Ancestral Mask
Undead
SpectreY
Tagsghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Life
70%
Energy Shield From Life
40%
Resistance
0 0 0 0
Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
70%
Model Size
150%
Type
KaruiSpiritSummon
Metadata
KaruiSpiritSummon
Level
68
Life
3,258
Armour
2,413
Evasion Rating
708
Energy Shield
2,172
Damage
163
Spell Damage
163
Accuracy
2,464
Attack Time
1.5
Experience
20,044
Minion Life
2,911
Minion Energy Shield
1,940
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaruiSpiritDodgeLeft
monster dodge distance [20]
KaruiSpiritDodgeRight
monster dodge direction [1]
monster dodge distance [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "lock_on;"
	define_shared_state = "height;"
}

Stats
{
	strafe_distance_+% = -20
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	//time_until_death = 7.5
	
}

Positioned
{
	collision_hull_type = "projectile"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
}


Life
{
	on_spawned_alive = "Call( UpdateHeight, true );	AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KaruiSoulCaster/epk/alive.epk' );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Render
{
	selection_height_override = 0
}


Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = 0 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiSoulCaster/KaruiSpiritSummon"] = {
    name = "Ancestral Mask",
    life = 0.7,
    energyShield = 0.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "KaruiSpiritDodgeLeft",
        "KaruiSpiritDodgeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeLeft"] = {
    name = "KaruiSpiritDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeRight"] = {
    name = "KaruiSpiritDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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