Fungal Reaver
Spectre | Y |
---|---|
Tags | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Life
140%
Armour
+75%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
150%
Type
RootedGuy4
Metadata
RootedGuy4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,860
Armour
3,451
Evasion
477
Energy Shield
0
Damage
359
Spell Damage
359
Accuracy
0
Attack Time
1.5
Experience
40,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 287–431
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSRootedGuy4Proj
Triggerable, Damage
Deals 24.85 to 37.27 Physical Damage
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
GTRootedSporeProjectilePlacement
Triggerable
Cooldown Time: 9 sec
action attack or cast time uses animation length [1]
SORootedSporeProjectileOrigin
Triggerable
action attack or cast time uses animation length [1]
GSRootedSporeProjectileImpact
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase" Stats { set_base_heavy_stun_duration_ms = 3400 } Preload { preload_misc_beam = "RootedGuyElectricHair" preload_misc_animated = "DoryaniDecelCrystalExplode" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RootedGuys/RootedGuy04/RootedGuy4"] = { name = "Fungal Reaver", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.54, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPSRootedGuy4Proj", "GSRootedSporeProjectileImpact", "SORootedSporeProjectileOrigin", "GTRootedSporeProjectilePlacement", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSRootedGuy4Proj"] = { name = "GPSRootedGuy4Proj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRootedSporeProjectileImpact"] = { name = "GSRootedSporeProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SORootedSporeProjectileOrigin"] = { name = "SORootedSporeProjectileOrigin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRootedSporeProjectilePlacement"] = { name = "GTRootedSporeProjectilePlacement", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }