Máscara Ancestral
Morto-vivo
Ancestral Mask
SpectreY
Tagsghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Vida
70%
Energy Shield From Life
40%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
70%
Model Size
150%
Type
KaruiSpiritSummon
Metadata
KaruiSpiritSummon
Nível
68
Vida
3,258
Damage
163
Dano Mágico
163
Precisão
2,464
Tempo de Ataque
1.5
Experiência
20,044
Minion Life
2,911
Minion Energy Shield
1,940
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 131–196
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaruiSpiritDodgeLeft
monster dodge distance [20]
KaruiSpiritDodgeRight
monster dodge direction [1]
monster dodge distance [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "lock_on;"
	define_shared_state = "height;"
}

Stats
{
	strafe_distance_+% = -20
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	//time_until_death = 7.5
	
}

Positioned
{
	collision_hull_type = "projectile"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
}


Life
{
	on_spawned_alive = "Call( UpdateHeight, true );	AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KaruiSoulCaster/epk/alive.epk' );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Render
{
	selection_height_override = 0
}


Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = 0 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiSoulCaster/KaruiSpiritSummon"] = {
    name = "Ancestral Mask",
    life = 0.7,
    energyShield = 0.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "KaruiSpiritDodgeLeft",
        "KaruiSpiritDodgeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeLeft"] = {
    name = "KaruiSpiritDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeRight"] = {
    name = "KaruiSpiritDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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