Keystone+Notable /210
Acrobatics
Can Evade all Hits
50% less Evasion Rating
Light and unadorned, like wind on water, you will be.
Ancestral Bond
Unlimited number of Summoned Totems
Totems reserve 100 Spirit each
A wooden construct, mute and blind.
But fear the wrath of shackled mind.
But fear the wrath of shackled mind.
Avatar of Fire
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
"In my dreams I see a great warrior, his skin scorched black, his fists aflame."
Blood Magic
Removes all Mana
Skills Cost Life instead of Mana
Lay open your veins, and draw power from your own spilled life.
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
In battle, certainty is worth a little pain.
Chaos Inoculation
Maximum Life becomes 1, Immune to Chaos Damage
Give up everything in pursuit of greatness - even life itself.
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead
To me, brave companions! Feel my radiance flow through you!
Eldritch Battery
Converts all Energy Shield to Mana
What need have I for defence when my enemies are reduced to ash and splinters?
Elemental Equilibrium
Hits that deal Fire damage remove Fire Exposure and inflict Lightning Exposure
Hits that deal Cold damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning damage remove Lightning Exposure and inflict Cold Exposure
Balance is good in all things, but especially in the realm of magic.
Eternal Youth
Life Recharges instead of Energy Shield
Life Recovery from Flasks applies to Energy Shield instead
Burn the spirit to vitalise the flesh.
Ghost Reaver
Life Leech is Converted to Energy Shield Leech
I will wear your ghost, and you will die twice: against me, and for me.
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Double Attribute requirements of weapons
The Titans are not vanish from this world. Their might lives on - in you.
Glancing Blows
Block Chance is doubled
You take 50% of the damage from Blocked Hits
Utter trust in your defence unleashes ultimate potential.
Heartstopper
Take 75% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Skip your heartbeat, hold your breath, this slow-acting poison will bring only death.
Iron Reflexes
Coverts all Evasion Rating to Armour
Why should I dodge blows that I do not fear?
Mind Over Matter
All Damage is taken from Mana before Life
50% less Mana Recovery Rate
While the mind endures, so too will the body.
Necromantic Talisman
All bonuses from an Equipped Amulet apply to your Minions instead of you
I give you everything, my pets. Do not disappoint me.
Oasis
Cannot use Charms
30% more Recovery from Flasks
The fewer there are, the less you have to share.
Pain Attunement
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life
Embrace the pain, drink it in.
Your enemies will know your agony tenfold.
Your enemies will know your agony tenfold.
Resolute Technique
Your hits can't be Evaded
Never deal Critical Hits
Great tacticians learn that consistency often trumps potential.
Resonance
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
The notes may change, but the song remains the same.
Unwavering Stance
Your Stun Threshold is doubled
Cannot Dodge Roll
Stand your ground, child, keep your senses.
The pain is fleeting, but victory is forever.
The pain is fleeting, but victory is forever.
Vaal Pact
Life leech is instant
Cannot use Life Flasks
My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies..
Whispers of Doom
You can apply additional Curse
Double Activation Delay of Curses
Your grandchildren will awaken screaming in memory of what I utter today.
Zealot's Oath
Excess Life Recovery from Regeneration is applies to Energy Shield
Energy Shield does not Recharge
Tear my flesh and splinter my bones. You will never break my spirit.
