Atziri's Temple
Atziri's Temple
Id: IncursionTemple
Act: 3
Area Level: 46
Rooms /59
Path
Path Tier 1
map hidden chest amount +% [40]
Guardhouse
Garrison Tier 1
10% increased number of Monster Packs
May contain a bench allowing modification of Equipment
Upgraded by:
Commander,
Armoury, +
Synthflesh Lab=
Transcendent Barracks, +
Spymaster=
Legion Barracks
Barracks
Garrison Tier 2
15% increased number of Monster Packs
May contain a bench allowing modification of Equipment
Upgraded by:
Commander,
Armoury, +
Synthflesh Lab=
Transcendent Barracks, +
Spymaster=
Legion Barracks
Hall of War
Garrison Tier 3
20% increased number of Monster Packs
May contain a bench allowing modification of Equipment
Upgraded by:
Commander,
Armoury, +
Synthflesh Lab=
Transcendent Barracks, +
Spymaster=
Legion Barracks
Commander's Chamber
Commander Tier 1
May contain a bench allowing modification of Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Garrisonx3,
Transcendent Barracksx3
Commander's Hall
Commander Tier 2
May contain a bench allowing modification of Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Garrisonx3,
Transcendent Barracksx3
Commander's Headquarters
Commander Tier 3
May contain a bench allowing modification of Equipment
Upgraded by:
Garrisonx3,
Transcendent Barracksx3
Bronzeworks
Smithy Tier 1
Requires 1
Generator
Chests have 15% more Item Rarity
Contains the Forging Workbench which can be used to improve Quality of Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Golem Works
Chamber of Iron
Smithy Tier 2
Requires 1
Generator
Chests have 30% more Item Rarity
Contains the Forging Mechanism which can be used to add an Augment socket to Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Golem Works
Golden Forge
Smithy Tier 3
Requires 1
Generator
Chests have 60% more Item Rarity
Contains the Masterwork Forge which can be used to increase the Quality of an Equipment item that already has 20% Quality.
Upgraded by:
Golem Works
Spymaster's Study
Spymaster Tier 1
8% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
Room Tier can be increased by defeating other Spymasters
Hall of Shadows
Spymaster Tier 2
15% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
Room Tier can be increased by defeating other Spymasters
Omnipresent Panopticon
Spymaster Tier 3
30% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
Area contains an additional Unchained Beast
Viper's Loyals
Legion Barracks Tier 2
30% increased number of Rare Monsters
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Armoury,
Spymaster, +
Synthflesh Lab=
Transcendent Barracks
Elite Legion
Legion Barracks Tier 3
60% increased number of Rare Monsters
Upgraded by:
Armoury,
Spymaster, +
Synthflesh Lab=
Transcendent Barracks
Prosthetic Research
Synthflesh Lab Tier 1
Requires 1
Generator
Monsters grant 10% increased Experience
Upgraded by:
Flesh Surgeon
Synthflesh Sanctum
Synthflesh Lab Tier 2
Requires 1
Generator
Monsters grant 20% increased Experience
Upgraded by:
Flesh Surgeon
Crucible of Transcendence
Synthflesh Lab Tier 3
Requires 1
Generator
Monsters grant 40% increased Experience
Upgraded by:
Flesh Surgeon
Surgeon's Ward
Flesh Surgeon Tier 1
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Synthflesh Lab
Surgeon's Theatre
Flesh Surgeon Tier 2
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Synthflesh Lab
Surgeon's Symphony
Flesh Surgeon Tier 3
Contains the Transcension Device, allowing for Limb Modification
Upgraded by:
Synthflesh Lab
Steelflesh Quarters
Transcendent Barracks Tier 2
Requires 1
Generator
30% increased number of Magic Monsters
Upgraded by:
Synthflesh Lab
Collective Legion
Transcendent Barracks Tier 3
Requires 1
Generator
60% increased number of Magic Monsters
Upgraded by:
Synthflesh Lab
Chamber of Souls
Alchemy Lab Tier 1
15% increased Rarity of Items Dropped by Monsters
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Thaumaturgex2
Core Machinarium
Alchemy Lab Tier 2
30% increased Rarity of Items Dropped by Monsters
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Thaumaturgex2
Grand Phylactory
Alchemy Lab Tier 3
50% increased Gold found in this Area
60% increased Rarity of Items Dropped by Monsters
Contains the Soul Core Infuser which can be used to modify Soul Cores
Room Destabilises once device is used
Room Destabilises once device is used
Upgraded by:
Thaumaturgex2
Thaumaturge's Laboratory
Thaumaturge Tier 1
