Flask, Charm /13

Antidote Charm
Charm
Last 3 Seconds
Consumes 30 of 80 Charges on use
Currenyly has 0 Charges
Grants Immunity to Poison
Requires: Level 24
Used when you become Poisoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Dousing Charm
Charm
Last 3 Seconds
Consumes 60 of 80 Charges on use
Currenyly has 0 Charges
Grants Immunity to Ignite
Requires: Level 32
Used when you become Ignited
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Greater Life Flask
Flask
Recovers 150 Life over 4.0 Seconds
Consumes 9 of 27 Charges on use
Requires: Level 10
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.
Grounding Charm
Charm
Last 2.2 Seconds
Consumes 80 of 80 Charges on use
Currenyly has 0 Charges
Grants Immunity to Shock
Requires: Level 32
Used when you become Shocked
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Lesser Life Flask
Flask
Recovers 60 Life over 1.5 Seconds
Consumes 7 of 21 Charges on use
Requires: Level 1
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.
Ruby Charm
Charm
Last 4 Seconds
Consumes 40 of 80 Charges on use
Currenyly has 0 Charges
+25% to Fire Resistance
Requires: Level 5
Used when you take Fire Damage from a Hit
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Sapphire Charm
Charm
Last 4 Seconds
Consumes 40 of 80 Charges on use
Currenyly has 0 Charges
+25% to Cold Resistance
Requires: Level 5
Used when you take Cold Damage from a Hit
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Silver Charm
Charm
Last 3 Seconds
Consumes 40 of 80 Charges on use
Currenyly has 0 Charges
Your speed is unaffected by slows
Requires: Level 10
Used when you are affected by a Slow
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Stauching Charm
Charm
Last 3 Seconds
Consumes 60 of 80 Charges on use
Currenyly has 0 Charges
Grants Immunity to Bleeding
Requires: Level 18
Used when you start Bleeding
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Stone Charm
Charm
Last 2.5 Seconds
Consumes 40 of 80 Charges on use
Currenyly has 0 Charges
Cannot be Stunned
Requires: Level 27
Used when you become Stunned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Thawing Charm
Charm
Last 2.2 Seconds
Consumes 80 of 80 Charges on use
Currenyly has 0 Charges
Grants Immunity to Freeze
Requires: Level 12
Used when you become Frozen
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Topaz Charm
Charm
Last 4 Seconds
Consumes 40 of 80 Charges on use
Currenyly has 0 Charges
+25% to Lightning Resistance
Requires: Level 5
Used when you take Lightning Damage from a Hit
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Ultimate Mana Flask
Flask
Recovers 310 Mana over 3 Seconds
Consumes 10 of 55 Charges on use
Requires: Level 60
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.

Flask /3

Greater Life Flask
Flask
Recovers 150 Life over 4.0 Seconds
Consumes 9 of 27 Charges on use
Requires: Level 10
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.
Lesser Life Flask
Flask
Recovers 60 Life over 1.5 Seconds
Consumes 7 of 21 Charges on use
Requires: Level 1
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.
Ultimate Mana Flask
Flask
Recovers 310 Mana over 3 Seconds
Consumes 10 of 55 Charges on use
Requires: Level 60
Right click to drink. Can only hold charges while in belt. Refill at wells or by killing monsters.

Community Wiki

Edit

Flask

  • Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures.
  • Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness".
  • Flasks will be more reactive than permanent buffs.
  • Guard Flask replaces Guard Skills.
  • Quicksilver Flasks are removed.
  • Refill flask in town.


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