Earthbreaker
Ascendancy: Titan
20% chance for Slam Skills you use yourself to cause Aftershocks
Ancestral Empowerment
Ascendancy: Titan
Every second Slam Skill you use yourself is Ancestrally Boosted
Crushing Impact
Ascendancy: Titan
Your Hits are Crushing Blows
Surprising Strength
Ascendancy: Titan
40% more Damage against Heavy Stunned Enemies
Mysterious Lineage
Ascendancy: Titan
20% more Maximum Life
Stone Skin
Ascendancy: Titan
Armour from Equipped Body Armour is doubled
Colossal Capacity
Ascendancy: Titan
Equip a Chest which has 20 Inventory Slots
Answered Call
Ascendancy: Warbringer
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Warcaller's Bellow
Ascendancy: Warbringer
Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
Greatwolf's Howl
Ascendancy: Warbringer
Ignore Warcry Cooldowns
Jade Heritage
Ascendancy: Warbringer
Grants Skill: Encased in Jade
Gain a stack of Jade every second
Souring Winds
Ascendancy: Stormweaver
Exposure you inflict lowers the affected Resistance by an additional 20%
Tempest Caller
Ascendancy: Stormweaver
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Rain Dancer
Ascendancy: Stormweaver
Elemental Storm has 150% more Cooldown Recovery Rate
Heavy Snows
Ascendancy: Stormweaver
Targets can be affected by two of youor Chills at the same time
Your Chills can reduce Action Speed by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Shaper of Winter
Ascendancy: Stormweaver
All Damage from Hits Contributes to Chill Magnitude
Strike Twice
Ascendancy: Stormweaver
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
Shaper of Storms
Ascendancy: Stormweaver
All Damage from Hits Contributes to Shock Chance
Constant Gale
Ascendancy: Stormweaver
You have Arcanr Surge
Force of Will
Ascendancy: Stormweaver
1% increased Effect of Arcane Surge on you per 15 maximum Mana
Heart of the Storm
Ascendancy: Stormweaver
40% of Elemental Damage taken Recouped as Energy Shield
Now and Again
Ascendancy: Chronomancer
Skills have 33% chance to not consume a Cooldown when used
Unbound Encore
Ascendancy: Chronomancer
Grants Skill: Time Snap
Ultimate Command
Ascendancy: Chronomancer
Grants Skill: Time Freeze
Footprints in the Sand
Ascendancy: Chronomancer
Grants Skill: Temporal Rift
Quicksand Hourglass
Ascendancy: Chronomancer
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Apex of the Moment
Ascendancy: Chronomancer
Enemies in your Presence are Slowed by 20%
Circular Heartbeat
Ascendancy: Chronomancer
30% of Damage taken Recouped as Life
The Rapid River
Ascendancy: Chronomancer
Recoup Effects instead occur over 4 seconds
Altered Flesh
Ascendancy: Infernalist
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Beidat's Gaze
Ascendancy: Infernalist
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Beidat's Will
Ascendancy: Infernalist
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Demonic Possession
Ascendancy: Infernalist
Grants Skill: Demon Form
Mastered Darkness
Ascendancy: Infernalist
Maximum 10 Demonflame
Pyromantic Pact
Ascendancy: Infernalist
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Bringer of Flame
Ascendancy: Infernalist
While not on Low Infernal Flame, all Damage from you and your Minions contributes to Ignite Chance and Magnitude
Seething Body
Ascendancy: Infernalist
While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
Loyal Hellhound
Ascendancy: Infernalist
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
Grinning Immolation
Ascendancy: Infernalist
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Sanguimancy
Ascendancy: Blood Mage
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Vitality Siphon
Ascendancy: Blood Mage
10% of Spell Damage Leeched as Life
Open Sores
Ascendancy: Blood Mage
Your Cursed have infinite Duration
Blood Barbs
Ascendancy: Blood Mage
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Gore Spike
Ascendancy: Blood Mage
1% increased Critical Damage Bonus per 40 Life
Sunder the Flesh
Ascendancy: Blood Mage
Base Critical Chance for Spells is 15%
Grasping Wounds
Ascendancy: Blood Mage
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Crimson Power
Ascendancy: Blood Mage
Gain Energy Shield from equipped Body Armour as extra maximum Life
Avidity
Ascendancy: Deadeye
30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.
Called Shots
Ascendancy: Deadeye
You can apply an additional Mark.
