K'tash, the Hate Shepherd
Spectre | N |
---|---|
Tags | Beast_onhit_audio, beyond_demon, demon, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Life
250%
Armour
+80%
Resistance
75
0
0
0
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 24
Attack Time
2.25 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,393
Armour
6,212
Evasion Rating
477
Damage
466
Spell Damage
466
Accuracy
2,180
Attack Time
2.25
Experience
71,585
Minion Life
28,200
Minion Damage
3,793
Minion Armour
11,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 373–559
Critical Hit Chance: 5%
Attack Time: 2.25 sec
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1.5 sec
Deals 1291 to 1936 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 6 sec
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 373–559
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 2.25 sec
Deals 30% more Attack Damage
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 sec
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2176 to 3264 Physical Damage
Projectiles Pierce all Targets
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 4408 to 6612 Physical Damage
Projectiles Pierce all Targets
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 4611 to 6916 Physical Damage
Projectiles Pierce all Targets
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 373–559
Critical Hit Chance: 5%
Attack Time: 2.25 sec
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 373–559
Critical Hit Chance: 5%
Attack Time: 2.25 sec
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
is area damage [1]
GSHellscapeDemonBossKnockback
Triggerable, Spell, Damage
Cast Time: 1 sec
Knockback direction is reversed
Knock Enemies Back on Hit
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable, Spell, Damage
Cast Time: 1 sec
Knock Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable, Spell, Damage
Cast Time: 1 sec
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Hit Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 5533 to 8299 Physical Damage
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 2766 to 4150 Physical Damage
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Triggerable, Attack
Base Damage: 373–559
Critical Hit Chance: 5%
Attack Time: 2.25 sec
Deals 30% less Damage
Converts 40% of Physical Damage to Fire Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.current_boss = this;" } Stats { set_monster_delay_item_drops_millis = 3700 set_base_heavy_stun_duration_ms = 5033 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Render { visual_size_index = 1 } Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );" } Actor { create_stance2 = " AddAttachedObjectToBones( 'Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao', root_jntBnd, 19 ); " on_end_or_destroy_Melee = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk' ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk' );" } Animated { on_entrance_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk' ); " on_end_entrance_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk' ); DetachAllOfType( 'Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao' );" on_attack_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk' );" on_attack_02 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk' );" on_blood_geyser_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk' );" on_event_slam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk' );" } Functions { CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', aux_lightattach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', idle_on ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', turn_on ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', idle_on ); " CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', aux_lightattach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', idle_off ); " TurnLightOff = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', turn_off ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao', idle_off ); " } MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = { name = "K'tash, the Hate Shepherd", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.