8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains the Gemcutting Workbench which can be used to modify a Skill Gem to have 3 Support Gem Sockets
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Sacrificial Chamber
Thaumaturge's Cuttery
Thaumaturge Tier 2
15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains the Gemcutting Mechanism which can be used to increase the Quality of a Skill Gem
May drop Quipolatl's Medallion or Uromoti's Medallion
Upgraded by:
Sacrificial Chamber
Thaumaturge's Cathedral
Thaumaturge Tier 3
Area contains an additional Quadrilla Sergeant
30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains the Gem Corrupter which can be used to modify a Corrupted Skill Gem unpredictably
Room Destabilises once device is used
Room Destabilises once device is used
Upgraded by:
Sacrificial Chamber
Workshop
Golem Works Tier 1
Requires 2
Generator
8% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
May contain a bench allowing modification of Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Automaton Lab
Golem Works Tier 2
Requires 2
Generator
15% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
May contain a bench allowing modification of Equipment
May drop Quipolatl's Medallion or Uromoti's Medallion
Stone Legion
Golem Works Tier 3
Requires 2
Generator
Area contains an additional Royal Sentinel
30% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
May contain a bench allowing modification of Equipment
Locus of Corruption
Corruption Chamber Tier 3
Area contains an additional Corrupted Abomination
Rare Monsters have a 60% chance to have an additional Modifier
Contains a Corruption Altar which can be used to modify Corrupted Equipment or Jewels unpredictably
Room Destabilises once device is used
Room Destabilises once device is used
Upgraded by:
Thaumaturge,
Sacrificial Chamber
Sealed Vault
Treasure Vault Tier 1
25% increased Rarity of Items Dropped by Monsters
Contains a variety of valuable Chests based on surrounding Rooms
Room Destabilises once the central Vault is opened
Room Destabilises once the central Vault is opened
Altar of Sacrifice
Sacrificial Chamber Tier 1
15% increased amount of Rare Chests
Contains a Unique Item
May drop Quipolatl's Medallion or Uromoti's Medallion
Hall of Offerings
Sacrificial Chamber Tier 2
30% increased amount of Rare Chests
Contains a Unique Item
May drop Quipolatl's Medallion or Uromoti's Medallion
Apex of Oblation
Sacrificial Chamber Tier 3
60% increased amount of Rare Chests
Area contains an additional High Priest
Contains a Unique Item
Contains the Morphology Mechanism which can be used to modify Corrupted Unique Items
Room Destabilises once device is used
Contains the Morphology Mechanism which can be used to modify Corrupted Unique Items
Room Destabilises once device is used
Architect's Chamber
Architect's Chamber Tier 1
Defeating the Architect allows use of Xipocado's Console which can be used to place various Restricted Rooms
Defeating the Architect also unlocks Medallions
Defeating the Architect also unlocks Medallions
Foyer
Entrance Tier 1
Kishara's Vault
Currency Vault Tier 1
Contains Rare Treasury Chests containing Currency
Room Destabilises once complete
Room Destabilises once complete
Vault of Reverence
Lineage Gems Vault Tier 1
Jiquani's Vault
Augments Vault Tier 1
Tablet Research Vault
Tablets Vault Tier 1
Contains the Corrupted Precursor Machine which allows the Corruption of a Precursor Tablet
Room Destabilises once complete
Room Destabilises once complete
Ancient Reliquary Vault
Uniques Vault Tier 1
Contains a Reliquary Display which holds a Unique item
Room Destabilises once complete
Room Destabilises once complete
Royal Access Chamber
Royal Access Chamber Tier 1
Completion unlocks access to Atziri's Chamber
Room Destabilises once complete
Room Destabilises once complete
Extraction Chamber
Extraction Chamber Tier 1
Contains the Extraction Workbench which can be used to destroy an Equipment item, returning any Augments socketed in it
Room Destabilises once complete
Room Destabilises once complete
Sacrifice Room
Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1
Atziri's Chamber
Atziri's Chamber Tier 1
Complete the Royal Access Chamber to unlock
Spymaster's Study
Spymaster Tier 1
Hall of Shadows
Spymaster Tier 2
Omnipresent Panopticon
Spymaster Tier 3
Upgrades /15
| Name | Generator | Upgraded by | Upgrades |
|---|---|---|---|
+ + | |||
+ | |||
Medallions /9

