Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Flask
- Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures.
- Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness".
- Flasks will be more reactive than permanent buffs.
- Guard Flask replaces Guard Skills.
- Quicksilver Flasks are removed.
- Refill flask in town.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.