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流亡2编年史
物品
物品
商人物品配方
分区
Character class
Character class
Dual-specialise
Keystone
升华职业
宝石
宝石
技能宝石
辅助宝石
精神宝石
Lineage Support Gems
不寻常的宝石
词缀
词缀
Keywords
使命
使命
Act 1
Act 2
Act 3
Act 4
Interlude
异界地图
异界地图
异界天赋树
工具
天赋树
工具
PoeCharm
中文化
PoB Code
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Patreon
TW 正體中文
CN 简体中文
US English
KR 한국어
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# Bosses Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses. * Every zone will include a boss. There are 100 bosses. If you die while fighting a boss, you restart the zone and must progress through the zone to fight the boss again, from full health. * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. ## The Prisoner  ## Ignagduk, The Bog Witch  ## Krutog, Lord of Kin  ## The Blind Beast  ## Scourge of The Skies  ## Diamora, Song of Death  ## The Perennial King  ## The Forsaken Son  ## The Mastodon  ## Deathlord of Blackrib Pit  ## The Bone Pits  ## Captain Hartlin  ## Silverback Blackfist  ## Blackjaw, The Remnant  ## Zicoatl, Warden of the Core  ## Ratilecage  ## L'im The Impaler  ## Lachlann of Endless Lament  ## The Crowbell  ## Rattlecage 
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