[DNT] Parasite Monster 01
SpectreY
TagsClaw_onhit_audio, insect, medium_movement, red_blood
生命
80%
Ailment Threshold
%
抗性
0 0 0 0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
ParasiteMonster01
Metadata
ParasiteMonster01
等级
68
生命
6,206
Armour
3,451
闪避值
477
能量护盾
0
伤害
186
法术伤害
186
命中
0
Attack Time
1.5
经验值
22,907
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 149–224
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGParasiteRevive
可触发
spell maximum action distance +% [-80]
DTTParasiteSwarmLeap
法术, 位移
施放间隔: 1 秒
leap slam minimum distance [40]
walk emerge extra distance [20]
DTTParasiteSwarmLeapAttach
法术, 位移
施放间隔: 0.5 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	define_shared_state = "terrain_walker;"

	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"] = {
    name = "[DNT] Parasite Monster 01",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGParasiteRevive",
        "DTTParasiteSwarmLeap",
        "DTTParasiteSwarmLeapAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGParasiteRevive"] = {
    name = "EGParasiteRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTParasiteSwarmLeap"] = {
    name = "DTTParasiteSwarmLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTParasiteSwarmLeapAttach"] = {
    name = "DTTParasiteSwarmLeapAttach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}