다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
critical_strike_chance_+%
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_royale

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Critical Strike Chance +%
Codecritical strike chance +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_2

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean