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Flask

  • Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures.
  • Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness".
  • Flasks will be more reactive than permanent buffs.
  • Guard Flask replaces Guard Skills.
  • Quicksilver Flasks are removed.
  • Refill flask in town.


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