Masque ancestral

Ancestral Mask
Spectre | Y |
---|---|
Tags | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Vie
70%
Energy Shield From Life
40%
Résistance




Damage
70%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
70%
Model Size
150%
Type
KaruiSpiritSummon
Metadata
KaruiSpiritSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
3,258
2,413
2,172
Damage
163
Dégâts des sorts
163
Précision
2,464
Temps d'attaque
1.5
Expérience
20,044
Minion Life
2,911
Minion Energy Shield
1,940
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 131–196
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

KaruiSpiritDodgeLeft
monster dodge distance [20]
KaruiSpiritDodgeRight
monster dodge direction [1]
monster dodge distance [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "lock_on;" define_shared_state = "height;" } Stats { strafe_distance_+% = -20 } Actor { basic_action = "Emerge" } DiesAfterTime { //time_until_death = 7.5 } Positioned { collision_hull_type = "projectile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Life { on_spawned_alive = "Call( UpdateHeight, true ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KaruiSoulCaster/epk/alive.epk' );" on_death = "SetRenderHeightOffset( 0 );" } Render { selection_height_override = 0 } Functions { // -200 counteracts their flying height UpdateHeight = " this.scaled_offset = 0 * GetScale(); this.height = GetState( height ) + scaled_offset; SetRenderHeightOffset( height ); " } Positioned { on_movement_finished = "StartStateTimer( idle, 0.1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiSoulCaster/KaruiSpiritSummon"] = { name = "Ancestral Mask", life = 0.7, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "KaruiSpiritDodgeLeft", "KaruiSpiritDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritDodgeLeft"] = { name = "KaruiSpiritDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritDodgeRight"] = { name = "KaruiSpiritDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.