Spirit

Old: chuanhsing#2097 2024-12-22 19:40:23

New: chuanhsing#2097 2024-12-23 08:22:30

OldNewDifferences
1-# Rarity
1+# Spirit
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3-## Item rarity tier system
4-Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.
3+Spirit reservation system replaces mana reservations.
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6-How the 10-tier system works is as follows:
5+* Permanent effects reserve spirit now, instead of mana of having standard limits.
6+* 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
7+* Sceptres grant 100 Spirit and Aura-like or summon skills.
8+ * you can't dual wield Sceptres
9+ * grant a Sceptre at start chest as Witch
10+* Reservations can be dynamically swapped based on weapon set.
11+* Reservations do not deactivate on death.
12+* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
13+* Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
14+* Many Trigger mechanics are Spirit Reservations now.
15+* Buff and Auras from Spirit can be set per weapon set.
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8-Rarity tier 1-5:
17+## Acts
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10-* Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
11- * This conversely reduces the chance for dropped items to be converted to gold[2]
12-* Increases the chance to upgrade currency to higher value currency
13-* Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
14-* Does not affect the outcomes of modifiers on unidentified items
19+* Mist King Act 1 Normal -> 30 Spirit item
20+* Ignagduk Act 3 Normal -> 30 Spirit item
21+* Mist King Act 1 Cruel -> No Spirit item
22+* Ignagduk Act 3 Cruel -> 40 Spirit item
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16-Rarity tier 6-10 / Unidentified (Tier 2-6):
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18-* Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
19- * When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
20- * This does not affect the outcome of modifiers added after the item is identified, such as through crafting.
24+The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.