Маска предков

Ancestral Mask
Spectre | Y |
---|---|
Tags | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Здоровье
70%
Energy Shield From Life
40%
Сопротивление




Damage
70%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
70%
Model Size
150%
Type
KaruiSpiritSummon
Metadata
KaruiSpiritSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
3,258
2,413
708
2,172
Damage
163
Урон от чар
163
Меткость
2,464
Время атаки
1.5
Опыт
20,044
Minion Life
2,911
Minion Energy Shield
1,940
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 131–196
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

KaruiSpiritDodgeLeft
monster dodge distance [20]
KaruiSpiritDodgeRight
monster dodge direction [1]
monster dodge distance [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "lock_on;" define_shared_state = "height;" } Stats { strafe_distance_+% = -20 } Actor { basic_action = "Emerge" } DiesAfterTime { //time_until_death = 7.5 } Positioned { collision_hull_type = "projectile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Life { on_spawned_alive = "Call( UpdateHeight, true ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KaruiSoulCaster/epk/alive.epk' );" on_death = "SetRenderHeightOffset( 0 );" } Render { selection_height_override = 0 } Functions { // -200 counteracts their flying height UpdateHeight = " this.scaled_offset = 0 * GetScale(); this.height = GetState( height ) + scaled_offset; SetRenderHeightOffset( height ); " } Positioned { on_movement_finished = "StartStateTimer( idle, 0.1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiSoulCaster/KaruiSpiritSummon"] = { name = "Ancestral Mask", life = 0.7, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "KaruiSpiritDodgeLeft", "KaruiSpiritDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritDodgeLeft"] = { name = "KaruiSpiritDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritDodgeRight"] = { name = "KaruiSpiritDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.