Arma animada

Animated Weapon
Spectre | Y |
---|---|
Tags | construct, fast_movement |
Vida
100%
Resistencia




Damage
100%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 10
Tiempo de ataque
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
AnimatedWeaponPlayerSummoned
Metadata
AnimatedWeaponPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
7,757
2,413
477
Damage
233
Daño de hechizos
233
Precisión
2,180
Tiempo de ataque
1
Experiencia
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 233
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1 seg
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAnimateWeaponMaceSlam
Triggerable, Attack
Base Damage: 233
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 1 seg
Tiempo de recarga: 10 seg
Inflige un 80% más de daño de ataques
is area damage [1]
DTTAnimateWeaponSpearDashStab
[DNT-UNUSED] dash_attack_to_target
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [200]
spell maximum action distance +% [0]
walk emerge extra distance [20]

DTTAnimateWeaponSpearDashStabImpact
Triggerable, Attack
Base Damage: 233
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 1 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAAnimateWeaponQuarterstaffSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 233
Probabilidad de impacto crítico: 5%
Daño de ataque: 90%
Tiempo de ataque: 1 seg
Tiempo de recarga: 10 seg
Inflige un 10% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Positioned { collision_hull_type = "projectile" } Stats { minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_base_maximum_life_is_one = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_cannot_be_splashed_from = 1 immune_to_auras_from_other_teams = 1 hide_buff_visuals = 1 hide_mini_life_bar = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponPlayerSummoned"] = { name = "Animated Weapon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 10, accuracy = 1, skillList = { "MinionMelee", "GAAnimateWeaponMaceSlam", "DTTAnimateWeaponSpearDashStabImpact", "GAAnimateWeaponQuarterstaffSweep", "DTTAnimateWeaponSpearDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponMaceSlam"] = { name = "GAAnimateWeaponMaceSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStabImpact"] = { name = "DTTAnimateWeaponSpearDashStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAnimateWeaponQuarterstaffSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAnimateWeaponSpearDashStab"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 30, 200, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.