Sword Ref /33
Swords
Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.
Sword Attacks are commonly related to elemental damage.
Sword Attacks are commonly related to elemental damage.
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)

Agnar Vampiric Longsword
Physical Damage: 15-25
Critical Hit Chance: 10.01%
Attacks per Second: 1.25
Grants Skill: Level 19 Fangs of Agnar+5.01% to Critical Hit Chance
+10% to Critical Damage Bonus
Hits with this Weapon Penetrate 50% Cold Resistance against Frozen Enemies
62% increased Immobilisation Buildup

Benevolence Commander Sword
Physical Damage: 40-54
Chaos Damage: 144-295
Critical Hit Chance: 15.74%
Attacks per Second: 1.45
Grants Skill: Level 20 Tear Through Reality[RallyAura|Rallies] for 11% of Weapon Damage
+10.74% to Critical Hit Chance
Adds 144 to 295 Chaos damage
[KeystoneChaosIncarnate|Chaos Incarnate]
Attack
AoE, Lightning, Duration, Nova
Level: 13
Cost: 54 Mana
Cooldown Time: 6.00s
Attack Speed: 65% of base
Attack Damage: 288%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Use your Sword as a conduit for Lightning, calling down a surging Nova around you, leaving behind Shocked Ground.
Converts 100% of Physical damage to Lightning damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 4 seconds
Attack
AoE, Melee, Trigger, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 27.9 Mana per second
Attack Speed: 150% of base
Attack Damage: 155%
Requires: Level 52, 51 Str, 51 Dex
Requires: Single Two Hand Sword
Plunge your blade into the ground, damaging nearby targets and sending out multiple fissures that Trigger Buried Blade when they end. All Buried Blades explode after you finish Channelling. Channelling for an additional attack time primes the Buried Blades, causing their explosions to deal more damage in a larger area. Using this Skill from Blood Stance or Sand Stance creates Blood Pools or sand disks around the Buried Blades, damaging nearby enemies for as long as you hold the Skill.

Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: One Hand Sword, Two Hand Sword
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.

Physical Damage: 87-161
Lightning Damage: 1-38
Critical Hit Chance: 5.00%
Attacks per Second: 1.25
[BuriedBlade|Buried Blades] are Ancestrally Boosted
124% increased Physical Damage
Adds 1 to 38 Lightning Damage
+95 to Accuracy Rating
15% reduced Attribute Requirements
Gain 4 Mana per enemy killed
+15 to Maximum Rage
Attack
AoE, Melee, Strike, Projectile, Lightning
Level: 13
Cost: 18 Mana
Attack Speed: 115% of base
Attack Damage: 133%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Slash in front of you, dealing Shocking Hits. If used from Ready Stance, instead perform a spinning slash that creates Chaining Projectiles of electricity. Charges Buried Blades on Hit.

Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Dual Swords, Two Hand Sword
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Attack
AoE, Melee, Trigger, Sustained, Duration
Level: 13
Cost: 19 Mana
Attack Speed: 110% of base
Attack Damage: 66%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Gouge the ground with your sword, creating a damaging fissure that causes a blade to erupt at its terminus. If used from Ready Stance, instead create a series of blades along the length of the fissure.
Spell
Buff, Duration
Level: 1
Cost: 18 Mana
Cooldown Time: 12.80s
Cast Time: 0.80s
Requires: One Hand Sword, Two Hand Sword
Become swift and deadly, Consuming your Frenzy Charges on use to Empower your next Strike to create afteriimages that use that same Strike in additional locations.
Empower duration is 10 seconds
50% less damage with Afterimages
Creates 2 afterimages and 1 additional afterimage per Frenzy Charge Consumed

Elysium Sickle Sword
Physical Damage: 46-77
Critical Hit Chance: 7.00%
Attacks per Second: 1.60
Grants Skill: Level 20 Siege of SandsAdds 29 to 41 Physical Damage
+239 to Accuracy Rating
14% increased Attack Speed
23% increased Area of Effect
Gain [SandIngrained|Sand-Ingrained] after using a Skill from [ReadyStance|Ready Stance]
Attack
AoE, Melee, Strike
Level: 13
Cost: 38 Mana
Attack Damage: 144%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Stab forward with your weapon, causing Knockback and Stun buildup. Hitting an enemy that has been Parried Consumes the Debuff to cause an explosion around them and grant you a Frenzy Charge. This Skill can be used while using other Skills to interrupt them.
Support
Physical
Level: 13
Copying the level of the Sword Slash Gem this is Socketed into
Support Requirements: +5 Str
Supports Skills which create Sand Disks, causing those Sand Disks to Break Armour on Hit.
Hits from Sand Disks Created by Supported Skills Break 88 Armour

Level: 19
Attack Damage: 223%
Requires: Two Hand Sword
Swing your Sword once to each side, creating two walls of fang-like Ice Crystals before you. Then coat your blade in ice before Slamming it down, dealing damage and destroying Crystals in the area.

Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: One Hand Sword, Two Hand Sword
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.

Level: 19
Cost: 0 Mana
Attack Speed: 49% of base
Attack Damage: 227%
Requires: Level 84
Requires: Two Hand Sword
Take fire damage as you traverse through an infernal realm to teleport and Strike enemies. The more you use this skill, the more you become marked by Sacrificial Flames which increase the damage taken, damage dealt, and number of additional Strikes made when using this skill.
When you use this Skill, gain 1 [SacrificialFlame|Sacrificial Flame] then take 400 Fire Damage per [SacrificialFlame|Sacrificial Flame]
15% more Damage per [SacrificialFlame|Sacrificial Flame]
Teleports and Strikes 2 times, plus 3 additional
times per [SacrificialFlame|Sacrificial Flame]
times per [SacrificialFlame|Sacrificial Flame]

Oro's Sacrifice Twilight Longsword
Fire Damage: 248-384
Critical Hit Chance: 5.00%
Attacks per Second: 1.51
Grants Skill: Level 19 Infernal Step[Bejewelled]
No Physical Damage
Adds 248 to 384 Fire Damage
21% increased Attack Speed
Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]

Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: One Hand Sword, Two Hand Sword
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
Level: 2
Copying the Level of the Sword Slash gem this is Socketed into
Cooldown Time: 5.00s
Attack Damage: 143%
Support Requirements: +5 Dex (5)
Supports Strikes you use yourself, causing a gigantic sword to periodically erupt from the earth on Hitting a target in front of you.
Blade length is 4.5 metres
Attack
AoE, Melee, Physical, Travel, Payoff
Level: 13
Cost: 44 Mana
Cooldown Time: 4.5s
Attack Speed: 90% of base
Attack Damage: 141%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Dash through an enemy or target location, dealing damage as you travel. Wind Blades on enemies Hit activate immediately and deal extra damage, and enemies suffering from Blood Loss lose extra life. Can be used in Ready Stance without breaking the stance.
Wind Blades on targets Hit immediately Activate, dealing 50% more damage
Consumes the target's Blood Loss to cause it to Lose Life equal to 70% of consumed Blood Loss at a rate of 10% of maximum Life per second
Dash width is 1.2 metres
Additional Effects From Quality:
+(0-0.4) metres to dash width

Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: One Hand Sword, Two Hand Sword
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.

Level: 20 (Max)
Cooldown Time: 5.00s
Attack Speed: 64% of base
Attack Damage: 468%
Requires: Level 90
Requires: One Hand Sword, Two Hand Sword
Channel to gather ancient sand within your Sword before dashing through an enemy or target location, dealing damage as you travel. Upon arriving a number of Sand Mirages appear to dash and slash through your target based on the amount of sand gathered. [WindBlades|Wind Blades] on enemies Hit by you or Sand Mirages activate immediately and deal extra damage.
Attack
AoE, Melee, Strike, Physical, Wind
Level: 5
Cost: 8 Mana
Attack Speed: 110% of base
Attack Damage: 100%
Requires: Level 14, 17 Str, 17 Dex
Requires: One Hand Sword, Two Hand Sword
Perform a series of slashes forward that project solid wind, dealing damage and applying Wind Blades to enemies Hit.
Attack
AoE, Melee, Strike, Sustained
Level: 13
Cost: 0 Mana
Attack Damage: 222%
Requires: Level 52
Requires: Two Hand Sword
Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.

Level: 20 (Max)
Cost: 37 Mana
Cooldown Time: 4.00s
Attack Speed: 147% of base
Attack Damage: 572%
Requires: Level 90
Requires: One Hand Sword, Two Hand Sword
Dash through an enemy or target location, dealing damage as you travel. Can be used in [ReadyStance|Ready Stance] to slash a tear in reality, causing chaotic flames to wash out over nearby enemies until the tear closes.
Attack
AoE, Melee, Strike, Duration, Channelling, Staged
Level: 13
Cost: 15 Mana
Attack Time: 2.67s
Attack Damage: 282%
Requires: Level 52, 51 Str, 51 Dex
Requires: Two Hand Sword
Channel to encase your sword with power and release to cleave the world in twain. Each Stage increases the area and damage of Strike. This Skill has its own Attack time.
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
















Grants Skill: Parry