Juatalotli's Medallion
Use to prevent the next Destabilisation of a Room
The Architect of the Hoard gathered every piece of Vaal
history he could, hoping to preserve them against the end.
She allowed him this, for it served her ends as well.

Hayoxi's Medallion
Use to reroll a Restricted Room in the Temple
The Architect of Destruction ensured his own demise in an
'accidental' explosion. She ordered his pieces gathered, his
body reassembled and transcended. Death was no escape.

Quipolatl's Medallion
Use to increase the Tier of a Room (up to a maximum of 3)
The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead all he achieved was building her another seat of power.

Uromoti's Medallion
Use to add Room: {0}
The Architect of Expansion was always distant, working on
projects at the edge of the Empire. His excuses vanished soon
after his daughter was... given... a position at the Royal Temple.

Xopec's Medallion
Use to increase Maximum Crystal Capacity by 6 (up to 60)
The Architect of Power chose to bury himself in his work,
seeking freedom of the mind. She followed him even there,
learning the theories, ensuring he did not stray in his intent.

Azcapa's Medallion
Use to increase Maximum Medallion Capacity by 1 (up to 6)
The Architect of the Guild was more than happy to create a
continual stream of trinkets and baubles to distract the
Queen, but, in truth, she barely looked at any of them.

Estazunti's Medallion
Use to place an additional Restricted Room Card after defeating the Architect
The Architect of the Vault pleaded with nobles and suitors,
begging them to stop sending treasure to the Queen. He
could never go home until his task was complete...

Puhuarte's Medallion
Use to reroll the Room Cards available for placement
Restricted Room Cards may not be rerolled this way
The Architect of the Forge kept his hearth busy,
for the Queen's eye lingered on the idle. Her halls stood
adorned with his desperate artisanship.

Zantipi's Medallion
Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened.
Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers.
The Architect of Concealment wove secrets into stone,
with passages and powers none were meant to see.
His renown rose in the shadows of his designs.
Crafting /20

Corruption Instiller
Take:
Architect's Orb

Gem Corrupter
Modifies a Corrupted Skill Gem unpredictably or destroys it
Take:
Crystallised Corruption

Soul Core Infuser
Modifies a Soul Core unpredictably, with a chance to destroy it
Take:
Core Destabiliser

Corrupted Precursor Machine
Modifies a Precursor Tablet unpredictably
Take:
Ancient Infuser

Morphology Mechanism
Replaces up to 2 modifiers on a Corrupted Vaal Unique
Replaces other Uniques with a Corrupted Unique of the same Item Class
Take:
Vaal Cultivation Orb

Forging Workbench

Forging Mechanism
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Take:
Divine Orb

Masterwork Forge
Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it
Take:
Vaal Infuser

Triumphant Forge
Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it
Take:
Vaal Infuser

Gemcutting Workbench
Sets a Skill Gem to have 3 Support Gem Sockets
Take:
Greater Jeweller's Orb

Gemcutting Mechanism
Greatly improves the quality of a Skill Gem

Pristine Regal Workbench
Take:
Orb of Augmentation

Pristine Alchemy Workbench
Temple Level /100
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| 100 | 81 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Atziri's Temple
- Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
- Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
- Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
- Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
Runes of Aldur
- Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes.
- There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.
- Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
- There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
- It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy.
- The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.
- Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
- Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
- Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple.
- Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).
- Room-based Medallions can no longer be used inside of an active Temple.
- Room-based Medallions now display upgrade information when hovered.
- Medallions now output descriptive error messages when they cannot be placed.
- The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.
- The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
- The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.
- Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.
- Vaal Beacons now show a greyed-out icon on the Minimap when completed.
- There are now 4 types of Infusers, existing
Vaal Infusers are now Vaal Armourer's Infusers, which can be applied to Armour. - Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres.
- Vaal Catalysing Infusers can be applied to Jewellery.
- All Infusers can only be used on items at or above 20% Quality.
- Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.
- Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated:
- The Atziri's Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%).
- The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200).
- The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%).
- The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times).
- The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%).
- The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you.
- The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















