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Diamond Shrine
You always deal [Critical|Critical Hits]
critical_strike_chance_+%
has_shrine_effect
Attribute /4

shrine_critical_royale

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Critical Strike Chance +%
Codecritical strike chance +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Diamond Shrine
You always deal [Critical|Critical Hits].
always_crit
has_shrine_effect
Attribute /4

shrine_critical_2

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean