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MartialWeapon Ref /138
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Northpaw
Requires: Level 1
+(1525) to Evasion Rating
Adds (35) to (810) Physical Damage to Attacks
(1015)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
CurrencyWeaponQuality
CurrencyWeaponQualityBlacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
CurrencyAddEquipmentSocket
CurrencyAddEquipmentSocketArtificer's Orb
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
VaalBlacksmithsWhetstone
VaalBlacksmithsWhetstoneVaal Blacksmith's Infuser
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
PhysicalEssenceLesser
PhysicalEssenceLesserLesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (46) to (711) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (58) to (1015) Physical Damage
FireEssenceLesser
FireEssenceLesserLesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (46) to (710) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (69) to (1016) Fire Damage
ColdEssenceLesser
ColdEssenceLesserLesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35) to (69) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (58) to (914) Cold Damage
LightningEssenceLesser
LightningEssenceLesserLesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (1319) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (12) to (1927) Lightning Damage
AttackEssenceLesser
AttackEssenceLesserLesser Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(6184) to Accuracy Rating
SpeedEssenceLesser
SpeedEssenceLesserLesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (1113)% increased Attack Speed
Bow or Crossbow: (810)% increased Attack Speed
PhysicalEssence
PhysicalEssenceEssence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1015) to (1826) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (1421) to (2537) Physical Damage
FireEssence
FireEssenceEssence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (2024) to (3237) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (3037) to (4556) Fire Damage
ColdEssence
ColdEssenceEssence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1720) to (2632) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (2530) to (3846) Cold Damage
LightningEssence
LightningEssenceEssence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (13) to (5560) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (14) to (8088) Lightning Damage
AttackEssence
AttackEssenceEssence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124167) to Accuracy Rating
SpeedEssence
SpeedEssenceEssence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (1719)% increased Attack Speed
Bow or Crossbow: (1113)% increased Attack Speed
GreaterPhysicalEssence
GreaterPhysicalEssenceGreater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1624) to (2842) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (2335) to (3959) Physical Damage
GreaterFireEssence
GreaterFireEssenceGreater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3544) to (5671) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (5670) to (84107) Fire Damage
GreaterColdEssence
GreaterColdEssenceGreater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3138) to (4759) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (4657) to (7088) Cold Damage
GreaterLightningEssence
GreaterLightningEssenceGreater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16) to (85107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (18) to (128162) Lightning Damage
GreaterAttackEssence
GreaterAttackEssenceGreater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237346) to Accuracy Rating
GreaterSpeedEssence
GreaterSpeedEssenceGreater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (2325)% increased Attack Speed
Bow or Crossbow: (1416)% increased Attack Speed
PhysicalEssencePerfect
PhysicalEssencePerfectPerfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Physical Damage
FireEssencePerfect
FireEssencePerfectPerfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Fire Damage
ColdEssencePerfect
ColdEssencePerfectPerfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Cold Damage
LightningEssencePerfect
LightningEssencePerfectPerfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Lightning Damage
AttackEssencePerfect
AttackEssencePerfectPerfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +2 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +3 to Level of all Attack Skills
SpeedEssencePerfect
SpeedEssencePerfectPerfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (2025)% chance to gain Onslaught on Killing Hits with this Weapon
CriticalEssenceLesser
CriticalEssenceLesserLesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.512.1)% to Critical Hit Chance
Focus or Wand: (3439)% increased Critical Hit Chance for Spells
Staff: (5059)% increased Critical Hit Chance for Spells
CriticalEssence
CriticalEssenceEssence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.112.7)% to Critical Hit Chance
Focus or Wand: (4046)% increased Critical Hit Chance for Spells
Staff: (6069)% increased Critical Hit Chance for Spells
GreaterCriticalEssence
GreaterCriticalEssenceGreater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.113.8)% to Critical Hit Chance
Focus or Wand: (4753)% increased Critical Hit Chance for Spells
Staff: (7079)% increased Critical Hit Chance for Spells
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRune
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 4% of Physical Damage as Life
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRune
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 3% of Physical Damage as Mana
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier1
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier1
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 2% of Physical Damage as Mana
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier2
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 5% of Physical Damage as Life
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier2
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 4% of Physical Damage as Mana
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLife
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneMana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PhyDmgRuneTier1
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
PhyDmgRune
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
PhyDmgRuneTier3
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
LightningRuneSpecial1
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions deal 20% increased Damage
Armour: Minions have +10% to all Elemental Resistances
LightningRuneSpecial2
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
LightningRuneSpecial3
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Armour: 15% increased Elemental Ailment Threshold
LightningRuneSpecial4
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Armour: 10% reduced effect of Shock on you
Martial Weapon: 20% increased Exposure Effect
Armour: 10% reduced Shock duration on you
NewRune2
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
NewRune3
Fenumus' Rune of Agony
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
NewRune9
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
NewRune19
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
AzmeriSocketableSnakeSpecial
Idol of Thruldana
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Martial Weapon: Gain 13% of Physical Damage as extra Chaos Damage
Sceptres: 15% increased Withered Magnitude
RitualCorruptedIdol1
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Martial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
RitualCorruptedIdol2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy
Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
RitualCorruptedIdol3
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
NewSoulCoreChaos2
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 29 Chaos damage
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 15% chance to Poison on Hit with this weapon
Armour: +11% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
GreaterSoulCoreLife
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
GreaterSoulCoreMana
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
GreaterSoulCoreCold
Soul Core of Tzamoto
Stack Size: 1 / 10
Martial Weapon: 30% increased Freeze Buildup
GreaterSoulCoreLightning
Soul Core of Xopec
Stack Size: 1 / 10
Martial Weapon: 30% increased chance to Shock
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to Strength
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to Dexterity
GreaterSoulCoreint
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Intelligence
Armour: Convert 20% of Requirements to Intelligence
SovereignVerisium
SovereignVerisiumPrismatic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Damage Penetrates (915)% Elemental Resistances
Martial Weapon: (2030)% increased Magnitude of Ailments you inflict
Focus, Staff or Wand: (4050)% increased Exposure Effect
Sceptre: Minions have (4049)% increased Magnitude of Damaging Ailments
Alloy4
Alloy4Celestial Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff or Wand: +(142188) to maximum Mana
+1 to Level of all Spell Skills
Martial Weapon: +(327427) to Accuracy Rating
(58)% increased Attack Speed
Alloy5
Alloy5Transcendent Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus, Staff or Wand: (3947)% increased Cast Speed
Gain (1116)% of Elemental Damage as Extra Cold Damage
Martial Weapon: (1520)% increased Physical Damage
+(710) to all Attributes
RunicWard3
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Break 10% increased Armour
RunicWard16
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
RunicWard18
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Martial Weapon: 5% increased Attack Speed while missing Runic Ward
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Temper Weapon
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
Dual Wielding
Dual Wielding refers to using two Martial Weapons, one in each hand.
Unarmed
You are considered Unarmed while you have no equipped Martial or Caster Weapon.
Unarmed Attacks
Unarmed Attacks are Attacks which are performed while Unarmed and use your character's base Unarmed Damage where other Attacks would use the base Damage from a Martial Weapon.

Attacks which can be performed while Unarmed but draw their base damage from other sources, such as skills which use a Shield to attack, are not considered Unarmed Attacks.
Artificer's Orb
Adds an Augment Socket to a Martial Weapon or Armour
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Dance with Death
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand.
Default Attack
Default Attacks are the innate Attack skills provided by Martial Weapons, and the innate Unarmed Attack skill "Punch".

The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.

Default Attacks never have any cost.
Default Attack Damage
Your Default Attack Damage is the expected damage of a Default Attack, and is determined by the damage of your Weapon and an Attack Damage scaling value based on your character level.

Your Default Attacks will always deal Default Attack Damage unless modifiers are applied to change their damage or skill level.

Some Attack skills provided by Support Gems do not determine their Attack Damage scaling from skill level, but instead deal a percentage of Default Attack Damage.
Base Skill Attack Time
This refers to the base amount of time to perform an Attack Skill, accounting only for the Attacks per Second value of the relevant Weapon and the percentage of Base Attack Speed listed on the Attack gem.
Base Type
An item's Base Type refers to the specific variety of item it is, and grants it inherent properties such as damage on Martial Weapons, defensive bonuses on Armour, or Life recovery on Life Flasks. It is also often responsible for the Level and/or Attribute Requirements to equip an item.

For example:
Wrapped Quarterstaff and Long Quarterstaff are both Quarterstaff Base Types
Stocky Mitts and Linen Wraps are both Gloves Base Types
Lesser Mana Flask and Greater Mana Flask are both Mana Flask Base Types
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