다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /3
tblcodemod
BuffTemplatesdiamond_playeralways crit [1]
has shrine effect [1]
BuffTemplatesdiamond_monsteralways crit [1]
has shrine effect [1]
BuffTemplatesSentinelDiamondalways crit [1]
has shrine effect [1]
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
critical_strike_chance_+%
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_royale

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /1
tblcodemod
BuffTemplatesRoyaleShrineDiamond치명타 확률 500% 증가
has shrine effect [1]
Codecritical strike chance +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
다이아몬드의 성소
항상 [Critical|치명타 명중]을 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /4

shrine_critical_2

이름상세 설명 표시
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /2
tblcodemod
BuffTemplatesshrine_critical_2_player always crit [1]
has shrine effect [1]
BuffTemplatesshrine_critical_2_monsteralways crit [1]
has shrine effect [1]
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
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