Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Runes_of_Aldur

Old: ChuanHsing#1075 2026-05-23 11:01:07

New: ChuanHsing#1075 2026-05-23 11:12:14

OldNewDifferences
1-# Atlas
1+# Runes of Aldur
22
3-<table>
4-<tr>
5- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/maplegend/monolith.webp" height="48">Atlas Fortress
6- <td>
7- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/Art/2DArt/minimap/player/IncursionAtziriActive.webp" height="48">Vaal Temple<td>
8-<tr>
9- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentritual.webp" height="48">Ritual
10- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/Art/2DArt/UIImages/InGame/MapLegend/StartingLocation.webp" height="48">Spawn Point
11- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/worldmap/mapbuttonabysshub.webp" height="48">Abyss
12-<tr>
13- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentdelirium.webp" height="48">Delirium
14- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentbreach.webp" height="48">Breach
15- <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentexpedition.webp" height="48">Expedition
16-</table>
3+Farrow, a seeker of runes from the eastern reaches of Ezomyr, has uncovered markings that should have remained buried. Each rune he unearths does more than grant power; it reveals fragments of a forgotten bond between Ezomyte tradition and the forbidden craft of the Kalguurans.
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18-## Atlas Fortress
19-* Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
20-* Game Stage Relevancy: Core endgame progression.
21-* Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
22-* Specialized Items: Fortress / Atlas pinnacle uniques,
5+With the aid of the Kingsmarch crew, delve into relics long entombed which include ancient treasures, buried truths, and some things best left undisturbed.
236
24-## Vaal Temple
25-* Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
26-* Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
27-* Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
28-* Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
7+##### Uncover Ezomyte Remnants
8+Find mysterious Remnants across Wraeclast and awaken their ancient magic by inscribing runic symbols upon them. Depending on which symbols are already present, you’ll have different options for the items you can create using this magic. Be careful, though, as the nearby monsters will be empowered with additional abilities based on the runes you use, making for a much tougher but more rewarding fight.
299
30-## Abyss
31-* Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
32-* Game Stage Relevancy: Mid/late-game crafting.
33-* Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
34-* Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards
10+Break the Remnant and claim the reward you’ve created.
3511
36-## Expedition
37-* Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
38-* Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
39-* Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
40-* Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.
12+##### The Power of Verisium
13+Discover new crafting possibilities using Verisium, an ancient metal used to forge powerful items and unlock a new form of defence, Runic Ward.
4114
42-## Breach
43-* Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
44-* Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
45-* Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
46-* Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.
15+Help Farrow master Kalguuran technology to expand your crafting arsenal. Runeforge low-level Uniques, experiment with over a 160+ new runes, and use new types of crafting currency to enhance your equipment in new ways.
4716
48-## Delirium
49-* Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
50-* Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
51-* Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
52-* Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.
17+* [[Runic Alloy]]
18+* [[Imbued Alloy]]
19+* [[Expansive Alloy]]
20+* [[Swift Alloy]]
21+* [[Mystic Alloy]]
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54-## Ritual
55-* Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
56-* Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
57-* Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
58-* Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.
59-
23+##### New Kalguuran Skills
24+Harness the power of Kalguuran Runecrafting to create Kalguuran Skills. These skills combine ancient runes with corruption-derived gems to create powerful effects, from Triskellion Cascade triggering your next spell multiple times, to Frostflame Nova transforming Ignite into Frostfire.
25+
26+Kalguuran Skills cost Runic Ward, have no colour, and ignore attribute or weapon requirements, making them usable by any class.
27+
28+* [[Frostflame Nova]]
29+* [[Runic Infusion]]
30+* [[Mark of Repulsion]]
31+* [[Triskelion Cascade]]
32+* [[Hollow Shell]]
33+* [[Concussive Runes]]
34+
35+##### Enhanced Expeditions
36+In the endgame, the existing Expedition league mechanic has been updated to incorporate the new Remnants, unlocking advanced crafting inscriptions. Be wary, as the empowerments the Remnants grant make encounters significantly more challenging, though the rewards are well worth the risk.
37+
38+* [[Archaic Rune of Retaliation]]
39+* [[Archaic Rune of Control]]
40+* [[Archaic Rune of Discovery]]
41+* [[Archaic Rune of Animosity]]
42+* [[Archaic Rune of Prowess]]
43+* [[Archaic Rune of Splinters]]
44+* [[Archaic Rune of the Titan]]
45+* [[Warding Rune of Reinforcement]]
46+* [[Warding Rune of Protection]]
47+* [[Warding Rune of Bravado]]
48+* [[Breach of Aldur]]
49+* [[Ire of Aldur]]
50+* [[Passion of Aldur]]
51+* [[Betrayal of Aldur]]
52+* [[Cadigan's Epiphany]]
53+* [[Uhtred's Sidereus]]
54+* [[Ward Rune]]
55+
56+##### Explore the Uncharted Seas
57+In your expeditions, you will find Logbooks that open the way to a vast ocean to explore. Discover new islands marked by Expedition Sites, uncover hidden secrets, and delve into dungeons in search of powerful runes.
58+
59+* [[Expedition Logbook]]
60+
61+##### Five New Kalguuran Bosses
62+Investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
63+
64+* [[Twisted Empyrean]]
65+* [[Eventide Petals]]
66+* [[Revered Starlit Ore]] - [[The Unleashed]]
67+* [[Olroth's Legacy]]
68+
69+Bosses
70+* [[Medved, the Fallen Scryer]]
71+* [[Uhtred, the Stardrinker]]
72+
73+##### Runes of Aldur League
74+
75+* Start fresh in a new economy with the Runes of Aldur league.
76+* In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant.
77+* Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item
78+* Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave.
79+* Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items.
80+* Monsters raised by Remnants can drop Verisium metal, a new currency.
81+* Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features.
82+* New Crafting System: Verisium Runeforging
83+* After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.
84+* Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life.
85+* Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.
86+* After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types.
87+* Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.
88+* Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type.
89+* Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters.
90+* Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.
91+* Added 15 Meta crafting runes that can be crafted from remnants.
92+* Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties.
93+* Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward.
94+* Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.
95+* Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame.
96+* Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.
97+* New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
98+* There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas.
99+* The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore.
100+* Many new underground areas have been added that can be uncovered during expeditions.
101+* Many new islands have been added with new Grand Expeditions (previously known as logbooks).
102+* Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean.
103+* Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur.
104+* The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league.
105+* From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
106+* All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update.
107+* With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues.
108+* The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League.