Eagle Eyes
Ascendancy: Deadeye
You have no Accuracy Penalty at Distance
Endless Munitions
Ascendancy: Deadeye
Skills fire an additional Projectile
Gathering Winds
Ascendancy: Deadeye
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Projectile Proximity Specialisation
Ascendancy: Deadeye
Far Shot: Projectiles gain Damage as they travel farther, dealing up to 20% more damage with Hits to targets.
Point Blank: Projectile Hits deal up tp 20% more Damage to targets at the start of their movement, losing the damage bonus as the projectile travels farther.
Thrilling Chase
Ascendancy: Deadeye
Benefits from consuming Frenzy Charges for your skills have 50% chance to be doubled.
Wind Ward
Ascendancy: Deadeye
3% less damage taken per Tailwind.
Contagious Contamination
Ascendancy: Pathfinder
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Overwhemling Toxicity
Ascendancy: Pathfinder
Double the number of Poisons you can inflict on Enemies
35% less Poison Duration
Running Assault
Ascendancy: Pathfinder
30% less Movement Speed Penalty when using Skills while moving
Brew Concoction
Ascendancy: Pathfinder
Grants the following skills:
Bleeding Concoction
Explosive Concoction
Shattering Concoction
Fulminating Concoction
Poisonous Concoction
Relentless Pursuit
Ascendancy: Pathfinder
Immune to Slows
Connected Chemistry
Ascendancy: Pathfinder
Flask Charges gained are doubled.
Enduring Elixirs
Ascendancy: Pathfinder
Life Flask Effects are not removed when Unreserved Life is Filled. Life Flask Effects do not queue.
Relentless Pursuit
Ascendancy: Pathfinder
Your speed is unaffected by Slows.
Traveller's Wisdom
Ascendancy: Pathfinder
Grants 5 Passive Skill Points
Witchbane
Ascendancy: Witchhunter
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
No Mercy
Ascendancy: Witchhunter
Deal up to 30% more Damage to Enemies based on their missing Concentration
Pitiless Killer
Ascendancy: Witchhunter
Culling Strike
Judge, Jury, and Executioner
Ascendancy: Witchhunter
Decimating Strike
No Mercy
Ascendancy: Witchhunter
Deal up to 30% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
Ascendancy: Witchhunter
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Zealous Inquisition
Ascendancy: Witchhunter
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Weapon Master
Ascendancy: Witchhunter
20 Passive Skill Points become Weapon Set Skill Points
Ceremonial Ablution
Ascendancy: Witchhunter
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Crystalline Potential
Ascendancy: Gemling Legionnaire
+12% to Quality of all Skill Gems
Implanted Gems
Ascendancy: Gemling Legionnaire
+1 to Level of all Skills
Advanced Thaumaturgy
Ascendancy: Gemling Legionnaire
3-% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Integrated Efficiency
Ascendancy: Gemling Legionnaire
Grants 3 additional Skill Slots
Gem Studded
Ascendancy: Gemling Legionnaire
You can use two copies of the same Support Gem in different Skills
Thaumaturgical Infusion
Ascendancy: Gemling Legionnaire
+1% to maximum Cold Resistance per 4 Blue Support Gems Socketed anywhere
+1% to maximum Fire Resistance per 4 Red Support Gems Socketed anywhere
+1% to maximum Lightning Resistance per 4 Green Support Gems Socketed anywhere
Adaptive Capability
Ascendancy: Gemling Legionnaire
Attribute Requirements of Gems can be satisfied by your highest Attribute
Enhanced Effectiveness
Ascendancy: Gemling Legionnaire
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Lead me through Grace...
Ascendancy: Invoker
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
...and Protect me from Harm
Ascendancy: Invoker
Evasion Rating also grants Physical Damage reduction
40% less Evasion Rating
Faith is a Choice
Ascendancy: Invoker
Grants Skill: Meditate
I am the Blizzard...
Ascendancy: Invoker
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
I am the Thunder...
Ascendancy: Invoker
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to create Shocked Ground
...and I Shall Rage
Ascendancy: Invoker
Grants Skill: Unbound Avatar
The Soul Springs Eternal
Ascendancy: Invoker
Meta Skills gain 35% more Energy
Sunder my Enemies...
