Живое оружие

Animated Weapon
Spectre | Y |
---|---|
Tags | construct, fast_movement |
Здоровье
100%
Сопротивление




Damage
100%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
AnimatedWeaponPlayerSummoned
Metadata
AnimatedWeaponPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
2,413
708
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1
Опыт
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 233
Шанс крит. попадания: 5%
Время атаки: 1 сек.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAnimateWeaponMaceSlam
Triggerable, Attack
Base Damage: 233
Шанс крит. попадания: 5%
Урон от атаки: 180%
Время атаки: 1 сек.
Перезарядка: 10 сек.
Наносит на 80% больше урона атаками
is area damage [1]
DTTAnimateWeaponSpearDashStab
Attack, Movement
Dash
Base Damage: 233
Шанс крит. попадания: 5%
Время атаки: 1 сек.
Перезарядка: 3 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [200]
spell maximum action distance +% [0]
walk emerge extra distance [20]

DTTAnimateWeaponSpearDashStabImpact
Triggerable, Attack
Base Damage: 233
Шанс крит. попадания: 5%
Урон от атаки: 180%
Время атаки: 1 сек.
Наносит на 80% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
GAAnimateWeaponQuarterstaffSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 233
Шанс крит. попадания: 5%
Урон от атаки: 90%
Время атаки: 1 сек.
Перезарядка: 10 сек.
Наносит на 10% меньше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Positioned { collision_hull_type = "projectile" } Stats { minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_base_maximum_life_is_one = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_cannot_be_splashed_from = 1 immune_to_auras_from_other_teams = 1 hide_buff_visuals = 1 hide_mini_life_bar = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponPlayerSummoned"] = { name = "Animated Weapon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 10, accuracy = 1, skillList = { "MinionMelee", "GAAnimateWeaponMaceSlam", "DTTAnimateWeaponSpearDashStabImpact", "GAAnimateWeaponQuarterstaffSweep", "DTTAnimateWeaponSpearDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponMaceSlam"] = { name = "GAAnimateWeaponMaceSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStabImpact"] = { name = "DTTAnimateWeaponSpearDashStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponQuarterstaffSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStab"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 30, 200, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.