Arme animée

Animated Weapon
Spectre | Y |
---|---|
Tags | construct, fast_movement |
Vie
100%
Résistance




Damage
100%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 10
Temps d'attaque
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
AnimatedWeaponPlayerSummoned
Metadata
AnimatedWeaponPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,464
Temps d'attaque
1
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 233
Chances de Touche critique: 5%
Temps d'attaque: 1 sec.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAnimateWeaponMaceSlam
Triggerable, Attack
Base Damage: 233
Chances de Touche critique: 5%
Dégâts d'Attaque: 180%
Temps d'attaque: 1 sec.
Temps de recharge: 10 sec.
80% Davantage de Dégâts d'Attaque
is area damage [1]
DTTAnimateWeaponSpearDashStab
Attack, Movement
Dash
Base Damage: 233
Chances de Touche critique: 5%
Temps d'attaque: 1 sec.
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [200]
spell maximum action distance +% [0]
walk emerge extra distance [20]

DTTAnimateWeaponSpearDashStabImpact
Triggerable, Attack
Base Damage: 233
Chances de Touche critique: 5%
Dégâts d'Attaque: 180%
Temps d'attaque: 1 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GAAnimateWeaponQuarterstaffSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 233
Chances de Touche critique: 5%
Dégâts d'Attaque: 90%
Temps d'attaque: 1 sec.
Temps de recharge: 10 sec.
10% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Positioned { collision_hull_type = "projectile" } Stats { minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_base_maximum_life_is_one = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_cannot_be_splashed_from = 1 immune_to_auras_from_other_teams = 1 hide_buff_visuals = 1 hide_mini_life_bar = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponPlayerSummoned"] = { name = "Animated Weapon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 10, accuracy = 1, skillList = { "MinionMelee", "GAAnimateWeaponMaceSlam", "DTTAnimateWeaponSpearDashStabImpact", "GAAnimateWeaponQuarterstaffSweep", "DTTAnimateWeaponSpearDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponMaceSlam"] = { name = "GAAnimateWeaponMaceSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStabImpact"] = { name = "DTTAnimateWeaponSpearDashStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponQuarterstaffSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStab"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 30, 200, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.