Ascendancy: Invoker
Critical Hits ignore non-negative Energy Monster Elemental Resistances
...and Scatter Them to the Winds
Ascendancy: Invoker
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ravenous Doubts
Ascendancy: Acolyte of Chayula
Mana Leech is instant
Consuming Questions
Ascendancy: Acolyte of Chayula
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Chayula's Gift
Ascendancy: Acolyte of Chayula
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Reality Rending
Ascendancy: Acolyte of Chayula
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Waking Dream
Ascendancy: Acolyte of Chayula
Grants Skill: Into the Breach
Lucid Dream
Ascendancy: Acolyte of Chayula
Effect and Duration of Flames of Chayula on You is Double
Embrace the Darkness
Ascendancy: Acolyte of Chayula
Remove all Spirit
Base Maximum Darkness is 100
For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
Grasp of the Void
Ascendancy: Acolyte of Chayula
Grain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Inner Silence
Ascendancy: Acolyte of Chayula
50% reduced Darkness Reservation Duration
Vengeance
60% of Damage taken reflected to Melee Attackers
Retaliation
75% of Damage taken reflected to Melee Attackers
Violate Catalyst
10% increased Area of Effect
10% increased Cooldown Recovery Rate
Remorseless
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
Bolstering Presence
20% increased effect of Auras from your skills
Resolution
10% increased Global Defences
25% increased Stun Threshold
Reinforced Barrier
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
Calibration
30% increased maximum Energy Shield
5% increased maximum Mana
Covering Ward
25% increased Energy Shield Recharge Rate
10% chance for Energy Shield Recharge to start when you Block
Adament Recovery
Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 40% of their value
Fleshcrafting
Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield
Restless Dead
Minions Revive 25% faster
Spiral into Insanity
29% increased Chaos Damage
10% increased Global Defences
Spiral into Depression
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
Spiral into Mania
10% increased Cast Speed
+7% to Chaos Resistance
Supportive Ancestors
25% increased Damage while you have a Totem
Totems have 2% increased Cast Speed per Summoned Totem
Totems have 2% increased Attack Speed per Summoned Totem
Ancient Aegis
Recover Energy Shield equal to 1% of Armour when you Block
Convalescence
15% reduced Energy Shield Recharge Rate
40% faster start of Energy Shield Recharge
Essence Infusion
40% increased Energy Shield Recharge Rate
+10 to Intelligence
Dependable Ward
25% increased Energy Shield Recharge Rate
25% faster start of Energy Shield Recharge
Rapid Recharge
25% increased Energy Shield Recharge Rate
25% faster start of Energy Shield Recharge
Refocus
30% increased Energy Shield Recharge Rate
10% chance for Energy Shield Recharge to start when you use a Skill
Dampening Shield
28% increased maximum Energy Shield
Gain 12% of maximum Energy Shield as additional Stun Threshold
Hallowed
20% increased Stun and Block Recovery
Gain 20% of maximum Energy Shield as additional Stun Threshold
Eldritch Wil
3% increased maximum Life, Mana and Energy Shield
Gain 20% of maximum Energy Shield as additional Stun Threshold
Self Mortification
Gain 20% of maximum Energy Shield as additional Stun Threshold
20% increased Stun Threshold while on full Life
Right Hand of Darkness
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Left Hand of Darkness
Minions have 20% additional Physical Damage Reduction
Minions have +23% to Chaos Resistance
Lord of Horrors
Minions have 12% reduced Reservation
Breath of Fire
Damage Penetrates 15% Fire Resistance
+10 to Strength
Breath of Lightning?
Damage Penetrates 15% Lightning Resistance ?
+10 to ?
Breath of Cold?
Damage Penetrates 15% Cold Resistance ?
+10 to ?
