Gold
Currency
Stack Size: 1 / 5000
Can be spent at Vendors.
Shift click to unstack.
Gold GoldCoin /8
NameShow Full Descriptions
DropLevel 1
BaseType Gold
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/GoldCoin
Tagscurrency
IconArt/2DItems/Currency/Ruthless/CoinPileTier2
MTX Tab Stacks50000
Gold Respec /100
Ascendancy: Gold*5
Attribute Re-selection: Gold*0.5
LevelGold
115
219
325
431
539
646
760
873
985
1098
11113
12128
13145
14163
15182
16211
17225
18241
19257
20273
21290
22308
23326
24344
25364
26384
27404
28425
29447
30470
31493
32517
33542
34567
35593
36620
37648
38676
39706
40736
41767
42799
43832
44866
45900
46936
47973
481010
491049
501089
511130
521172
531215
541259
551304
561351
571399
581448
591498
601550
611603
621657
631713
641770
651829
661889
671950
682014
692078
702145
712213
722282
732354
742427
752502
762578
772657
782737
792820
802904
813089
823281
833480
843686
853899
864120
874349
884585
894829
905081
915509
925952
936412
946889
957383
967895
978425
988974
999542
10010129

Community Wiki

Edit

Gold

  • Gold is proximity auto-pickup;
  • Gold can be used at vendors for NPC trading or gambling, passive respect, currency trade spot.
  • Not the main form of trading currency though
  • Gold is league bind
  • Gold is not tradable

Jonathan: “The Gold thing is probably the only thing where we’re like ‘This isn’t really a PoE thing’ and we acknowledge that - but at the same time I think it is actually important to make the drops system better… …Fundamentally you have this constraint of if you’re gonna kill a monster and it drops nothing it feels like shit… …Therefore if you have to drop something, you can’t obviously drop a rare on every fricking monster you kill… so therefore you have to drop something. And honestly, Gold does actually work, like there’s a reason that games have it; The important thing we don’t want to do with Gold is have an economy based around… …I don’t expect players to be trading with Gold with each other”

Kripparian: “...What do you want someone to use Gold for?”

Jonathan: “The main thing they should be using Gold for is fixing… especially during campaign deficiencies in their build like if you need… …resistance… …We’ve overhauled the shop very significantly so there’s much more likely for there to be things inside the shop that would be able to deal with problems that you have like you’re fighting a boss you don’t have the resistance you should be able to deal with that very quickly. There’s also rares that you can find in there sometimes… …It doesn’t change every level like you get new stuff getting added to the shop that sticks around for a while so that you get a chance to actually save up and buy it if you see something that you want. There’s also gambling. By gambling I mean buying a base type where you don’t know what rarity it will be. You will be able to get uniques that way.”

Kripparian: “That’s similar to Ruthless with Gold?”

Jonathan: “Absolutely. Well, there’s a reason we were testing this, right?... …That was absolutely a test where we’re like ‘Let’s see. Can PoE even work with Gold within it?’ There’s been some changes since we’ve done the Ruthless with Gold test.”


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