Stone Pillar
immune to shunt geal [1]
base pushiness size + [100]
base pushiness size + [100]
Spectre | N |
---|---|
Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
Life
100%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ChimeraWetlandsPillar
Metadata
ChimeraWetlandsPillar
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Utility/InanimateObject" Positioned { blocking = true ignore_being_pushed = true } Stats { immune_to_auras_from_other_entities = 1 } Pathfinding { immobile = true } Positioned { on_initial_position_set = { SetObjectTargetingSize( 15 ); } } Animated {} StateMachine { define_shared_state = " no_collision; damage; " on_or_create_state_no_collision_1 = { RemoveCollidability(); SetObjectCollisionSize( 0 ); } on_state_no_collision_0 = { MakeCollidable(); SetObjectCollisionSize( 6 ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Utility/InanimateObject" Render {} StateMachine { on_or_create_state_damage_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/pillar_light_damaged.epk' ); } on_or_create_state_damage_2 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/epk/pillar_heavy_damaged.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChimeraWetlandsBoss/ChimeraWetlandsPillar"] = { name = "Stone Pillar", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
immune to shunt geal [1]
Id | MonsterImmuneToShuntGEAL |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base pushiness size + [100]
Id | HuhuGrubGroundPushiness |
---|---|
Family | Pushiness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stone Pillar
Creates an object in your hideout