Heavy Buffer
40% increased maximum Energy Shield
10% reduced maximum Life
Melding
40% increased maximum Energy Shield
10% reduced maximum Mana
Enhanced Barrier
25% increased maximum Energy Shield
+1% to all maximum Elemental Resistances
Patient Barrier
60% increased maximum Energy Shield
20% slower start of Energy Shield Recharge
Climate Change
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Ice Walls
200% increased Ice Crystal Life
Endless Blizzard
+1 to Level of all Cold Skills
Psychic Fragmentation
24% chance for Spell Skills to fire 2 additional Projectiles
Pure Power
2% increased Lightning Damage per 10 Intelligence
Arcane Intensity
3% increased Spell Damage per 100 maximum Mana
Mana Blessing
+20 to maximum Mana
6% increased maximum Mana
Raw Mana
18% increased maximum Mana
10% increased Mana Cost of Skills
Siphon
Recover 2% of Mana on Kill
25% increased amount of Mana Leeched
Manifold Method
50% increased amount of Mana Leeched
30% increased chance to inflict Ailments against Rare or Unique Enemies
Briny Carapace
60% increased Stun Threshold for each time you've been Stunned Recently
Escalating Toxins
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Building Toxins
25% reduced Poison Duration, Can Poison enemies an additional time
Slippery Ice
25% reduced Effect of Chill on you, Unaffected by Chill during Dodge Roll
Inner Faith
20% increased Evasion Rating, 20% increased maximum Energy Shield, 25% reduced Effect of Curses on you
Dark Entries
+1 to Level of all Chaos Skills
Wild Storm
15% more Maximum Lightning Damage
Spaghettification
3% increased Movement Speed, 29% increased Chaos Damage, -13% to Chaos Resistance, 23% reduced Light Radius, 7% increased Attributes
Energise
35% chance for Trigger skills to refund half of the Energy spent
One with the Storm
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
Subterfuge Mask
+2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
Spectral Ward
+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
Catalysis
20% increased Elemental Damage with Attack Skills, 5% of Physical Damage from Hits taken as Damage of a Random Element
Low Tolerance
60% increased Effect of Poison against Enemies that are not Poisoned
Stacking Toxins
Poison enemies an additional time, 20% reduced Effect of Poison
Woodland Aspect
Charms applied to you have 10% increased Effect
Woodland Aspect V2
Charms applied to you have 10% increased Effect
Woodland Aspect V3
Charms applied to you have 10% increased Effect
Falcon Technique
1% increased Attack Speed per 15 Dexterity
Falcon Dive
1% increased Attack Speed per 250 Accuracy Rating
Unexpected Finesse
10% increased Attack Damage, Gain Accuracy Rating equal to your Strength
Apocalypse
40% reduced Damage, Herald Skills deal 200% increased Damage
Cull the Hordes
25% increased Culling Strike Threshold
Fast Metabolism
Life Leech effects are not removed when Unreserved Life is Filled
Multitasking
15% increased Skill Effect Duration, 12% increased Cooldown Recovery Rate
Distracting Presence
10% increased Cooldown Recovery Rate, Enemies in your Presence have 10% reduced Cooldown Recovery Rate
Quick-change Act
50% increased Weapon Swap Speed
Repeating Explosives
Grenades have 20% chance to activate a second time
Grenadier
Grenade Skills have +1 Cooldown Use
Cluster Bombs
Grenade Skills Fire an additional Projectile
Polymathy
10% increased Attributes
Levitation
Unaffected by Enemy Ground Effects for 1 second after stepping on them
Unbending
3% increased maximum Life, 30% increased Stun Threshold
Made to Last
0.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Skullcrusher
20% more Damage against Heavy Stunned Enemies with Maces
Spike Pit
Jagged Ground you create applies 10% increased Damage taken to Enemies
Savoured Blood
50% increased amount of Life Leeched, Leech Life 20% slower
Voracious
20% of Leech is Instant
Heatproofing
25% of Armour also applies to Fire Damage taken from Hits
Unnatural Resilience
2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance