ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Atlas

Old: ChuanHsing#1075 2026-05-23 10:38:18

New: ChuanHsing#1075 2026-05-23 11:01:07

OldNewDifferences
1-# Act 2
1+# Atlas
22
3-[[include:Act_2_Map]]
3+<table>
4+<tr>
5+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/maplegend/monolith.webp" height="48">Atlas Fortress
6+ <td>
7+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/Art/2DArt/minimap/player/IncursionAtziriActive.webp" height="48">Vaal Temple<td>
8+<tr>
9+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentritual.webp" height="48">Ritual
10+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/Art/2DArt/UIImages/InGame/MapLegend/StartingLocation.webp" height="48">Spawn Point
11+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/worldmap/mapbuttonabysshub.webp" height="48">Abyss
12+<tr>
13+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentdelirium.webp" height="48">Delirium
14+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentbreach.webp" height="48">Breach
15+ <td><img loading="lazy" src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/atlasscreen/atlasiconcontent/atlasiconcontentexpedition.webp" height="48">Expedition
16+</table>
417
5-## Vastiri Outskirts (Combat Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
18+## Atlas Fortress
19+* Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
20+* Game Stage Relevancy: Core endgame progression.
21+* Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
22+* Specialized Items: Fortress / Atlas pinnacle uniques,
623
7-* NPCs: [[The Hooded One]]; [[Zarka]]
8-* Bosses: [[Rathbreaker]]
9-* Quests: [[Earning Passage]] ([[Uncut Skill Gem]] Level 5)
24+## Vaal Temple
25+* Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
26+* Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
27+* Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
28+* Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
1029
11-The [[Vastiri Outskirts]] is the first town in Act 2. You find Hyenic Raiders attacking at the edge of town, transitioning into a combat zone.
30+## Abyss
31+* Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
32+* Game Stage Relevancy: Mid/late-game crafting.
33+* Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
34+* Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards
1235
13-Search the combat portion of the Vastiri Outskirts for [[Rathbreaker]]; a physical themed boss. Defeating Rathbreaker during progression can be challenging.
36+## Expedition
37+* Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
38+* Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
39+* Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
40+* Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.
1441
15-After defeating Rathbreaker and the final swarm of enemies, return to the Vastiri Outskirts and speak to [[Zarka]] to unlock [[the Ardura Caravan]] and for an [[Uncut Skill Gem]] Level 5.
42+## Breach
43+* Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
44+* Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
45+* Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
46+* Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.
1647
17-## The Ardura Caravan (Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
48+## Delirium
49+* Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
50+* Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
51+* Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
52+* Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.
1853
19-* NPCs: [[The Hooded One]]; [[Shambrin]]; [[Zarka]]; [[Sekhema Asala]]
20-
21-[[The Ardura Caravan]] is the second town in Act 2.
22-
23-Speak to [[the Hooded One]] and [[Sekhema Asala]] to unlock the Desert Map. Interact with the Desert Map and travel to the Mawdun Quarry, to investigate the Trail of Corruption.
24-
25-Note: Quest Locations have a Golden Chisel above the zone icon to help locate the next area to travel to.
26-
27-The Ardura Caravan has 4 NPCs by default and 1 unlockable NPC as the quests progress:
28-
29-* [[The Hooded One]]: Identifies items for free and Refunds Passive Points for Gold.
30-* [[Shambrin]]: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts.
31-* [[Zarka]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Zarka can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards.
32-* [[Sekhema Asala]]: is frequently spoken to progress various quests.
33-* [[Risu]]: allows you to Gamble Gold for Items of an unknown rarity. She does not initially appear by default and is unlocked after defeating Rudja, the Dread Engineer.
34-
35-## Mawdun Quarry <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
36-
37-* Bosses: None
38-* Quests: [[The Trail of Corruption]]
39-
40-The [[Mawdun Quarry]] has a mix of both narrow passages and open areas. It also contains no immediate quest objectives. Players should navigate through the zone, in search of the Mawdun Mine.
41-
42-## Mawdun Mine <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
43-
44-* Bosses: [[Rudja, the Dread Engineer]]
45-* Quests: [[The Trail of Corruption]]
46-
47-The [[Mawdun Mine]] is a narrow winding zone and is home to [[Rudja, the Dread Engineer]]; a fire themed boss, with hard-hitting ranged and melee abilities. Defeating Rudja requires careful positioning and timely dodge rolls. Equipping a [[Ruby Charm]] or gear with extra Fire Resistance is recommended.
48-
49-After defeating Rudja, free [[Risu, Faridun Defector]] from their cage and speak to them. Return to town, head to the lead cart and speak to both [[Risu]] & [[Sekhema Asala]]. Then use the Desert Map to travel to [[the Halani Gates]].
50-
51-## The Halani Gates
52-
53-* Waypoint: No
54-* NPCs: [[Sekhema Asala]]
55-* Quests: [[The Trail of Corruption]]
56-
57-The Faradun have closed [[the Halani Gates]]! Speak to [[Sekhema Asala]] and return to [[the Ardura Caravan]].
58-
59-Head to the lead cart, speak to both Risu & Sekhema Asala, and use the Desert Map to travel to the [[Traitor's Passage]], an alternate entrance to [[the Halani Gates]].
60-
61-
62-## Traitor's Passage <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
63-
64-* Bosses: [[Balbala, The Traitor]] (Optional: Djinn Barya)
65-* Quests: [[The Trail of Corruption]]
66-
67-The [[Traitor's Passage]] is a dark cavernous zone, with the primary objective being to search for an entrance to [[the Halani Gates]].
68-
69-While exploring the zone, players may encounter [[Balbala, the Traitor]]. Defeating Balbala drops a [[Djinn Barya]] and unlocks the [[Trial of the Sekhemas]]; the first available method for ascension. During progression, defeating Balbala may be difficult. It is recommended to acquire extra levels and gear before attempting the fight.
70-
71-## The Halani Gates <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
72-
73-* Bosses: [[Jamanra, the Risen King]] ([[Uncut Skill Gem]] Level 7), [[L'im the Impaler]] (Optional: [[Uncut Skill Gem]] Level 6)
74-* Quests: [[The Trail of Corruption]]
75-
76-[[The Halani Gates]] is an outdoor zone featuring three gates separated by desert-like areas. Begin by searching for the Summon Asala quest object, who opens gate levers as you protect her from attacking enemies. The primary objective is to open all three gate levers to catch the corrupted caravan.
77-
78-Upon reaching the third gate lever, it becomes clear that it has been destroyed by the beast. Progress forward to find [[Jamanra, the Risen King]]; a physical and lightning themed boss.
79-
80-Attempt to defeat Jamanra, who at low HP retreats to the corrupted caravan. In the corner of the arena, stairs appear, take them and chase the corrupted caravan into the sandstorm.
81-
82-Unfortunately, the sandstorm is impassable for now, return to the Ardura Caravan and speak to Zarka for an [[Uncut Skill Gem]] Level 7. Afterwards, head to the lead card and speak to [[Sekhema Asala]] to unlock the next three quest objectives.
83-
84-Author's Note: The next three quest objectives can be completed in the order of your choosing. However, traveling to the [[Mastodon Badlands]] and [[Keth]], before travelling to the [[Valley of the Titans]] is recommended, to simultaneously complete the [[Ancient Vows]]; an optional quest that provides a permanent character buff. The goal is to complete all three quests for [[the Horn of the Vastiri]] quest item.
85-
86-## Mastodon Badlands <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
87-
88-* Bosses: None
89-* Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1)
90-
91-Use the Desert Map to travel to the [[Mastodon Badlands]], an open area, inhabited by ritualistic summoners, shielded beasts and more. Search the Mastodon Badlands for the entrance to the Bone Pits.
92-
93-## The Bone Pits <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
94-
95-* Bosses: [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]]
96-* Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
97-
98-[[The Bone Pits]] is another open zone, similar in nature to the Mastodon Badlands. The primary objective is to find and defeat [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]] to acquire the [[Mastodon Tusks]] quest item. Once you've acquired the Mastodon Tusks, return to [[the Ardura Caravan]] and speak to Zarka for an [[Uncut Support Gem]] Level 1.
99-
100-While searching for Iktab & Ekbab, you may find a [[Sun Clan Relic]]. It is recommended to clear the zone until you find it, to then eventually complete the [[Ancient Vows]] quest.
101-
102-## Keth <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
103-
104-* Bosses: [[Kabala, Constrictor Queen]] (Optional: 2 Weapon Set Passive Skill Points)
105-* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1)
106-
107-Use the Desert Map to travel to [[Keth]], an open desert-like area, inhabited by skeletal enemies, scarabs, golems and more. The Scarabs and beetles in Keth are lightning enchanted, so take care when encountering them.
108-
109-Search Keth for the entrance to [[the Lost City]]. While doing so, you may encounter [[Kabala, Constrictor Queen]], an optional boss who rewards 2 Weapon Set Passive Skill Points if defeated.
110-
111-## The Lost City <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
112-
113-* Bosses: None
114-* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
115-
116-[[The Lost City]] is an underground area with no quests or bosses. Progress forward and search for the Buried Shrines.
117-
118-While searching for the [[Buried Shrines]] you may find a [[Kabala Clan Relic]]. It is recommended to clear either [[the Lost City]] or the [[Buried Shrines]] until you find it, to then eventually complete the [[Ancient Vows]] quest.
119-
120-## Buried Shrines <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
121-
122-* Bosses: [[Azarian, The Forsaken Son]]
123-* Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]])
124-* Points of Interest: Elemental Shrine (A Magic Rarity [[Ruby Ring]], [[Sapphire Ring]] or [[Topaz Ring]])
125-
126-The [[Buried Shrines]] is another underground area and is home to [[Azarian, The Forsaken Son]]; a fire themed boss. Defeating Azarian requires strong positioning, timely dodge rolls and extra fire resistance.
127-
128-Before fighting Azarian, players can search for the Elemental Shrine, a room which contains 3 Offerings. Choosing an Offering grants a resist ring.
129-
130-Selecting the Offering of Fire for a [[Ruby Ring]] is recommended to gain extra fire resistance before battling Azarian.
131-
132-In the four corners of Azarian's arena are large destructible pots that when destroyed, engulf a corner of the arena with burning ground. If all four pots are destroyed, a safe area is solely present in the centre of the arena. The burning ground can be mitigated with life regeneration or fire resistance, or avoided entirely by carefully positioning Azarian, to prevent his attacks from breaking the pots.
133-
134-After defeating Azarian, the entrance to the Water Goddess opens. Speak to [[the Water Goddess]], interact with the [[Everburning Cinders]], ignite the Goddess and loot [[The Essence of Water]] quest item. Return to [[the Ardura Caravan]] and speak to [[Zarka]] for an [[Uncut Support Gem]] Level 1.
135-
136-While searching for Azarian you may find a [[Kabala Clan Relic]]. It is recommended to clear either [[the Lost City]] or the [[Buried Shrines]] until you find it, to then eventually complete the [[Ancient Vows]] quest.
137-
138-## Valley of the Titans <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
139-
140-* Bosses: None
141-* Quests: [[A Crown of Stone]], [[Ancient Vows]] (Optional: 30% increased Charm Charges gained or 15% increased Mana Recovery from Flasks)
142-* Points of Interest: 3 Ancient Seals
143-
144-Use the Desert Map to travel to the [[Valley of the Titans]], an open red-sanded zone, with colossal skeletal giants, skittering golems and more. Search the Valley for 3 Ancient Seals. Interacting with the third Ancient Seal opens the entrance to [[the Titan Grotto]]. The point of view zooms out as you approach its entrance.
145-
146-While progressing through the zone, you can find a Relic Altar near the waypoint. Place the previously found [[Kabala Clan Relic]] and [[Sun Clan Relic]] into the Altar to choose between the following two character buffs:
147-
148-* 30% increased Charm Charges gained
149-* 15% increased Mana Recovery from Flasks
150-
151-If you would like to change your buff you can always return to the Altar and select a different option.
152-
153-## The Titan Grotto <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
154-
155-* Bosses: [[Zalmarath, the Colossus]]
156-* Quests: [[A Crown of Stone]] ([[The Flame Ruby]]: [[Uncut Support Gem]] Level 1)
157-
158-[[The Titan Grotto]] is an underground zone inhabited by electrocuting bats, large spiders, goliaths, and more. Players need to search for and defeat Zalmarath, the Colossus; a physical themed boss.
159-
160-During the fight, Zalmarath casts various arena-covering or arena-altering abilities. Players need to position carefully to avoid damage from either Zalmarath or the environmental dangers he activates. Search for the three Ritual Altars, interact with them, and defeat the newly spawned enemies to cleanse the Ritual.
161-
162-After defeating Zalmarath, loot [[the Flame Ruby]] quest item, return to [[the Ardura Caravan]] and speak to [[Zarka]] for an [[Uncut Support Gem]] Level 1 and [[the Horn of the Vastiri]] quest item. Afterwards, use the Desert Map to travel to [[the Halani Gates]]. Then, head to the top of [[the Ardura Caravan]] and Sound the Horn to clear the Sandstorm.
163-
164-Once you've cleared the Sandstorm, speak to [[Sekhema Asala]] and use the Desert Map to travel to [[Deshar]].
165-
166-## Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
167-
168-* Bosses: None
169-* Quests: [[The Trail of Corruption]], [[Tradition's Toll]] (Optional: 2 Weapon Set Passive Skill Points)
170-
171-[[Deshar]] is an open zone, inhabited by undead enemies, poisonous vultures, porcupine goliaths and more. Search for the [[Path of Mourning]], and optionally for the Fallen Dekhara for 2 Weapon Set Passive Skill Points.
172-
173-After interacting with the Fallen Dekhara, you can loot the [[Final Letter]]. Return it to [[Shambrin]] in town for your reward.
174-
175-## Path of Mourning <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
176-
177-* Bosses: None
178-* Quests: [[The Trail of Corruption]]
179-
180-The [[Path of Mourning]] is built above [[Deshar]], composed of interconnected rooms and narrow fortified walkways. There are no quests or bosses in this zone. Progress forward and search for [[the Spires of Deshar]].
181-
182-## The Spires of Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
183-
184-* Bosses: [[Tor Gul, the Defiler]]
185-* Quests: [[The Trail of Corruption]]
186-* Points of Interest: Sisters of Garukhan (Optional: +10% Lightning Resistance)
187-
188-[[The Spires of Deshar]] is another elevated zone and is home to [[Tor Gul, the Defiler]]; a physical, fire and poison themed boss.
189-
190-Search for and defeat [[Tor Gul, the Defiler]], then return to the Ardura Caravan, speak to Sekhema Asala, and use the Desert Map to travel to the Dreadnought.
191-
192-Before leaving the zone, make sure to locate the Sisters of Garukhan. Interact with it to gain +10% Lightning Resistance.
193-
194-## The Dreadnought <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
195-
196-* Bosses: [[Jamanra, the Abomination]]
197-* Quests: [[The Trail of Corruption]]
198-
199-Author's Note: Farming extra levels and upgrading gear in [[the Dreadnought]] is recommended due to the high monster density and the upcoming difficulty of the final act boss.
200-
201-The [[The Dreadnought]] is the final zone in Act 2. Continue to fight your way towards the lead cart, to begin the final battle with [[Jamanra, the Abomination]]; a physical and lightning themed boss.
202-
203-After defeating [[Jamanra, the Abomination]], [[Sekhema Asala]] appears, speak to her, so she can strike one final blow. Afterwards, return to [[the Ardura Caravan]], speak to [[the Hooded One]], and at last, to [[Sekhema Asala]], selecting the “Travel to the Sandswept Marsh” option to progress to [Act 3](Act_3).
54+## Ritual
55+* Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
56+* Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
57+* Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
58+* Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.
59+