Atziris_Temple
Old: ChuanHsing#1075 2026-05-23 05:51:19
New: ChuanHsing#1075 2026-05-23 05:51:50
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| 1 | + | # Atziri's Temple | |
| 2 | 2 | ||
| 3 | - | * | |
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| 6 | - | * | |
| 3 | + | * Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands. | |
| 4 | + | * Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes. | |
| 5 | + | * Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation. | |
| 6 | + | * Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction. | |
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| 8 | + | ##### Runes of Aldur | |
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| 10 | - | If you encounter this symbol on the Atlas, then you know that an area contains Ritual altars. | |
| 11 | - | ||
| 12 | - | Ritual altars demand tribute. Every monster you slaughter in the circle will feed the altar. | |
| 13 | - | ||
| 14 | - | After the sacrifice, touch it to begin the Ritual. The monsters you just killed will be resurrected by the King in the Mists’ | |
| 15 | - | dark magic, and you must fight to survive. | |
| 16 | - | ||
| 17 | - | The tribute you have offered to the altar can be spent to buy powerful items, but they can be expensive. | |
| 18 | - | To gain more tribute, you will want to find more altars. | |
| 19 | - | ||
| 20 | - | Each successive Ritual you do within an area will spawn the monsters | |
| 21 | - | revived by the previous ones, in addition to the ones you sacrifice next to it. | |
| 22 | - | ||
| 23 | - | By the end of an area, you'll be fighting a truly imposing number of foes, | |
| 24 | - | but will have a significant amount of tribute to spend. | |
| 25 | - | ||
| 26 | - | ##### Storyline | |
| 27 | - | ||
| 28 | - | * New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual | |
| 29 | - | * There a new Hub Area, "Caer Tarth" to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree. | |
| 30 | - | * The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed. | |
| 31 | - | * After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar. | |
| 32 | - | * All items in the Endgame Ritual Reward screen are now either Uniques or Omens. | |
| 33 | - | * Any tribute not spent on rewards can now be sacrificed to gain an Audience with the King | |
| 34 | - | * Killing the King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless. | |
| 35 | - | * The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map. | |
| 36 | - | * While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite. | |
| 37 | - | * Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss | |
| 38 | - | * Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols. | |
| 39 | - | * Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character. | |
| 40 | - | ||
| 41 | - | ##### Omens | |
| 42 | - | ||
| 43 | - | One of the rewards you can buy with tribute are Omens. | |
| 44 | - | These are special items that allow for meta crafting: crafting items that affect other crafting items. | |
| 45 | - | ||
| 46 | - | Have an item with good prefixes but bad suffixes? This Omen will help you remove the mods you don't want while keeping the ones you do. | |
| 47 | - | ||
| 48 | - | There are a bunch more of these with different effects, but we'll leave those for you to discover. Now don't forget that Ritual will also drop tablets, | |
| 49 | - | which can be used to specialize into getting more Rituals. | |
| 50 | - | ||
| 51 | - | If you want to get to the pinnacle boss of Ritual, | |
| 52 | - | then you'll probably want to use them. They can also be crafted to grant mods, making your Rituals more rewarding. | |
| 53 | - | ||
| 54 | - | The pinnacle encounter of Ritual is the King in the Mists, feared by the Azmeri people. | |
| 55 | - | ||
| 56 | - | He is said to have brought eternal darkness to the Wildwood. We won't show the encounter, but just like Breach, | |
| 57 | - | there are a range of unique items you can get for defeating him and you will gain points in the Ritual section of the Atlas tree. | |
| 10 | + | * Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes. | |
| 11 | + | * There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic. | |
| 12 | + | * Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree. | |
| 13 | + | * There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league. | |
| 14 | + | * It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy. | |
| 15 | + | * The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly. | |
| 16 | + | * Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts. | |
| 17 | + | * Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones. | |
| 18 | + | * Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple. | |
| 19 | + | * Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms). | |
| 20 | + | * Room-based Medallions can no longer be used inside of an active Temple. | |
| 21 | + | * Room-based Medallions now display upgrade information when hovered. | |
| 22 | + | * Medallions now output descriptive error messages when they cannot be placed. | |
| 23 | + | * The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary. | |
| 24 | + | * The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained. | |
| 25 | + | * The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers. | |
| 26 | + | * Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access. | |
| 27 | + | * Vaal Beacons now show a greyed-out icon on the Minimap when completed. | |
| 28 | + | * There are now 4 types of Infusers, existing [[Vaal Infuser]]s are now Vaal Armourer's Infusers, which can be applied to Armour. | |
| 29 | + | * Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. | |
| 30 | + | * Vaal Catalysing Infusers can be applied to Jewellery. | |
| 31 | + | * All Infusers can only be used on items at or above 20% Quality. | |
| 32 | + | * Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab. | |
| 33 | + | * Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated: | |
| 34 | + | * The [[Atziri's Rule]] Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%). | |
| 35 | + | * The [[Atziri's Splendour]] Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200). | |
| 36 | + | * [[The Covenant]] Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%). | |
| 37 | + | * The [[Hateforge]] Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times). | |
| 38 | + | * The [[Rathpith Globe]] Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%). | |
| 39 | + | * The [[Shackles of the Wretched]] Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you. | |
| 40 | + | * [[The Vertex]] Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems. |













