다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
critical_strike_chance_+%
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_royale

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Critical Strike Chance +%
Codecritical strike chance +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_2

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
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