Creation /6
name | icons |
---|---|
위치 | Minions: Send forth armies of the dead. Command them to do your bidding. Chaos Magic: Let loose plague and withering afflictions. A slow but painful death. Osteomancy: Spikes of bone grow at your command. A fast and deadly magic. |
레인저 | Long Range: Let arrows fly from afar. Kill them before they arrive. Agility: Shoot on the move. Jump over your enemies. Leap away from danger. Crowd Control: Slow your enemies. Freeze them in place. Don't let them reach you. |
워리어 | Heavy Slams: Hit hard. Slam your mace on the ground. Crack the earth. Stuns and Knockback: Stun your enemies. Push them back. Knock them to the ground. Defences: Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest. |
소서리스 | Fire Spells: Create large explosions. Set your enemies on fire. Watch them burn. Cold Spells: Slow your enemies down. Freeze them in place. Control their movement. Lightning Spells: Bounce lightning around your foes. Shock them for even higher damage. |
머서너리 | Ammunition: Switch between varied crossbow ammunition. Adapt to enemy behaviour. Exploit their weaknesses. Elemental Rounds: Use cold to freeze them. Use fire rounds to set them aflame. Unleash cascading lightning bolts. Versatile Range: Adapt to enemy behaviour. Pick them off from afar. Destroy any that get close. |
몽크 | Quick Strikes: Overwhelm them with a ceaseless flurry of blows. Don't let up. Mobility: Weave through hordes. Dodge out of danger. Close in for the kill. Combos: Build up power before unleashing devastating finishers. |
Passive Overrides /14
Characters | From | To |
---|---|---|
위치 | 주문 피해 10% 증가 위치: 주문 피해 8% 증가 위치: 소환수가 주는 피해 8% 증가 | 주문 피해 8% 증가 소환수가 주는 피해 8% 증가 |
위치 | 주문 피해 8% 증가 위치: 주문 피해 8% 증가 위치: 소환수가 주는 피해 8% 증가 | 주문 피해 8% 증가 소환수가 주는 피해 8% 증가 |
위치 | 주문 피해 20% 증가 지능 +10 위치: 주문 피해 16% 증가 위치: 소환수가 주는 피해 16% 증가 위치: 지능 +10 | 주문 피해 16% 증가 소환수가 주는 피해 16% 증가 지능 +10 |
위치 | 원소 피해 8% 증가 위치: 주문 피해 8% 증가 위치: 소환수가 주는 피해 8% 증가 | 주문 피해 8% 증가 소환수가 주는 피해 8% 증가 |
위치 | 화염 피해 10% 증가 위치: 물리 피해 10% 증가 | 물리 피해 10% 증가 |
위치 | 화염 피해 18% 증가 점화 확률 30% 증가 위치: 주문 치명타 명중 확률 15% 증가 위치: 물리 피해 18% 증가 | 주문 치명타 명중 확률 15% 증가 물리 피해 18% 증가 |
위치 | 냉기 피해 10% 증가 위치: 소환수가 주는 피해 10% 증가 | 소환수가 주는 피해 10% 증가 |
위치 | 냉기 피해 18% 증가 동결 축적 30% 증가 위치: 소환수가 주는 피해 15% 증가 위치: 소환수의 공격 및 시전 속도 3% 증가 | 소환수가 주는 피해 15% 증가 소환수의 공격 및 시전 속도 3% 증가 |
위치 | 번개 피해 10% 증가 위치: 카오스 피해 10% 증가 | 카오스 피해 10% 증가 |
위치 | 번개 피해 18% 증가 감전 확률 30% 증가 위치: 카오스 피해 18% 증가 위치: 스킬 효과 지속시간 15% 증가 | 카오스 피해 18% 증가 스킬 효과 지속시간 15% 증가 |
위치 | 마나 재생 속도 10% 증가 위치: 소환수의 최대 생명력 10% 증가 | 소환수의 최대 생명력 10% 증가 |
위치 | 에너지 보호막 재충전 시작 속도 15% 가속 위치: 소환수의 최대 생명력 10% 증가 | 소환수의 최대 생명력 10% 증가 |
위치 | 에너지 보호막 재충전 속도 25% 증가 에너지 보호막 재충전 시작 속도 25% 가속 위치: 소환수의 최대 생명력 15% 증가 위치: 소환수의 부활 속도 15% 가속 | 소환수의 최대 생명력 15% 증가 소환수의 부활 속도 15% 가속 |
위치 | 에너지 보호막 재충전 시작 속도 15% 가속 위치: 마나 재생 속도 10% 증가 | 마나 재생 속도 10% 증가 |
Character Default /89
Type | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 750 |
Character | mana_regeneration_rate_per_minute_% | 240 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | object_inherent_base_maximum_block_%_from_ot | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | max_viper_strike_orbs | 4 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 27 |
Character | life_per_level | 12 |
Character | mana_per_level | 4 |
Character | accuracy_rating_per_level | 3 |
Character | evasion_rating_per_level | 300 |
Character | base_critical_hit_damage_bonus | 100 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 30 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 50 |
Character | non_physical_hit_damage_stun_multiplier_+% | -33 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 60 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | melee_strike_bonus_attack_distance | 2 |
Character | melee_defer_damage_prediction | 1 |
Character | accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Character | base_weapon_swap_duration_ms | 250 |
Character | poise_decay_%_per_second | 50 |
Character | enable_weapon_sets | true |
Character | base_number_of_weapon_sets | 2 |
Character | quadruped_head_turn_duration_ms | 100 |
Character | has_quadruped_head_control | 0 |
Character | base_pay_cost_over_start_of_skill_animation | 1 |
Character | base_knockback_speed_+% | -30 |
Character | base_maximum_number_of_stored_corpses | 10 |
Character | base_block_angle_degrees | 210 |
Character | base_heavy_stun_duration_ms | 1000 |
Character | global_resummon_time_ms | 7500 |
Character | disable_minion_formation | 1 |
Character | can_evade_spells | 1 |
Character | crossbow_ammo_switch_time_ms | 300 |
Character | light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot | 25 |
Character | x_ms_for_number_of_times_stunned_in_past_duration_from_ot | 6000 |
Character | rage_loss_delay_ms | 2000 |
Character | stun_base_duration_override_ms | 500 |
Character | armour_break_amount_+%_final_against_normal_monsters | 200 |
Character | armour_break_amount_+%_final_against_magic_monsters | 100 |
Character | fixed_frost_wall_limit | 60 |
Character | player_allow_dodge_roll_cancel | 1 |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Character Class
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
- Warrior (STR) - Maces and Slams
- Marauder (STR) - Axes
- Sorceress (INT) - Elemental spells
- Witch (INT) - Occult spells and Summons
- Ranger (DEX) - Bows
- Huntress (DEX) - Spears
- Mercenary (STR/DEX) - Crossbows
- Duelist (STR/DEX) - Swords
- Monk (DEX/INT) - Quartstaff and Unarmed
- Shadow (DEX/INT) - Daggers
- Druid (STR/INT) - Primal and Transformation
- Templar (STR/INT) - Flails
Confirmed no Scion.
The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.