Spirit

Old: chuanhsing#2097 2024-12-07 13:22:37

New: chuanhsing#2097 2024-12-08 20:36:47

OldNewDifferences
1-# Mercenary
1+# Spirit
22
3-Tier | Skill Gems
4-- | -
5-1 | [[Explosive Grenade]], [[Fragmentation Rounds]], [[Armour Piercing Rounds]], [[Permafrost Bolts]]
6-3 | [[Flash Grenade]], [[High Velocity Rounds]], [[Incendiary Shot]]
7-5 | [[Gas Grenade]], [[Rapid Shot]], [[Ice Shards]], [[Galvanic Shards]]
8-7 | [[Ripwire Ballista]], [[Voltaic Grenade]], [[Explosive Shot]], [[Glacial Bolt]]
9-9 | [[Artillery Ballista]], [[Oil Grenade]], [[Stormblast Bolts]]
10-11 | [[Hailstorm Rounds]], [[Shockburst Rounds]], [[Emergency Reload]]
11-13 | [[Siege Cascade]], [[Plasma Blast]], [[Cluster Grenade]]
3+Spirit reservation system replaces mana reservations.
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13-## Ascendancy
14-
15-[Ascendancy](Ascendancy_class)
16-
5+* Permanent effects reserve spirit now, instead of mana of having standard limits.
6+* 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
7+ * Act 1 quest reward 30 Spirit
8+ * Quest grant total 100
9+* Sceptres grant 100 Spirit and Aura-like or summon skills.
10+ * you can't dual wield Sceptres
11+ * grant a Sceptre at start chest as Witch
12+* Reservations can be dynamically swapped based on weapon set.
13+* Reservations do not deactivate on death.
14+* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
15+* Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
16+* Many Trigger mechanics are Spirit Reservations now.
17+* Buff and Auras from Spirit can be set per weapon set.
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